Archenemy: Negan: Card List

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Required Pieces and Rules.

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Lucille the Will Breaker Artifact Rare 0 Legendary Token Artifact – Equipment Equip {4}

Equipped creature gains deathtouch and lifelink.
0
2 ...she's a VAMPIRE BAT! Scheme Rare 0 Scheme When this scheme is set into motion, create a colorless, legendary artifact, equipment token named "Lucille the Will Breaker" and equip it to target creature you control. 0
3 Betray Your Brothers! Scheme Rare 0 Scheme When this scheme is set into motion, choose one at random.

-Goad target player
-Target creature an opponent controls fights another target creature another opponent controls.
-Target opponent loses 5 life and another target opponent gains 5 life.
0
4 Control the Horde Scheme Rare 0 Scheme When this scheme is set into motion, destroy up to 10 Neutral Walker Tokens. 0
5 Did You Just Threaten Me? Scheme Rare 0 Scheme When this scheme is set into motion, target opponent who attacked you last turn sacrifices 2 creatures. 0
6 I...Am...Everywhere Scheme Rare 0 Ongoing Scheme An ongoing scheme remains face up until it is abandoned

Once per turn, you may look at target player's hand. You lose 5 life.
0
7 Panoptic Terror Scheme Rare 0 Ongoing Scheme An ongoing scheme remains face up until it is abandoned.

Only one opponent can attack you per turn.
0
8 Raze the Settlement Scheme Rare 0 Scheme When this scheme is set into motion, sacrifice half of the creatures you control rounded up.

Select an opponent at random. They lose 10 life.
0
9 The Day Will Come When You Won't Be Scheme Rare 0 Scheme When you set this scheme into motion, randomly choose an opponent. That player loses the game. Create one colorless Treasure token. Skip Your next turn.

You may only set this scheme into motion once per game and only when there are at least two opponents.
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10 The Tyrant Comes Knocking! Scheme Rare 0 Ongoing Scheme An ongoing scheme remains face up until it is abandoned.

During your upkeep, you may tap up to 5 creatures target opponent controls. You lose 5 life.
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11 The Wall is Breached! Scheme Rare 0 Scheme When this scheme is set into motion, 5 Walker Tokens Spawn.

(When a token is spawned, it is placed under the control of the horde. The horde normally spawns 1 token per upkeep, takes its turn last, must block, and must attack a random player during its turn.)
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12 Unleash the Walkers Scheme Rare 0 Ongoing Scheme An Ongoing Scheme remains face up until it is abandoned.

During your upkeep, create a Walker token.

2 more Walker tokens spawn than normal. (When a token is spawned, it is placed under the control of the horde. The horde normally spawns 1 token each upkeep, takes its turn last, must block, and must attack a random player during its turn.)
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13 We Are All Negan Scheme Rare 0 Scheme When this scheme is set into motion, target creature an opponent controls must attack another target opponent if able during its controller's next turn. 0
14 We P****in' Our Pants Yet? Scheme Rare 0 Scheme When this scheme is set into motion, each opponent sacrifices a creature.

Create a colorless treasure token for each creature sacrificed this way.
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15 We're Here to Save You Scheme Rare 0 Scheme When this scheme is set into motion, each opponent creates a Walker Token.

During your second upkeep after this scheme was set into motion, each opponent sacrifices a creature.
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16 Your Sentence is Death Scheme Rare 0 Scheme When this scheme is set into motion, target creature an opponent controls loses indestructible if it has it.

Destroy that creature.
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Required Pieces and Rules.