Conflux: The Gathering: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target creature can’t be blocked this turn.
Signature — If you control a creature named Tsuna Wavechaser, draw a card. "C'mon, I'll race you there!"
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Whenever Zero Kirisame enters the battlefield or transforms into Zero Kirisame, you gain 1 life.
Vigilance, protection from equipment and equipped creatures At the beginning of your upkeep, transform Zero Kirisame. 2/4
Whenever Hakuto Kunai transforms into Hakuto Kunai, each opponent loses 1 life.
First strike, protection from instants At the beginning of your upkeep, transform Hakuto Kunai. 4/2
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Signature — If you control a creature named Durilynn Stonesunder, Lynn's Fracture costs less to cast.
Lynn's Fracture deals damage equal to the greatest power among creatures you control to any target. "Ye'd better stand back."
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Argo's Solar Blast deals 3 damage divided as you choose among one, two, or three target creatures. Tap those creatures.
Signature — If you control a creature named Argo Evergreen, Argo's Solar Blast deals 3 damage to each of those creatures instead. |
No more uncommons
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No more commons
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Target creature can’t be blocked this turn.
Signature — If you control a creature named Tsuna Wavechaser, draw a card. "C'mon, I'll race you there!"
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No more commons
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First strike
Intrepid Fencer can't block creatures with greater power. “Well, a fight’s what you’ve got!”
—Ivan, fencing prodigy 2/1
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Tsuna's Acrobatics
(common, foil)
Zero Kirisame
(rare)
Lynn's Fracture
(uncommon)
Argo's Solar Blast
(uncommon)
Tsuna's Acrobatics
(common)
Intrepid Fencer
(common)
Plains
(basic)