[Racial Profile] -- Dryad

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 R 
Creature – Dryad Druid
At the beginning of your upkeep, choose one —

- Gain 2 life.

- Produce two mana of any color. Until end of turn, this mana doesn't expire as steps and phases end.
2/3
 R 
Artifact – Equipment
Equipped creature gets +1/+3 and has ward 2.
Equipped creature has "{t}: Produce {g}{g}" while it's a Druid.
Equip Dryad or Treefolk {g}
Equip {3}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities, is a green Dryad Druid with base power and toughness 0/1, and has "{t}: Produce {g}."
0/1
 R 
Creature – Dryad Summoner
Absorb 2

When Dryad Warden enters, create a 3/5 green Treefolk and a 1/1 green Saproling creature tokens.
2/2
 U 
Creature – Dryad Druid Summoner
When Dryad of the Mists enters, you may put a card in your hand onto the field face-down as a colorless 2/2 creature.

Dryad of the Mists and face-down creatures you control have "{t}: Produce {g}."
2/2
 C 
Instant – Charm
Choose one —

- Target permanent gets a +1/+1 counter.
- Target creature gains hexproof until end of turn.
- Put a land card in your hand onto the field.
 C 
Creature – Dryad Scout
Reach, frostbite (A creature damaged by this creature is tapped and frozen.)
The Dryad entangles an enemy unit in vines, stunning it for several rounds.
1/3
 C 
Enchantment – Aura
Enchant green creature
Enchanted creature has hexproof.
Whenever a land enters under your control, enchanted creature gets +2/+2 until end of turn.
 U 
Creature – Dryad Summoner
When Graceful Hedgemage enters, target Forest becomes also a 1/3 green Treefolk creature with haste. It gains "When this permanent dies, create a 1/1 green Saproling creature token."

Friendly Forests have stalwart (they deal damage equal to toughness.)
1/2
 C 
Enchantment Creature – Nymph Dryad Druid
When Greenheart Dryad enters, dig a card for a Forest card, and put it onto the field. That Forest gains haste and "{t}: Produce {g}{g}" until end of turn.
2/1
1 comment
2022-04-12 09:26:59 by amuseum
2 comments
last 2022-04-19 11:52:55 by amuseum
 U 
Creature – Dryad Scout
Reach
When Nettle Dryad blocks a creature with flying, Nettle Dryad deals 2 damage to each attacking creature with flying.
2/3
 U 
Creature – Dryad Shaman
Sorcerous, {g}, {t}: Target Forest becomes a 1/3 Treefolk creature and gains haste.

Sorcerous, {g}, {t}: Target Treefolk becomes a Forest land and gains haste.
3/2
 U 
Creature – Dryad Shaman
Friendly Islands are also Forests.

You and your teammates have "Whenever you cast a blue spell, target creature gets a +1/+1 counter."
"Water is the mother of the vine, the nurse and fountain of fecundity, the adorner and refresher of the world."
-- Charles Mackay
2/2
 R 
Creature – Dryad Shapeshifter
{g}: Verdeling gains hexproof until end of turn.
{g}: Verdeling gains trample until end of turn.
{g}: Verdeling gains stalwart until end of turn.
{1}: Verdeling gets +0/+1 until end of turn.
1/3
 R 
Enchantment
{g/2}: Target Forest becomes also a 2/2 Dryad creature with haste.
{g/2}{2}: Target creature gets a +1/+1 counter.
{r/2}{r/2}{1}: Sacrifice a creature. If you do, it deals X damage to any target, where X is its power.
 R 
Creature – Dryad Monk
Absorb 2, Guardian 1, Defender

When Guardian of the Grove enters, draw a card.
2/2
 U 
Creature – Dryad Shaman
Deathtouch
If Deadwood Dryad would die and it dealt lethal damage to another creature this turn, Deadwood Dryad gains indestructible until end of turn instead.
2/2
3 comments
last 2022-04-19 10:13:54 by SecretInfiltrator
 U 
Creature – Dryad Necromancer
{b}{2}, Exile a land or creature card in your graveyard: Create a 1/3 green Treefolk creature token.

Friendly Treefolk creatures have deathtouch and stalwart.
1/3
 U 
Creature – Dryad Monk
Trample

Other friendly Dryads get +1/+1 and have trample.

At end of combat, if one or more friendly Dryads dealt combat damage to an opponent or opposing planeswalker, you draw a card.
3/3

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[Racial Profile] -- Dryad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity