CML leaks
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Mechanics |
Showing all 71 cards
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Destroy all creatures and planeswalkers except commanders.
At the beginning of each opponent’s end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent’s end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
At the beginning of each opponent’s end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
3/4
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
1/1
As long as it's your turn, creature tokens you control get +1/+4.
: Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
: Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
1/4
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promised Tomorrow and return all cards exiled with it onto the battlefield under your control.
At the beginning of each end step, if you control no creatures, sacrifice Promised Tomorrow and return all cards exiled with it onto the battlefield under your control.
Artifacts you control have protection from each converted mana cost among artifacts you control.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
3/4
When Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you’re the monarch, instead those players each mill 10 cards.
At the beginning of your upkeep, any number of target players each mill two cards. If you’re the monarch, instead those players each mill 10 cards.
Flying
If you would look at a number of cards by scrying, instead draw that many cards.
Partner (You can have two commanders if both have partner.)
If you would look at a number of cards by scrying, instead draw that many cards.
Partner (You can have two commanders if both have partner.)
5/6
Flying
Spells your opponents cast that target commanders you control cost more to cast.
Partner
Spells your opponents cast that target commanders you control cost more to cast.
Partner
1/3
, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
3/6
Whenever Kitesail Skirmisher attacks, another target creature you control that's attacking the same player or planeswalker gains flying until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
31
Flying
Whenever one or more Pirates you control deal combat damage to your opponents, create a Treasure token for each opponent dealt damage this way.
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal combat damage to your opponents, create a Treasure token for each opponent dealt damage this way.
Partner (You can have two commanders if both have partner.)
2/2
Flash
Cascade
You may have Sakashima's Protege enter the battlefield as a copy of a permanent that entered the battlefield this turn.
Cascade
You may have Sakashima's Protege enter the battlefield as a copy of a permanent that entered the battlefield this turn.
3/1
Choose one. If you control a commander as you cast this spell, you may choose both.
• Target opponent chooses a creature they control. Gain control of it.
• Choose a creature you control. Until end of turn, other creatures you control become a copy of that creature.
• Target opponent chooses a creature they control. Gain control of it.
• Choose a creature you control. Until end of turn, other creatures you control become a copy of that creature.
Flying
Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.
Partner (You can have two commanders if both have partner.)
Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.
Partner (You can have two commanders if both have partner.)
3/2
When Treasure Huntress dies, draw a card.
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
2/2
Target opponent gains control of target creature.
When Elvish Blackseer dies, each opponent discards a card.
1/1
Deathtouch
When Elvish Dread Prince dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
When Elvish Dread Prince dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
3/3
When Eyeblight Clubber dies, create three 1/1 green Elf Warrior creature tokens and mill three cards.
3/3
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
2/2
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
2/2
Whenever Rakshasa Debaser attacks, put target creature card in defending player's graveyard onto the battlefield under your control.
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
6/6
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
4/4
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
-10: Gain control of all commanders, then put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat can be your commander.
Partner
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
-10: Gain control of all commanders, then put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat can be your commander.
Partner
4
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
4/2
First strike
: Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
: Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
4/3
Whenever Fathom Fleet Blademaster attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
4/3
Whenever Forceful Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap it. It gains haste and becomes a Pirate in addition to its other types until end of turn.
4/3
Flying
When Hellkite Mount enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
When Hellkite Mount enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6/5
Choose one. If you control a commander as you cast this spell, you may choose both.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Jeska enters the battlefield with an additional loyalty counter for each time you’ve cast a commander from the command zone this game.
0: Choose a creature. Until your next turn, if that creature would deal combat damage to an opponent, it deals triple that damage instead.
-X: Jeska deals X damage to each of up to three targets.
Jeska can be your commander.
Partner
0: Choose a creature. Until your next turn, if that creature would deal combat damage to an opponent, it deals triple that damage instead.
-X: Jeska deals X damage to each of up to three targets.
Jeska can be your commander.
Partner
0
Whenever a commander creature you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
1/1
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Equipped creature gets +2/+2 and has trample.
Equip
Equipped creature gets +2/+2 and has trample.
Equip
Choose any number of targets. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to the converted mana cost of the exiled card to that target. You may play the exiled cards until the end of your next turn.
As long as it's your turn, commanders you control have indestructible.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
4/4
When Court of Plenty enters the battlefield, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you are the monarch, you may instead put a creature or land card from your hand onto the battlefield.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you are the monarch, you may instead put a creature or land card from your hand onto the battlefield.
