Phyrexia: New Beginnings

Phyrexia: New Beginnings by Acheilus

29 cards in Multiverse

3 with no rarity, 16 rares, 10 mythics

1 colourless, 3 white, 3 blue, 4 black, 3 red,
3 green, 2 multicolour, 5 artifact, 5 land

7 comments total

A return to New Phyrexia

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Mechanics

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Artifact – Equipment
Equipped creature gets +2/+2 and protection from blue and black.

Whenever equipped creature deals combat damage to a player, surveil 2. You may return target creature card from your graveyard to the battlefield with converted mana cost 3 or less.

Equip {2}
 M 
Artifact – Equipment
Equipped creature gets +2/+2 and has protection from green and red.

Whenever equipped creature deals combat damage to a player, you may play an additional land this turn. Destroy target land.

Equip {2}
2 comments
last 2020-10-02 21:59:58 by Acheilus
 M 
Artifact – Equipment
Equipped creature gets +2/+2 and has protection from green and white.

Whenever equipped creature does combat damage to a player, gain that much life. Put that many +1/+1 counters on target creature.

Equip {2}
Creature – Horror

Recent comments: (all recent activity)
On Sword of Harmony and Discord:

Hey thank you for your feedback! I feel this effect isn’t TOO powerful. Thankfully swords aren’t hard to deal with, it’s usually the body that’s the problem. All the red swords are interacting somehow so I wanted to keep that going and the only thing left to target was lands.

On Sword of Harmony and Discord:

Reading this card: Always nice to see another 'swords of'... fairly small boost, dual-protection of course, play a land - that's a nice small bonus... and... oh crap! Destroy a land? Ouch!

And on third thought - it might even be fair? Because the two colours it is always able to do it to are the two colours that have massive artifact destruction available to them; and this doesn't protect itself.

On Red Sun's Nadir:

Yes, the cycle is a direct reference to zenith cycle. And I did realize earlier today that I forgot to add the library clause haha. Thankfully it's an easy fix.

On Red Sun's Nadir:

Is this a reference to the Green Sun's Zenith cycle? That was a reference, I think, to the Beacon of Unrest cycle, and all ten cards shuffle themselves into your library as they resolve.

On Atraxa, Heir to Perfection:

Thanks for you feedback! First time here and just trying to figure things out and thankfully things can be edited. But Atraxa, concerning her length, I am definitely doing my best to streamline her as days go on to make it less bulky. There are concepts to her I 100% want to keep and some other concepts I could definitely use some advice with. Flash will be removed, in my head I knew it was fishy but I had an idea that there was an existing card like that and that justified me using the effect. I think she’ll just draw cards for blue.

Clutter will seem to be her biggest downfall and it’s something I’m going to try to clean up and adjust, she was actually more clunky the first time I submitted it haha.

On Atraxa, Heir to Perfection:

Heck, it's too much to display even in plain view :)

It's a nice idea though; do different things based on the colour used to cast it. Maybe it just needs some different implementation. Like, I dunno, "Search your library and cast Atraxa Tribal Sorceries with combined casting cost up to the mana you spent to cast ~" and then the complexity can live in the companion cards?

Would have the downside of being unbelievably parasitic, of course. Like "Are we playing yu-gi-oh yet?" levels.

On Atraxa, Heir to Perfection:

Fourteen lines of text is too much to be easily legible.

The white effect does not fit the color.

The blue effect is backwards. You can't grant flah-like casting after you already have spent the mana.

Resolve 5 also means that you are only going to get these effects at five plus anyway, and at that point they are plentiful enough that the scaling is just excessive. Using static values there saves a lot of space e. g.

>When ~ enters the battlefield, choose one-
• If {c}{c}{c}{c}{c} was spent to cast this, ~ gains protection from instants and sorceries.
• If {g}{g}{g}{g}{g} was spent to cast this, untap all lands you control.
• If {w}{w}{w}{w}{w} was spent to cast this, create a 4/4 white Angel Horror artifact creature token with flying.
• If {u}{u}{u}{u}{u} was spent to cast this, draw five cards.
• If {b}{b}{b}{b}{b} was spent to cast it, return target creature card from a graveyard to the battlefield.

I bet that still would be tiny text despite the fact that it is still a lot shorter than what you have.

Maybe it's a starting point for reconsideration?


I like some concepts here. Resolve is an idea worth exploring; Atraxa cost with two-bryd is an intriguing place to take the character; etc.

But five different options for resolve is too much even considering the mythic rare and legendary special status of Atraxa. Is the colorless mode even necessary? It's the messiest both due to memory issues and due to the reliance on mixing colorless with colored mana.

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