Supplemental Set Commanders: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Legendary Creature – Goblin Rogue
Goblins you control have Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

Whenever a Goblin you control dies, if its deceit cost was paid, you may destroy target land. That land's controller creates three tapped Treasure tokens.
2/3
 R 
Legendary Creature – Dwarf Wizard
Prowess
Whenever a player wins a shootout, that player may draw three cards and discard two cards.
2/2
 M 
Legendary Creature – Spirit Druid
Discard an enchantment card- {t}: Wickwella, Lost Arts Keeper and enchantments you own gain indestructible until end of turn.

Exile an enchantment card from your graveyard- {t}: Any number of target enchantments become a copy of the exiled enchantment card until end of turn.
3/3
 M 
Legendary Creature – Kithkin Rebel
Hexproof

{3}: Shuffle target attacking creature you control into its owner's library and create a 2/2 white Knight token with vigilance and trample that's attacking.
2/3
 R 
Legendary Aquatic Creature – Merfolk Assassin
Whenever you sacrifice a permanent, Aquatic creatures you control gain menace until end of turn.

Sacrifice a creature that dealt combat damage to a player this turn: Destroy target artifact, enchantment, or planeswalker that you don't control.
3/3
 M 
Legendary Creature – Surrakar Pirate Pilot
Whenever Irolsce, Ship-Swinger crews a vehicle for the first time each turn, Irolsce untap Irolsce.

Whenever a vehicle crewed by Irolsce deals combat damage to a player, put a +1/+1 counter on that vehicle, lose 1` life, and draw a card.
3/4
 M 
Legendary Creature – Faerie Noble
Flying
Instants and sorceries that target tapped creatures cost {1} less.

Whenever an instant or sorcery spell you cast targets a tapped creature that you control, draw a card, then discard a card.
3/3
 R 
Legendary Creature – Ogre Knight Advisor
First strike
Whenever a creature you don't control dies, its controller loses 1 life up to one target creature that player controls can't block until end of turn.
4/5
 M 
Legendary Aquatic Creature – Cephalid Wizard
Water tokens you control have {u/b},{t}: Target player Mills two cards.

Whenever Peyshaid, of the Sleeping Sea deals combat damage to a player, create four aquatic 0/1 colorless Water token with "This creature can't attack or block."
4/5
 M 
Legendary Creature
Flying
Noncreature spells cost an additional {x}, where X is the number of different creature subtypes controlled by that player.
4/4
 R 
Legendary Creature – Vedalken Assassin
Flash
Whenever a vehicle enters the battlefield under your control, each opponent sacrifices a creature with a mana value of 3 or less.
1/3
 U 
Enchantment
Whenever a creature activates an ability, exile that creature then return it to the battlefield tapped.
 M 
Legendary Snow Creature – Human Cleric
Lifelink, vigilance.

Pay 10 life: Destroy up to 1 target nonland permanent you don't control.
3/6
 R 
Legendary Creature – Human Cleric
{w},{t}: Create a 1/1 white Spirit token with flying. Activate this ability only if an opponent lost life this turn.

At the beginning of combat, you may pay 3 life. If you do, Spirits you control get +1/+0 and deathtouch and first strike until end of turn.
2/5
 C 
Artifact
{t}: Add {u} or {r} to your mana pool.

Fetish- Whenever a creature dies, if there's no creatures exiled with Arcane Fetish, you may exile that creature. If you do, Arcane Fetish gains "{t}: Add {u}{r} to your mana pool." instead.

Sull, Claims Agent (rare)
Spellfire Esperanza (rare)
Wickwella, Lost Arts Keeper (mythic)
Qithowei, Resistance Leader (mythic)
Penkaris, Lurking Danger (rare)
Irolsce, Ship-Swinger (mythic)
Wadsworth, Greycloud King (mythic)
Sokal, Cruelest Coach (rare)
Peyshaid, of the Sleeping Sea (mythic)
Neckachtqua, Nothing but a Name (mythic)
Vleize, Speedwheel Assassin (rare)
Unsourceable Reference (uncommon)
Ikiaq, Apprentice Angakkuq (mythic)
Kogrid, Fury Priestess (rare)
Arcane Fetish (common)