When Duskwood Regent enters the battlefield, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
As long as you're the monarch, permanents you control have hexproof.
8/8
Reach
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
3/4
When Ich-Tehik, Scrap Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Whenever an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Ich-Tehik and on each Golem you control.
Partner
Whenever an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Ich-Tehik and on each Golem you control.
Partner
1/1
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible and haste. It’s still a land.
Partner (You can have two commanders if both have partner.)
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible and haste. It’s still a land.
Partner (You can have two commanders if both have partner.)
5/5
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
6/6
At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves you control.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
2/2
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They then put one of them onto the battlefield tapped under your control, and the rest onto the battlefield tapped under their control. Each player that searched their library this way shuffles their library.
2/1
Search your library for up to ten land cards and put them onto the battlefield tapped, then shuffle your library.
Flying, vigilance
Whenever Kangee, Guardian of the Heavens attacks, attacking creatures you control with flying get +2/+0 until end of turn,
Whenever Kangee blocks, blocking creatures you control with flying get +0/+2 until end of turn.
Whenever Kangee, Guardian of the Heavens attacks, attacking creatures you control with flying get +2/+0 until end of turn,
Whenever Kangee blocks, blocking creatures you control with flying get +0/+2 until end of turn.
3/3
, Exile a number of cards from your graveyard equal to the number of opponents: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile that card from your graveyard and pay its mana cost: For each opponent, create a token that's a copy of that card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
1/4
Flying
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of a permanent you control of your choice. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of a permanent you control of your choice. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
4/3
You may pay commander tax for Liesa of Flight Penumbra with 2 life instead of .
Flying, lifelink
Whenever a player casts a spell, you gain 2 life.
Flying, lifelink
Whenever a player casts a spell, you gain 2 life.
4/4
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you've created this turn.
3/4
Whenever Captain Vargus Wrath attacks, for each time you’ve cast your commander from the command zone this game, Pirates you control get +1/+1 until end of turn.
1/1
Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from among those cards onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from among those cards onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4/3
As a card enters exile, note its converted mana cost.
Bell Borca, Spectral Sergeant’s power is equal to the highest number noted this turn.
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
Bell Borca, Spectral Sergeant’s power is equal to the highest number noted this turn.
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
*/5
Whenever a creature you control attacks, if it's enchanted or equipped, it gains double strike until end of turn.
2/2
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
3/4
Vigilance
Whenever a player loses unspent mana, they lose that much life.
, : Each player adds .
Whenever a player loses unspent mana, they lose that much life.
, : Each player adds .
4/4
Flying
Whenever another permanent enters the battlefield under your control, reveal the top card of your library. If it shares a type with that permanent, you may reveal that card and put it into your hand.
Whenever another permanent enters the battlefield under your control, reveal the top card of your library. If it shares a type with that permanent, you may reveal that card and put it into your hand.
6/6
, , Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
2/3
As you cascade, you may put a land card exiled this way onto the battlefield tapped.
4/2
: Choose one. X is the number of spells you’ve cast this turn.
• Scry X.
• Gnostro, Voice of the Rocks deals X damage to target creature.
• You gain X life.
• Scry X.
• Gnostro, Voice of the Rocks deals X damage to target creature.
• You gain X life.
3/3
As long as Archelus, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.
As long as Archelus is untapped, other permanents enter the battlefield untapped.
As long as Archelus is untapped, other permanents enter the battlefield untapped.
2/4
Flying
Whenever Bladegriffin Prototype deals combat damage to a player, that player chooses a nonland permanent that one of your opponents controls. Destroy that permanent.
Whenever Bladegriffin Prototype deals combat damage to a player, that player chooses a nonland permanent that one of your opponents controls. Destroy that permanent.
3/2
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7/7
Guildless Property enters the battlefield tapped.
When Guildless Property enters the battlefield, return a land you control to its owner's hand.
: Add .
When Guildless Property enters the battlefield, return a land you control to its owner's hand.
: Add .
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .
: Add or .
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .
: Add or .
Training Center enters the battlefield tapped unless you have two or more opponents.
: Add or .
: Add or .
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
: Add or .
: Add or .
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
: Add or .
: Add .
, , Pay life equal to the number of colors in your commander's color identity: Draw a card.
, , Pay life equal to the number of colors in your commander's color identity: Draw a card.
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Show rarities: C U R M
Or view by sections
CML leaks: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Partner (You can have two commanders if both have partner.)