CML leaks: Virtual Booster
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Mechanics |
You could alternatively have a booster in the usual rarity pattern.
Target opponent gains control of target creature.
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, Exile a number of cards from your graveyard equal to the number of opponents: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile that card from your graveyard and pay its mana cost: For each opponent, create a token that's a copy of that card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
1/4
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Whenever Fathom Fleet Blademaster attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.) 4/3
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Reach
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4
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Flying
Spells your opponents cast that target commanders you control cost more to cast. Partner 1/3
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Flying
When Hellkite Mount enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. 6/5
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7/7
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Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4
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Whenever a commander creature you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.) 1/1
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When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They then put one of them onto the battlefield tapped under your control, and the rest onto the battlefield tapped under their control. Each player that searched their library this way shuffles their library.
2/1
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Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or . |
, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.) 3/6
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Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.) 4/2
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Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.) 2/2
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Deathtouch
When Elvish Dread Prince dies, non-Elf creatures get -3/-3 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.) 3/3
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Wrong Turn
(rare)
Aurami, River of the Dead
(uncommon)
Fathom Fleet Blademaster
(uncommon)
Halana, Kessig Ranger
(uncommon)
Esior, ____'s Familiar
(uncommon)
Hellkite Mount
(mythic)
Maelstrom Colossus
(common)
Sengir, the Dark Baron
(rare)
Kediss, ____'s Familiar
(uncommon)
Rootweaver Druid
(rare)
Rejuvenating Springs
(rare)
Glacian, Powerstone Engineer
(uncommon)
Tormod the Graverobber
(uncommon)
Falthis, Shadowcat Familiar
(uncommon)
Elvish Dread Prince
(rare)