Symbiotic Swarm new cards: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Onuwat Dowser enters the battlefield, create X 1/1 white Human creature tokens, where X is the amount of life you’ve gained this turn.
2/3
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Enchanted creatures you control get +1/+1 and have menace.
: Attach target Aura you control to target creature you control. 2/5
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Reach
Enchanted creature has reach. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 2/3
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First strike
Enchanted creature has first strike. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 2/1
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Creatures you control get +2/+0 until end of turn. Prevent all combat damage that would be dealt to them this turn.
Creatures your opponents control must block this turn if able. |
Trample
Enchanted creature gets +2/+2 and has trample. If Gorjaru, the Horned Crown is your commander, enchanted creature deals commander damage as if it was Gorjaru. Merge 4/4
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Deathtouch
Merge abilities of other creatures you control cost less to activate. Enchanted creature has deathtouch. Merge 2/3
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: For each color among permanents you control, add one mana of that color.
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Mutate (If you cast this spell for , put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities under it.)
You may target creatures you don't own with ✦ Enveloping Chrysalis's mutate ability. Defender, indestructible This creature's activated abilities can't be activated, unless they're mana abilities. 0/6
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Vigilance
Creatures with power 2 or less can't block creatures you control. 8/5
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Whenever a card is exiled from an opponent's library, that player loses 1 life.
: Target player exiles the top card of their library. 2/2
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Whenever one or more creatures you control attack, each defending player loses X life and you gain X life, where X is the total power of attacking creatures you control.
5/3
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Vigilance
Enchanted creature has vigilance. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 3/3
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Sacrifice a creature: Target creature you control gains indestructible until end of turn.
2/3
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Choose one. If X is 5 or more, instead choose all.
• Tap up to X target creatures. • Each opponent loses X life and you gain X life. • Put X +1/+1 counters on up to one target creature. It gains trample until end of turn. |
Onuwat Dowser
(rare)
Nikau, Breeder of Monsters
(rare)
Whiptongue Frog
(common)
Saber Mantid
(common)
Swarm Stampede
(rare)
Gorjaru, the Horned Crown
(mythic)
Ogru Centipede
(uncommon)
Shimmering Lotus
(rare)
✦ Enveloping Chrysalis
(rare)
Roaring Behemoth
(rare)
Miasma Lurker
(rare)
Drakitar Warlord
(uncommon)
Watchful Loris
(common)
Bringer of Offerings
(rare)
Mosurag's Roar
(uncommon)