Fracture: Mechanics

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Mechanics | Skeleton | Fracture

Corruption: Whenever this creature attacks, you may sacrifice a nonland permanent you control. Used on 0 cards:

Corruption is the Mardu-Based mechanic, it is an aggressive form of Exploit from Dragons of Tarkir, with emphasis on repeatable effects rather than one-time bonuses.

Epiphany: When you cast this spell, reveal the top PARAM1ASWORDS card(s) of your library. You may cast a spell with converted mana cost PARAM1 or less. Put the remaining cards on the bottom of your library in a random order. Used on 0 cards:

I am a big fan of the Cascade mechanic, and I feel it captures the feel of Temur very well: Plotting ahead a bit and then casting something big without your opponents even knowing what just happened. But I also know Cascade... was a bit broken... slightly. To combat that, I have created Epiphany, a mechanical clone of cascade but using Sunbird's Invocation as the base.

Jinx: If you cast this card for its jinx cost, it becomes an Aura with enchant PARAM1. It becomes a creature under its owner's control again when it becomes unattached. Used on 0 cards:

A more varied form of Bestow. I enjoy bestow, but I felt it was lacking, with only being able to replace auras for creatures. So, with a desire to make an Abzan curse subtheme and a better form of bestow, I created this abomination.

Cunning: Used on 0 cards:

Cunning is not a mechanic I designed. I found it online and felt it worked really well here... so yeah. Its the Jeskai mechanic and it cares about you casting noncreature spells to trigger effects.

Ambush: You may cast this spell any time you could cast an instant by paying its ambush cost instead of its mana cost. Used on 0 cards:

Sultai. The most difficult group for me to design mechanics for. I literally just made an ability that could give the thing flash... essentially. Yeah.

Kicker: You may pay an additional PARAM1 as you cast this spell. Used on 0 cards:

...it kicker...




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".