[Racial Profile] -- Dryad: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities, is a green Dryad Druid with base power and toughness 0/1, and has "{t}: Produce {g}."
0/1
 
 R 
Creature – Dryad Druid
At the beginning of your upkeep, choose one —

- Gain 2 life.

- Produce two mana of any color. Until end of turn, this mana doesn't expire as steps and phases end.
2/3
 U 
Creature – Dryad Summoner
When Graceful Hedgemage enters, target Forest becomes also a 1/3 green Treefolk creature with haste. It gains "When this permanent dies, create a 1/1 green Saproling creature token."

Friendly Forests have stalwart (they deal damage equal to toughness.)
1/2
 U 
Creature – Dryad Shaman
Sorcerous, {g}, {t}: Target Forest becomes a 1/3 Treefolk creature and gains haste.

Sorcerous, {g}, {t}: Target Treefolk becomes a Forest land and gains haste.
3/2
 U 
Creature – Dryad Shaman
Friendly Islands are also Forests.

You and your teammates have "Whenever you cast a blue spell, target creature gets a +1/+1 counter."
"Water is the mother of the vine, the nurse and fountain of fecundity, the adorner and refresher of the world."
-- Charles Mackay
2/2
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities, is a green Dryad Druid with base power and toughness 0/1, and has "{t}: Produce {g}."
0/1
 C 
Enchantment – Aura
Enchant green creature
Enchanted creature has hexproof.
Whenever a land enters under your control, enchanted creature gets +2/+2 until end of turn.
 
 
No more commons
 C 
Instant – Charm
Choose one —

- Target permanent gets a +1/+1 counter.
- Target creature gains hexproof until end of turn.
- Put a land card in your hand onto the field.
 C 
Creature – Dryad Scout
Reach, frostbite (A creature damaged by this creature is tapped and frozen.)
The Dryad entangles an enemy unit in vines, stunning it for several rounds.
1/3
 
 
No more commons
 C 
Enchantment Creature – Nymph Dryad Druid
When Greenheart Dryad enters, dig a card for a Forest card, and put it onto the field. That Forest gains haste and "{t}: Produce {g}{g}" until end of turn.
2/1
Island
 
 B 
Basic Land – Island

Connect with Nature (common, foil)
Bearer of Fruits (rare)
Graceful Hedgemage (uncommon)
Seedtime Ritualist (uncommon)
Sprinkler Merrymaker (uncommon)
Dryad Arbor (common)
Connect with Nature (common)
Essence of the Dryad (common)
Dryadic Charm (common)
Entangling Dryad (common)
Greenheart Dryad (common)
Island (basic)