Symbiotic Swarm new cards: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Human Cleric
When Onuwat Dowser enters the battlefield, create X 1/1 white Human creature tokens, where X is the amount of life you’ve gained this turn.
2/3
 R 
Legendary Creature – Human Shaman
Enchanted creatures you control get +1/+1 and have menace.
{1}{w}: Attach target Aura you control to target creature you control.
2/5
 C 
Creature – Frog
Reach
Enchanted creature has reach.
Merge {g} ({g}: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.)
2/3
 C 
Creature – Insect
First strike
Enchanted creature has first strike.
Merge {1}{w} ({1}{w}: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.)
2/1
 R 
Instant
Creatures you control get +2/+0 until end of turn. Prevent all combat damage that would be dealt to them this turn.
Creatures your opponents control must block this turn if able.
 M 
Legendary Creature – Beast
Trample
Enchanted creature gets +2/+2 and has trample. If Gorjaru, the Horned Crown is your commander, enchanted creature deals commander damage as if it was Gorjaru.
Merge {3}
4/4
 U 
Creature – Insect
Deathtouch
Merge abilities of other creatures you control cost {1} less to activate.
Enchanted creature has deathtouch.
Merge {w}{b}
2/3
 R 
Artifact
{t}: For each color among permanents you control, add one mana of that color.
 R 
Creature – Insect
Mutate {3}{w} (If you cast this spell for {3}{w}, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities under it.)
You may target creatures you don't own with ✦ Enveloping Chrysalis's mutate ability.
Defender, indestructible
This creature's activated abilities can't be activated, unless they're mana abilities.
0/6
 R 
Creature – Dinosaur Beast
Vigilance
Creatures with power 2 or less can't block creatures you control.
8/5
 R 
Creature – Horror
Whenever a card is exiled from an opponent's library, that player loses 1 life.
{2}{b}: Target player exiles the top card of their library.
2/2
 U 
Creature – Human Warrior Shaman
Whenever one or more creatures you control attack, each defending player loses X life and you gain X life, where X is the total power of attacking creatures you control.
5/3
 C 
Creature – Ape
Vigilance
Enchanted creature has vigilance.
Merge {w} ({w}: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.)
3/3
 R 
Creature – Human Shaman
Sacrifice a creature: Target creature you control gains indestructible until end of turn.
2/3
 U 
Sorcery
Choose one. If X is 5 or more, instead choose all.
• Tap up to X target creatures.
• Each opponent loses X life and you gain X life.
• Put X +1/+1 counters on up to one target creature. It gains trample until end of turn.

Onuwat Dowser (rare)
Nikau, Breeder of Monsters (rare)
Whiptongue Frog (common)
Saber Mantid (common)
Swarm Stampede (rare)
Gorjaru, the Horned Crown (mythic)
Ogru Centipede (uncommon)
Shimmering Lotus (rare)
✦ Enveloping Chrysalis (rare)
Roaring Behemoth (rare)
Miasma Lurker (rare)
Drakitar Warlord (uncommon)
Watchful Loris (common)
Bringer of Offerings (rare)
Mosurag's Roar (uncommon)