Cults of Sewel
Cults of Sewel by BigRedMonster07
5 cards in Multiverse
2 with no rarity, 3 mythics
5 multicolour
7 comments total
Sewel - a mouse kingdom built around the borders of a thriving human town. Four cults govern the mice as they navigate the deadly streets.
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Mechanics | Skeleton |
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When Simpkin, the Worshipped One enters the battlefield it becomes the hero.
Whenever Simpkin becomes the hero, you gain
or
equal to the number of mice, cats and humans you control.
Whenever Simpkin becomes the hero, you gain


The hoomans gave me my name and all the world will know it.
4/3
At the start of a turn, if The Exterminator is the hero, each opponent sacrifices two creatures with power of 3 or less.
"Owls, foxes, cats... All pale in comparison to the destructive power of the hooman at his worst,"
Marigolds guide to mousing.
Marigolds guide to mousing.
6/6
When Demetrius, Lord of the Marketplace enters the battlefield, create 2 treasure tokens.
Sacrifice a treasure token: create a food token.
Sacrifice a treasure token: create a food token.
"You give me hooman stuff, I give you a meal. See, simple!"
1/3
Deathtouch
{mana cost},
: Sss, Freed Cagesnake blocks target attacking creature an opponent controls. Activate this ability only during the declare blockers step and only if Sss isn't blocking any creatures.
The hero has deathtouch and reach.
{mana cost},

The hero has deathtouch and reach.
4/4
hexproof
Jael of the Many Faces can't be blocked.
The hero has hexproof and flying until next turn (The hero is the creature that dealt the most damage to a player or planeswalker during your last turn. A creature can't become the hero twice in a row)
Jael of the Many Faces can't be blocked.
The hero has hexproof and flying until next turn (The hero is the creature that dealt the most damage to a player or planeswalker during your last turn. A creature can't become the hero twice in a row)
3/2
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You keep adding double negatives and such to the ability, and it's very hard to tell what it means. The original text was something like "~ can block creatures with unblockable as though they didn't have that ability"? I think the best way is to actually make it an activated ability rather than trying to describe what it's allowed to block
> {mana cost},
: ~ blocks target attacking creature an opponent controls. Activate this ability only during the declare blockers step and only if ~ isn't blocking any creatures.
No I mean “can block all creature who don’t have “can be blocked”” so in essence he can block all creatures with flying, menace landwalk and the rest
"Can block all blockable creatures." I think that's a tautology. Do you mean "Can block any number of creatures"?
I meant your last turn, I really am bad at formatting, aren't I?
"last turn" was probably your opponent's turn, so how often are you going to control a creature that dealt a bunch of damage to a player or planeswalker durign an opponent's turn?
The flying was a typo Im sorry
Hey, it's Giant Snake from Elder Scrolls Legends.
"Unblockable" is unfortunately no longer a keyword, having been replaced with "cannot be blocked." I'm unsure if there's a way to adjust your line to make that work.
So, at the end of your turn, the hero gains flying and reach, which is redundant (also, out of color unless black has a flavorful reason to grant flying), but also, this only lasts until end of turn?