Conflux: The Gathering: Virtual Booster
| Conflux: The Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Temple of the Seven Swords enters the battlefield, you may search your library for a legendary equipment card, reveal it, and put it into your hand. Shuffle your library afterward.
Equipment spells you cast cost less to cast.
Activated abilities of equipment you control cost less to activate. |
Argo's Solar Blast deals 3 damage divided as you choose among one, two, or three target creatures. Tap those creatures.
Signature — If you control a creature named Argo Evergreen, Argo's Solar Blast deals 3 damage to each of those creatures instead. |
Signature — If you control a creature named Durilynn Stonesunder, Lynn's Fracture costs
less to cast.
Lynn's Fracture deals damage equal to the greatest power among creatures you control to any target. "Ye'd better stand back."
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No more uncommons
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No more commons
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No more commons
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No more commons
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Target creature can’t be blocked this turn.
Signature — If you control a creature named Tsuna Wavechaser, draw a card. "C'mon, I'll race you there!"
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No more commons
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No more commons
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No more commons
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No more commons
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First strike
Intrepid Fencer can't block creatures with greater power. “Well, a fight’s what you’ve got!”
—Ivan, fencing prodigy 2/1
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No more commons
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Temple of the Seven Swords
(rare)
Argo's Solar Blast
(uncommon)
Lynn's Fracture
(uncommon)
Tsuna's Acrobatics
(common)
Intrepid Fencer
(common)
Plains
(basic)
less to cast.
