Perkinswood: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Empty the Chamber deals 3 damage to any target. Copy this effect 5 times. You may choose new targets for the copy.
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You may tap three Gunslingers rather than pay Shoot Down's mana cost.
Counter target spell. |
: add
, Sacrifice an untapped desert: add |
: add
, Sacrifice an untapped desert: add |
Many consider the lawlessness of the badlands the makings of the perfect killing grounds.
2/2
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Reach, rifling (This creature can block creatures with horsemanship)]
When Fleshmorpher Witch or another warlock enters the battlefield under your control, you may put a +1/+1 counter on all creatures you control. If you do, put a +1/+1 counter on target creature an opponent controls. 2/5
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: Add
, Put a backfire counter on Shootout Aftermath: add one mana of any color to your mana pool. (if a card has 3 or more backfire counters on it, destroy it.) |
+2: Sacrifice a creature you control: you gain 2 life
+0: Create a 1/2 red ghost creature token with "when this creature enters the battlefield, it deals 1 damage to its controller" -6: create a token that's a copy of target creature in your graveyard, except it's a ghost in addition to its other types. 2
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At the end of each player's turn, that player may draw a card if at least one of their permanents were destroyed by an opponent this turn.
"I pride myself on my ability to bounce back from times of hardship with a smile on my face. This is not a problem at all!"
-Rattles |
: Target player reveals their hand to you. Place a backfire counter on Granny Witch-Eyes.
: Counter target spell. Place a backfire counter on Granny Witch-Eyes (if a card has 3 or more backfire counters on it, destroy it.) 2/3
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: Add
, Put a backfire counter on Gold-Dry Dunes: add one mana of any color to your mana pool. (if a card has 3 or more backfire counters on it, destroy it.) |
+1: Place a backfire counter on target creature
-2: Draw a card for each backfire counter on target opponent's permanents. -7: You get an emblem with "Backfire counters can only be removed from permanents with three backfire counters on them." 4
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At the end of eacb player's turn, that player may draw a card if a permanent with a converted mana cost of at least 4 came into play this turn.
"Does anyone else find it odd that the five of us always manage to find each other, no matter where we go?"
- Doctor Glumvale |
+1: Target creature gains or loses horsemanship until its controller's next upkeep
0: Tap target creature. It does not untap until its controller's next upkeep. -6: You get an emblem with "at the end of each player's upkeep, tap up to three target permanents." 3
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Defender
When singing cowboys enters the battlefield, target creature gains +0/+1 and has defender so long as Singing Cowboys remains on the battlefield. a deck can have any number of cards named singing cowboys "They sure do love their trail songs. Who can blame them?"
– Rattles 0/3
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Empty the Chamber
(rare)
Shoot Down
(common)
Tumbleweed Bloom
(common)
Sustaining Aquifer
(common)
Vicious Killer
(common)
Fleshmorpher Witch
(rare)
Shootout Aftermath
(uncommon)
Flesh-Eater, Haunted One
(mythic)
Optimistic Outlook
(uncommon)
Granny Witch-Eyes
(uncommon)
Gold-Dry Dunes
(uncommon)
Glass-Heart, Black-Lunged
(mythic)
Deductive Reasoning
(uncommon)
Hickory Lawson, Sheriff
(mythic)
Singing Cowboys
(common)