Fracture: Mechanics
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Mechanics | Skeleton | Fracture |
Corruption is the Mardu-Based mechanic, it is an aggressive form of Exploit from Dragons of Tarkir, with emphasis on repeatable effects rather than one-time bonuses.
I am a big fan of the Cascade mechanic, and I feel it captures the feel of Temur very well: Plotting ahead a bit and then casting something big without your opponents even knowing what just happened. But I also know Cascade... was a bit broken... slightly. To combat that, I have created Epiphany, a mechanical clone of cascade but using Sunbird's Invocation as the base.
A more varied form of Bestow. I enjoy bestow, but I felt it was lacking, with only being able to replace auras for creatures. So, with a desire to make an Abzan curse subtheme and a better form of bestow, I created this abomination.
Cunning is not a mechanic I designed. I found it online and felt it worked really well here... so yeah. Its the Jeskai mechanic and it cares about you casting noncreature spells to trigger effects.
Sultai. The most difficult group for me to design mechanics for. I literally just made an ability that could give the thing flash... essentially. Yeah.
...it kicker...
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".