[Racial Profile] -- Kithkin: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Calmweather Fastfoot White Common 2{w}{1} Creature – Kithkin Rogue 2 2 Protection from mana value 3 or greater 0
2 Grisly Sentinel White Uncommon 3{w}{w}{1} Creature – Kithkin Soldier 2 3 Guardian 1 (may block one additional creatures per combat)

When Grisly Sentinel blocks two or more creatures, it gets +1/+1 and gains retaliate (when this creature is damaged, it deals damage back to the source's controller) until end of turn.
0
3 Hamypal Bodyguard White Common 1{w} Creature – Kithkin Soldier 2 1 When Hamypal Bodyguard dies, you may exile it. If you do, return target creature card with power 2 or less that was put into your graveyard this turn into your hand. 0
4 Harzock Tiek, Field General White Rare 5{w}{w}{3} Legendary Creature – Kithkin Soldier 3 3 Vigilance

Soldiers you control have vigilance.

Whenever Harzock Tiek, Field General attacks, create a 1/1 Soldier creature token attacking.

When Harzock Tiek enters, you gain 2 life for each creature you control.
0
5 Kithkind Charm White Common 1{w} Instant – Charm Choose one —

- Target player gains 3 life.

- Target creature gets +0/+2 and gains stalwart until end of turn.

- Target permanent or player gains protection from instant and from sorcery until end of turn.
0
6 Kithkinetic Bond White Rare 7{w}{w}{5} Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control gain vigilance and get +X/+X until end of turn, where X is the number of creatures you control.
0
7 Kithkinetic Trap White Uncommon 6{w}{w}{4} Instant – Trap If the total power of all attacking creatures is 4 or greater, you may pay {w}{2} rather than pay this spell's mana cost.

Kithkinetic Trap deals 4 damage to each attacking creature.
0
8 Pegasus Knight White Uncommon 4{w}{w}{2} Creature – Kithkin Knight 3 3 Flying, lifelink

Whenever you gain life, you may have target planeswalker get a loyalty counter.
0
9 Plum Dragoon White Common 3{w}{2} Creature – Kithkin Knight Archer 3 1 First strike

When Plum Dragoon enters, you may have target creature get an intercept (must block if able) counter.
0
10 Qyestpal Blessmage White Common 2{w}{1} Creature – Kithkin Cleric 1 2 When Qyestpal Blessmage enters, she blesses target friendly creature. (Choose a color. Create an Aura Blessing enchantment with "Enchant creature" and "Enchanted creature has protection from the chosen color", and attach it to target.) 0
11 Qyestpal Shieldmage White Rare 3{w}{w}{1} Creature – Kithkin Cleric 1 3 Friendly creatures with shield counters get +1/+1.

When Qyestpal Shieldmage enters, all friendly creatures get a shield (if that creature would be dealt damage or destroyed, remove a shield counter from it instead) counter.
0
12 Towngate Patrol White Rare 4{w}{3} Creature – Kithkin Soldier 2 4 Defender

{2}, {t}: Untap target creature and remove it from combat.
0
13 Viesvi Markenfield White Mythic 4{w}{w}{2} Legendary Planeswalker – Viesvi 4 +1: Until your next turn, target player or planeswalker can't be attacked.

-1: Create two 1/1 white Soldier creature tokens with lifelink.

-1: Create a 2/2 white Knight creature token with first strike.

-4: Each player chooses a basic land type and gets an emblem with "Lands you control become your chosen land type. (They lose all other types and abilities.)"
0
14 Ostrich Knight Multicolour Uncommon 2{r}{w} Creature – Kithkin Knight 2 2 First strike
{r}: Ostrich Knight gains haste until end of turn.
{w}: Ostrich Knight gains flying until end of turn.
1 1650165430 on 17 Apr 2022 by amuseum
[Racial Profile] -- Kithkin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics