[Racial Profile] -- Dryad: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Dryad Necromancer
{b}{2}, Exile a land or creature card in your graveyard: Create a 1/3 green Treefolk creature token.

Friendly Treefolk creatures have deathtouch and stalwart.
1/3
 
 R 
Enchantment
{g/2}: Target Forest becomes also a 2/2 Dryad creature with haste.
{g/2}{2}: Target creature gets a +1/+1 counter.
{r/2}{r/2}{1}: Sacrifice a creature. If you do, it deals X damage to any target, where X is its power.
 U 
Creature – Dryad Shaman
Friendly Islands are also Forests.

You and your teammates have "Whenever you cast a blue spell, target creature gets a +1/+1 counter."
"Water is the mother of the vine, the nurse and fountain of fecundity, the adorner and refresher of the world."
-- Charles Mackay
2/2
 U 
Creature – Dryad Monk
Trample

Other friendly Dryads get +1/+1 and have trample.

At end of combat, if one or more friendly Dryads dealt combat damage to an opponent or opposing planeswalker, you draw a card.
3/3
 U 
Creature – Dryad Necromancer
{b}{2}, Exile a land or creature card in your graveyard: Create a 1/3 green Treefolk creature token.

Friendly Treefolk creatures have deathtouch and stalwart.
1/3
 C 
Enchantment Creature – Nymph Dryad Druid
When Greenheart Dryad enters, dig a card for a Forest card, and put it onto the field. That Forest gains haste and "{t}: Produce {g}{g}" until end of turn.
2/1
 C 
Creature – Dryad Scout
Reach, frostbite (A creature damaged by this creature is tapped and frozen.)
The Dryad entangles an enemy unit in vines, stunning it for several rounds.
1/3
 
 
No more commons
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities, is a green Dryad Druid with base power and toughness 0/1, and has "{t}: Produce {g}."
0/1
 C 
Enchantment – Aura
Enchant green creature
Enchanted creature has hexproof.
Whenever a land enters under your control, enchanted creature gets +2/+2 until end of turn.
 C 
Instant – Charm
Choose one —

- Target permanent gets a +1/+1 counter.
- Target creature gains hexproof until end of turn.
- Put a land card in your hand onto the field.
 
 
No more commons
Swamp
 
 B 
Basic Land – Swamp

Graveheart Dryad (uncommon, foil)
Kindlegarden Nursery (rare)
Sprinkler Merrymaker (uncommon)
Dryad of the Sublime Order (uncommon)
Graveheart Dryad (uncommon)
Greenheart Dryad (common)
Entangling Dryad (common)
Dryad Arbor (common)
Connect with Nature (common)
Essence of the Dryad (common)
Dryadic Charm (common)
Swamp (basic)