Ant Revised: Mechanics

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Mechanics | Skeleton | Archetypes

Burrow: Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat. Used on 0 cards:

ALTERNATE: (Whenever this attacks, you may have it phase out. It can't be blocked during a turn it phased in.)

Jitter: You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste. Used on 0 cards:
Leader: At the beginning of your combat, tap creatures you control with less mana value than this to add their power and toughness to this creature’s. Used on 0 cards:
Swarm: At the beginning of combat on your turn, you may tap this. If you do, create a 1/1 white Army creature if you don’t already control one and Armies you control get +PARAM1/+PARAM1 until end of turn. Used on 0 cards:
Illuminate: Exile the top card of your library. If you would draw a card, you may put an Illuminated card you own into your hand, instead. Used on 2 cards: Shed Light, Luminescent Tutor

No longer impulsive draw +

Now sidegrade of Scry




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".