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Mechanics

Showing all 71 cards

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Show rarities: C U R M

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 C 
Legendary Creature – Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
3/3
 R 
Sorcery
Destroy all creatures and planeswalkers except commanders.
 R 
Creature – Human Soldier
At the beginning of each opponent’s end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent’s end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.
3/4
 U 
Legendary Creature – Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
1/1
 U 
Legendary Creature – Cat Soldier
As long as it's your turn, creature tokens you control get +1/+4.
{3}{w}: Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
1/4
 R 
Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promised Tomorrow and return all cards exiled with it onto the battlefield under your control.
 U 
Legendary Creature – Human Artificer
Artifacts you control have protection from each converted mana cost among artifacts you control.
Partner (You can have two commanders if both have partner.)
3/4
 R 
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you’re the monarch, instead those players each mill 10 cards.
 U 
Legendary Creature – Sphinx
Flying
If you would look at a number of cards by scrying, instead draw that many cards.
Partner (You can have two commanders if both have partner.)
5/6
 U 
Legendary Creature – Bird
Flying
Spells your opponents cast that target commanders you control cost {3} more to cast.
Partner
1/3
 U 
Legendary Creature – Human Artificer
{t}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.)
3/6
 C 
Creature – Human Pirate
Whenever Kitesail Skirmisher attacks, another target creature you control that's attacking the same player or planeswalker gains flying until end of turn.
Encore {4}{u} ({4}{u}, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
31
 U 
Legendary Creature – Siren Pirate
Flying
Whenever one or more Pirates you control deal combat damage to your opponents, create a Treasure token for each opponent dealt damage this way.
Partner (You can have two commanders if both have partner.)
2/2
 R 
Creature – Shapeshifter
Flash
Cascade
You may have Sakashima's Protege enter the battlefield as a copy of a permanent that entered the battlefield this turn.
3/1
 R 
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both.
• Target opponent chooses a creature they control. Gain control of it.
• Choose a creature you control. Until end of turn, other creatures you control become a copy of that creature.
 U 
Legendary Creature – Djinn Monk
Flying
Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.
Partner (You can have two commanders if both have partner.)
3/2
 C 
Creature – Human Pirate
When Treasure Huntress dies, draw a card.
Encore {5}{u}{u} ({5}{u}{u}, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
2/2
 R 
Instant
Target opponent gains control of target creature.
 C 
Creature – Elf Shaman
When Elvish Blackseer dies, each opponent discards a card.
1/1
 R 
Creature – Zombie Elf
Deathtouch
When Elvish Dread Prince dies, non-Elf creatures get -3/-3 until end of turn.
Encore {5}{b}{b} ({5}{b}{b}, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
3/3
 C 
Creature – Elf Warrior
When Eyeblight Clubber dies, create three 1/1 green Elf Warrior creature tokens and mill three cards.
3/3
 U 
Legendary Creature – Nightmare Cat
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
2/2
 R 
Creature – Elf Shaman
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
2/2
 R 
Creature – Cat Demon
Whenever Rakshasa Debaser attacks, put target creature card in defending player's graveyard onto the battlefield under your control.
Encore {6}{b}{b} ({6}{b}{b}, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
6/6
 R 
Legendary Creature – Vampire Noble
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
4/4
 M 
Legendary Planeswalker – Szat
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
-10: Gain control of all commanders, then put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat can be your commander.
Partner
4
 U 
Legendary Creature – Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
4/2
 U 
Legendary Creature – Human Scout
First strike
{t}: Add an amount of {r} equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
4/3
 U 
Creature – Orc Pirate
Whenever Fathom Fleet Blademaster attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore {5}{r} ({5}{r}, Exile this card from your graveyard: For each opponent, create a token that's a copy of this card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
4/3
 R 
Creature – Orc Pirate
Whenever Forceful Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap it. It gains haste and becomes a Pirate in addition to its other types until end of turn.
4/3
 M 
Creature – Dragon
Flying
When Hellkite Mount enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6/5
 R 
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both.
• Add {r} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
 M 
Legendary Planeswalker – Jeska
Jeska enters the battlefield with an additional loyalty counter for each time you’ve cast a commander from the command zone this game.
0: Choose a creature. Until your next turn, if that creature would deal combat damage to an opponent, it deals triple that damage instead.
-X: Jeska deals X damage to each of up to three targets.
Jeska can be your commander.
Partner
0
 U 
Legendary Creature – Lizard
Whenever a commander creature you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
1/1
 U 
Artifact – Equipment
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Equipped creature gets +2/+2 and has trample.
Equip {1}
 M 
Sorcery
Choose any number of targets. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to the converted mana cost of the exiled card to that target. You may play the exiled cards until the end of your next turn.
 U 
Legendary Creature – Wolf Beast
