Asheron's Call 2: Mechanics

Asheron's Call 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

**Champion \1**: When this enters, sacrifice it unless you exile another PARAM1 you control. When this leaves, return that card to the field. Used on 3 cards: Human Defender, Tumerok Healer, Lugian Sage

Promotion to higher class.

**Escort**: Must be blocked before creatures without escort Used on 1 cards: Human Defender

Evergreen white > red

**Retaliation**: Whenever this is dealt damage by a source, it deals that much damage to the source's controller Used on 1 cards: Human Defender

evergreen red > white

**Absorb \1**: If a source would deal damage to this, prevent PARAM1 of that damage Used on 1 cards: Human Defender

evergreen white > green

**unlocked**: Used on 1 cards: Lost Wish Vault

Keyword that represents a state of a Vault

**Glyph**: {t}, Sacrifice **Glyph:** **Draw** a card, then **discard** a card. Used on 1 cards: Lost Wish Vault

Glyph is a token that can also be used to unlock Vaults

(Your creatures can help activate this ability. Each creature you tap while activating this ability reduces its cost by {1} or by one mana of that creature's color.): Used on 1 cards: Lost Wish Vault

Convoke's reminder text that goes after the entire ability

(Enters tapped): Used on 1 cards: Lost Wish Vault

The 'Delayed' Supertype

**Map**: {2}, {t}, Sacrifice **Map:** **Search** your **library** for a **basic or Vault land card,** reveal it, put it into your **hand,** then shuffle. Used on 0 cards:

Map is a token that can also search for Vaults

**Specializes \1**: If this permanent hasn't chosen a specialization, choose one of these choices Used on 4 cards: Human Melee, Human Defender, Healing Potion, Vigor Potion

Promotion to higher class.

**Crafting -- \1**: You may cast this spell by paying its crafting cost instead of paying its mana cost. Used on 7 cards: Soulbound Weapon, Hunting Bow, Leaf Sword, Austere Scepter, Mature Wasps' Nest, Still Water, Insensateness

Craft to convert mats into spells

**Demise**: At the beginning of the end step, sacrifice this permanent Used on 1 cards: Austere Scepter
**Wither**: deals damage to creatures in the form of -1/-1 counters Used on 0 cards:
**Eternally frozen**: tap it, and it can't untap Used on 1 cards: Still Water
**Predation**: When this creature defeats another creature, this creature gets a +1/+1 counter Used on 1 cards: Restore Vitae

Evergreen black > green

**Lifestone**: {2}, {t}, Sacrifice **Lifestone:** Target **creature gains **[vitae 1] until end of turn. Used on 1 cards: Summon Lifestone

Lifestone is a token where creatures respawn after death

**Vitae Loss \1**: When this creature is destroyed, return it to the field phased out with PARAM1ASWORDS more -1/-1 counters on it than it had when it was destroyed. Used on 4 cards: Sandy Armoredillo, Lifestone, Bominous Gigurath, Dissolved Wisp

Creature gets weaker for each time it gets destroyed. That means it returns with more and more -1/-1 counters.

Destroy doesn't count sacrifice or dying with 0 toughness.

Phase out = return to lifestone.

**Impervious**: Prevent all damage dealt to this unless a single source deals lethal damage to it Used on 1 cards: Dissolved Wisp

Evergreen black > blue

**Vigor**: When this enters, you get PARAM1ASWORDS {e}. Whenever you cast a spell, you lose a {e}. Used on 0 cards:
***Energized***: Used on 0 cards:

Vainword where condition is "if you have Energy counters".




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".