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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blade Splicer White Rare 3{2}{w} Creature – Human Artificer 1 1 When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golems you control have first strike.
0
2 Elspeth, Knight-Errant White Mythic 4{2}{w}{w} Legendary Planeswalker – Elspeth 4 +1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
0
3 Indomitable Archangel White Rare 4{2}{w}{w} Creature – Angel 4 4 Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can’t be the target of spells or abilities.)
0
4 Puresteel Paladin White Rare 2{w}{w} Creature – Human Knight 2 2 Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
0
5 Wingmate Roc White Mythic 5{3}{w}{w} Creature – Bird 3 4 Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
0
6 Herald of Secret Streams Blue Rare 4{3}{u} Creature – Merfolk Warrior 2 3 Creatures you control with +1/+1 counters on them can’t be blocked. 0
7 Padeem, Consul of Innovation Blue Rare 4{3}{u} Legendary Creature – Vedalken Artificer 1 4 Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.
0
8 Vendilion Clique Blue Mythic 3{1}{u}{u} Legendary Creature – Faerie Wizard 3 1 Flash

Flying

When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
0
9 Ob Nixilis Reignited Black Mythic 5{3}{b}{b} Legendary Planeswalker – Nixilis 5 +1: You draw a card and you lose 1 life.

-3: Destroy target creature.

-8: Target opponent gets an emblem with “Whenever a player draws a card, you lose 2 life.”
0
10 Reaper from the Abyss Black Mythic 6{3}{b}{b}{b} Creature – Demon 6 6 Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
0
11 Syndicate Trafficker Black Rare 2{1}{b} Creature – Aetherborn Rogue 3 1 {1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. 0
12 Torment of Hailfire Black Rare 2{x}{b}{b} Sorcery Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. 0
13 Anger of the Gods Red Rare 3{1}{r}{r} Sorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. 0
14 Shaman of the Great Hunt Red Mythic 4{3}{r} Creature – Orc Shaman 4 2 Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — {2}{g/u}{g/u}: Draw a card for each creature you control with power 4 or greater.
0
15 Thundermaw Hellkite Red Mythic 5{3}{r}{r} Creature – Dragon 5 5 Flying, Haste

When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
0
16 Nissa, Voice of Zendikar Green Mythic 3{1}{g}{g} Legendary Planeswalker – Nissa 3 +1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.
0
17 Parallel Evolution Green Rare 5{3}{g}{g} Sorcery For each creature token on the battlefield, its controller creates a token that’s a copy of that creature.

Flashback {4}{g}{g}{g}
0
18 Rishkar, Peema Renegade Green Rare 3{2}{g} Legendary Creature – Elf Druid 2 2 When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has “{t}: Add {g}.”
0
19 Vengevine Green Mythic 4{2}{g}{g} Creature – Elemental 4 3 Haste

Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
0
20 Lavinia of the Tenth Multicolour Rare 5{3}{w}{u} Legendary Creature – Human Soldier 4 4 Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)
0
21 Tezzeret, Agent of Bolas Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Tezzeret 3 +1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes an artifact creature with base power and toughness 5/5.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
0
22 Angrath, the Flame-Chained Multicolour Mythic 5{3}{b}{r} Legendary Planeswalker – Angrath 4 +1: Each opponent discards a card and loses 2 life.

-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.

-8: Each opponent loses life equal to the number of cards in their graveyard.
0
23 Autochthon Wurm Multicolour Mythic 15{10}{g}{g}{g}{w}{w} Creature – Wurm 9 14 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Trample
0
24 Angel of Despair Multicolour Rare 7{3}{w}{w}{b}{b} Creature – Angel 5 5 Flying

When Angel of Despair enters the battlefield, destroy target permanent.
0
25 Roalesk, Apex Hybrid Multicolour Mythic 5{2}{g}{g}{u} Legendary Creature – Human Mutant 4 5 Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.

When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
0
26 Niv-Mizzet, the Firemind Multicolour Rare 6{2}{u}{u}{r}{r} Legendary Creature – Dragon Wizard 4 4 Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{t}: Draw a card.
0
27 The Royal Scions Multicolour Mythic 3{1}{u}{r} Legendary Planeswalker – Will Rowan 5 +1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.

-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
0
28 Jor Kadeen, the Prevailer Multicolour Rare 5{3}{r}{w} Legendary Creature – Human Warrior 5 4 First strike

Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
0
29 Baleful Strix Artifact Rare 2{u}{b} Artifact Creature – Bird 1 1 Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.
0
30 Hangarback Walker Artifact Rare 0{x}{x} Artifact Creature – Construct 0 0 Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {t}: Put a +1/+1 counter on Hangarback Walker.
0
31 Master of Etherium Artifact Rare 3{2}{u} Artifact Creature – Vedalken Wizard * * Master of Etherium’s power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.
0
32 Salvage Titan Artifact Rare 6{4}{b}{b} Artifact Creature – Golem 6 4 You may sacrifice three artifacts rather than pay this spell’s mana cost.

Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
0
33 Scrap Trawler Artifact Rare 3{3} Artifact Creature – Construct 3 2 Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. 0
34 Walking Ballista Artifact Rare 0{x}{x} Artifact Creature – Construct 0 0 Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0
35 Wurmcoil Engine Artifact Mythic 6{6} Artifact Creature – Wurm 6 6 Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
0
36 Clifftop Retreat Land Rare 0 Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{t}: Add {r} or {w}.
0
37 Dragonskull Summit Land Rare 0 Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{t}: Add {b} or {r}.
0
38 Drowned Catacomb Land Rare 0 Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{t}: Add {u} or {b}.
0
39 Glacial Fortress Land Rare 0 Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{t}: Add {w} or {u}.
0
40 Hinterland Harbor Land Rare 0 Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{t}: Add {g} or {u}.
0
41 Isolated Chapel Land Rare 0 Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{t}: Add {w} or {b}.
0
42 Rootbound Crag Land Rare 0 Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{t}: Add {r} or {g}.
0
43 Sulfur Falls Land Rare 0 Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{t}: Add {u} or {r}.
0
44 Sunpetal Grove Land Rare 0 Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{t}: Add {g} or {w}.
0
45 Woodland Cemetery Land Rare 0 Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{t}: Add {b} or {g}.
0
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