As long as it's your turn, commanders you control have indestructible.
Partner (You can have two commanders if both have partner.)
4/4
 R 
Enchantment
When Court of Plenty enters the battlefield, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you are the monarch, you may instead put a creature or land card from your hand onto the battlefield.
 R 
Creature – Elk
When Duskwood Regent enters the battlefield, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
8/8
 U 
Legendary Creature – Human Archer
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
3/4
 U 
Legendary Creature – Human Artificer
When Ich-Tehik, Scrap Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Whenever an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Ich-Tehik and on each Golem you control.
Partner
1/1
 M 
Legendary Creature – Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
{1}{g}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible and haste. It’s still a land.
Partner (You can have two commanders if both have partner.)
5/5
 R 
Legendary Creature – Spirit
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
6/6
 U 
Legendary Creature – Elf Warrior
At the beginning of combat on your turn, you may pay {x}{x}. When you do, distribute X +1/+1 counters among any number of target Elves you control.
Partner (You can have two commanders if both have partner.)
2/2
 R 
Creature – Elf Druid
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They then put one of them onto the battlefield tapped under your control, and the rest onto the battlefield tapped under their control. Each player that searched their library this way shuffles their library.
2/1
 M 
Sorcery
Search your library for up to ten land cards and put them onto the battlefield tapped, then shuffle your library.
 U 
Legendary Creature – Bird Wizard
Flying, vigilance
Whenever Kangee, Guardian of the Heavens attacks, attacking creatures you control with flying get +2/+0 until end of turn,
Whenever Kangee blocks, blocking creatures you control with flying get +0/+2 until end of turn.
3/3
 U 
Legendary Creature – Merfolk Wizard
{t}, Exile a number of cards from your graveyard equal to the number of opponents: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile that card from your graveyard and pay its mana cost: For each opponent, create a token that's a copy of that card. It attacks that player this turn if able and gains haste. Sacrifice it at the beginning of the next end step. Encore only as a sorcery.)
1/4
 R 
Legendary Creature – Imp
Flying
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of a permanent you control of your choice. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
4/3
 R 
Legendary Creature – Angel
You may pay commander tax for Liesa of Flight Penumbra with 2 life instead of {2}.
Flying, lifelink
Whenever a player casts a spell, you gain 2 life.
4/4
 U 
Legendary Creature – Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you've created this turn.
3/4
 U 
Legendary Creature – Orc Pirate
Whenever Captain Vargus Wrath attacks, for each time you’ve cast your commander from the command zone this game, Pirates you control get +1/+1 until end of turn.
1/1
 R 
Legendary Creature – Human Pirate
Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from among those cards onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4/3
 R 
Legendary Creature – Spirit Soldier
As a card enters exile, note its converted mana cost.
Bell Borca, Spectral Sergeant’s power is equal to the highest number noted this turn.
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
*/5
 U 
Legendary Creature – Dwarf Artificer
Whenever a creature you control attacks, if it's enchanted or equipped, it gains double strike until end of turn.
2/2
 R 
Legendary Creature – Ogre Wizard
{t}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
3/4
 R 
Legendary Creature – Viashino Shaman
Vigilance
Whenever a player loses unspent mana, they lose that much life.
{1}, {t}: Each player adds {b}{r}{g}.
4/4
 R 
Legendary Creature – Dragon
Flying
Whenever another permanent enters the battlefield under your control, reveal the top card of your library. If it shares a type with that permanent, you may reveal that card and put it into your hand.
6/6
 R 
Legendary Creature – Human Wizard
{r}{w}{b}, {t}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
2/3
 R 
Legendary Creature – Elemental Shaman
As you cascade, you may put a land card exiled this way onto the battlefield tapped.
4/2
 R 
Legendary Creature – Chimera
{t}: Choose one. X is the number of spells you’ve cast this turn.
• Scry X.
• Gnostro, Voice of the Rocks deals X damage to target creature.
• You gain X life.
3/3
 R 
Legendary Creature – Turtle Shaman
As long as Archelus, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.
As long as Archelus is untapped, other permanents enter the battlefield untapped.
2/4
 R 
Artifact Creature – Griffin
Flying
Whenever Bladegriffin Prototype deals combat damage to a player, that player chooses a nonland permanent that one of your opponents controls. Destroy that permanent.
3/2
 C 
Artifact Creature – Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7/7
 U 
Land
Guildless Property enters the battlefield tapped.
When Guildless Property enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{c}.
 R 
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{t}: Add {g} or {u}.
 R 
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{t}: Add {r} or {w}.
 R 
Land
Training Center enters the battlefield tapped unless you have two or more opponents.
{t}: Add {u} or {r}.
 R 
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{t}: Add {b} or {g}.
 R 
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{t}: Add {w} or {b}.
 R 
Land
{t}: Add {c}.
{3}, {t}, Pay life equal to the number of colors in your commander's color identity: Draw a card.

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Show rarities: C U R M

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CML leaks: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics