[UN?] The Obligatory Fan-Set: Recent Activity
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Unglued Classification |
Recent updates to [UN?] The Obligatory Fan-Set: (Generated at 2025-04-30 16:51:13)
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Fish >> Shark
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> It was one of the scratch-off cards. SU01_U2 Card Shark 2U Creature – Merfolk 1/1. Flying 1/3. U Untap Card Shark. 6/3. Flying 1/1. Flying 3/3. U Return Card Shark to its owner's hand. 0/1. T: Card Shark deals 1 damage to target creature or player. 2/2. Card Shark is unblockable. 1/4. 1U Target creature gains flying until end of turn. 1/1. U, Sacrifice Card Shark: Draw a card. 1/1. U, Sacrifice Card Shark: Draw a card. 0/1. U Return Card Shark to its owner's hand. 3/3. U Return Card Shark to its owner's hand. 1/4. 1U Target creature gains flying until end of turn. 0/1. U Return Card Shark to its owner's hand. 1/3. U Untap Card Shark. 6/3. Flying 0/1. U Return Card Shark to its owner's hand. 0/1. T: Card Shark deals 1 damage to target creature or player. 1/1. U, Sacrifice Card Shark: Draw a card. 2/2. Card Shark is unblockable. 2/1 3/3. U Return Card Shark to its owner's hand. 1/3. U Untap Card Shark. 2/1 0/1. T: Card Shark deals 1 damage to target creature or player. 1/4. 1U Target creature gains flying until end of turn. 2/1 1/1. Flying 2/2. Card Shark is unblockable. 6/3. Flying 1/1
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> The color-counting djinns from Invasion were based on creatures designed for the never-printed Unglued 2. Hydro Djinn 4U Creature — Djinn U: Hydro Djinn gains flying until end of turn. Hydro Djinn gets +2/+2 as long as blue is the most common color among the permanents in play. If blue is tied with another color for most common color, Hydro Djinn still gets +2/+2. For every two of these in the water, there must be one Oxy Djinn. 3/3
> Note the cycle.
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> The color-counting djinns from Invasion were based on creatures designed for the never-printed Unglued 2. Cotton Djinn 4W Creature — Djinn W: Cotton Djinn gains first strike until end of turn. Cotton Djinn gets +2/+2 as long as white is the most common color among the permanents in play. If white is tied with another color for most common color, Cotton Djinn still gets +2/+2. “Now hold on just a cotton-pickin’ minute...” —Eli Whitney 3/3
Something about a white creature that is all about the color white being on top about cotton-pickin' makes me suspect some issues:
> "[T]he phrase cotton picking minute can be construed to have some racial overtones, although this is rarely, if ever, its meaning when the phrase is used. In most cases, it’s use is intended to be benign. How it might be received is another story." -https://writingexplained.org/idiom-dictionary/wait-a-cotton-picking-minute
... Meh? It's not like the color mechanic is all that silver-bordered anyway.
> Note the cycle.
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> Art was reused as a Common Unhinged Arena League promo card.
Hence: REPRINT of Circle of Protection: Art.
Activated abilities are why colons in cardnames are a bad idea, btw.
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> Die-rolling theme card. This card is part of a five-card creature cycle. Aerobics Instructor 3W Creature—Teacher 2W, T: Roll a six-sided die. On a 6, sacrifice Aerobics Instructor. Otherwise, you gain life equal to the die roll. 1/2