[Racial Profile] -- Dryad
[Racial Profile] -- Dryad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Show rarities: C U R M
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Equipped creature gets +1/+3 and has ward 2.
Equipped creature has ": Produce " while it's a Druid.
Equip Dryad or Treefolk
Equip
Equipped creature has ": Produce " while it's a Druid.
Equip Dryad or Treefolk
Equip
Enchant creature
Enchanted creature loses all abilities, is a green Dryad Druid with base power and toughness 0/1, and has ": Produce ."
Enchanted creature loses all abilities, is a green Dryad Druid with base power and toughness 0/1, and has ": Produce ."
0/1
Absorb 2
When Dryad Warden enters, create a 3/5 green Treefolk and a 1/1 green Saproling creature tokens.
When Dryad Warden enters, create a 3/5 green Treefolk and a 1/1 green Saproling creature tokens.
2/2
When Dryad of the Mists enters, you may put a card in your hand onto the field face-down as a colorless 2/2 creature.
Dryad of the Mists and face-down creatures you control have ": Produce ."
Dryad of the Mists and face-down creatures you control have ": Produce ."
2/2
Choose one —
- Target permanent gets a +1/+1 counter.
- Target creature gains hexproof until end of turn.
- Put a land card in your hand onto the field.
- Target permanent gets a +1/+1 counter.
- Target creature gains hexproof until end of turn.
- Put a land card in your hand onto the field.
Reach, frostbite (A creature damaged by this creature is tapped and frozen.)
The Dryad entangles an enemy unit in vines, stunning it for several rounds.
1/3
Enchant green creature
Enchanted creature has hexproof.
Whenever a land enters under your control, enchanted creature gets +2/+2 until end of turn.
Enchanted creature has hexproof.
Whenever a land enters under your control, enchanted creature gets +2/+2 until end of turn.
When Graceful Hedgemage enters, target Forest becomes also a 1/3 green Treefolk creature with haste. It gains "When this permanent dies, create a 1/1 green Saproling creature token."
Friendly Forests have stalwart (they deal damage equal to toughness.)
Friendly Forests have stalwart (they deal damage equal to toughness.)
1/2
When Greenheart Dryad enters, dig a card for a Forest card, and put it onto the field. That Forest gains haste and ": Produce " until end of turn.
2/1
Reach
When Nettle Dryad blocks a creature with flying, Nettle Dryad deals 2 damage to each attacking creature with flying.
When Nettle Dryad blocks a creature with flying, Nettle Dryad deals 2 damage to each attacking creature with flying.
2/3
Sorcerous, , : Target Forest becomes a 1/3 Treefolk creature and gains haste.
Sorcerous, , : Target Treefolk becomes a Forest land and gains haste.
Sorcerous, , : Target Treefolk becomes a Forest land and gains haste.
3/2
Friendly Islands are also Forests.
You and your teammates have "Whenever you cast a blue spell, target creature gets a +1/+1 counter."
You and your teammates have "Whenever you cast a blue spell, target creature gets a +1/+1 counter."
"Water is the mother of the vine, the nurse and fountain of fecundity, the adorner and refresher of the world."
-- Charles Mackay
-- Charles Mackay
2/2
: Verdeling gains hexproof until end of turn.
: Verdeling gains trample until end of turn.
: Verdeling gains stalwart until end of turn.
: Verdeling gets +0/+1 until end of turn.
: Verdeling gains trample until end of turn.
: Verdeling gains stalwart until end of turn.
: Verdeling gets +0/+1 until end of turn.
1/3
: Target Forest becomes also a 2/2 Dryad creature with haste.
: Target creature gets a +1/+1 counter.
: Sacrifice a creature. If you do, it deals X damage to any target, where X is its power.
: Target creature gets a +1/+1 counter.
: Sacrifice a creature. If you do, it deals X damage to any target, where X is its power.
Absorb 2, Guardian 1, Defender
When Guardian of the Grove enters, draw a card.
When Guardian of the Grove enters, draw a card.
2/2
Deathtouch
If Deadwood Dryad would die and it dealt lethal damage to another creature this turn, Deadwood Dryad gains indestructible until end of turn instead.
If Deadwood Dryad would die and it dealt lethal damage to another creature this turn, Deadwood Dryad gains indestructible until end of turn instead.
2/2
, Exile a land or creature card in your graveyard: Create a 1/3 green Treefolk creature token.
Friendly Treefolk creatures have deathtouch and stalwart.
Friendly Treefolk creatures have deathtouch and stalwart.
1/3
Trample
Other friendly Dryads get +1/+1 and have trample.
At end of combat, if one or more friendly Dryads dealt combat damage to an opponent or opposing planeswalker, you draw a card.
Other friendly Dryads get +1/+1 and have trample.
At end of combat, if one or more friendly Dryads dealt combat damage to an opponent or opposing planeswalker, you draw a card.
3/3
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[Racial Profile] -- Dryad: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
- Gain 2 life.
- Produce two mana of any color. Until end of turn, this mana doesn't expire as steps and phases end.