[UN?] The Obligatory Fan-Set
[UN?] The Obligatory Fan-Set by SecretInfiltrator
5 cards in Multiverse
5 uncommons
3 white, 2 blue
5 comments total
Set based on "Unglued 2: The Obligatory Sequel" as collected on www.magiclibrarities.net
[UN?] The Obligatory Fan-Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Unglued Classification |
Recently active cards: (all recent activity)
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
As you cast a nonland card with the chosen name you may cast it as a copy of Card Shark.
Card Shark can't be blocked.
As you cast a nonland card with the chosen name you may cast it as a copy of Card Shark.
Card Shark can't be blocked.
2/1
: Hydro Djinn gains flying until end of turn.
: Switch Hydro Djinn from your hand with a Djinn or Fish you control on the battlefield.
: Switch Hydro Djinn with a Djinn card or Fish card from your hand.
: Switch Hydro Djinn from your hand with a Djinn or Fish you control on the battlefield.
: Switch Hydro Djinn with a Djinn card or Fish card from your hand.
For every two of these in the water, there must be one Oxy Djinn.
3/3
: Cotton Djinn gains first strike until end of turn.
: Switch Cotton Djinn from your hand with a Djinn or Sheep you control on the battlefield.
: Switch Cotton Djinn with a Djinn card or Sheep card from your hand.
: Switch Cotton Djinn from your hand with a Djinn or Sheep you control on the battlefield.
: Switch Cotton Djinn with a Djinn card or Sheep card from your hand.
It's cotton sheep. Deal with it.
3/3
As Circle of Protection: Art enters the battlefield, choose an artist.
: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
: Return Circle of Protection: Art to its owner’s hand.
: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
: Return Circle of Protection: Art to its owner’s hand.
At the beginning of your end step, if a creature entered the battlefield under your control this turn, roll two six-sided dice. You gain life equal to the difference between those results.
1/2
Recent comments: (all recent activity)
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Source
INFO:
> It was one of the scratch-off cards. SU01_U2 Card Shark 2U Creature – Merfolk 1/1. Flying 1/3. U Untap Card Shark. 6/3. Flying 1/1. Flying 3/3. U Return Card Shark to its owner's hand. 0/1. T: Card Shark deals 1 damage to target creature or player. 2/2. Card Shark is unblockable. 1/4. 1U Target creature gains flying until end of turn. 1/1. U, Sacrifice Card Shark: Draw a card. 1/1. U, Sacrifice Card Shark: Draw a card. 0/1. U Return Card Shark to its owner's hand. 3/3. U Return Card Shark to its owner's hand. 1/4. 1U Target creature gains flying until end of turn. 0/1. U Return Card Shark to its owner's hand. 1/3. U Untap Card Shark. 6/3. Flying 0/1. U Return Card Shark to its owner's hand. 0/1. T: Card Shark deals 1 damage to target creature or player. 1/1. U, Sacrifice Card Shark: Draw a card. 2/2. Card Shark is unblockable. 2/1 3/3. U Return Card Shark to its owner's hand. 1/3. U Untap Card Shark. 2/1 0/1. T: Card Shark deals 1 damage to target creature or player. 1/4. 1U Target creature gains flying until end of turn. 2/1 1/1. Flying 2/2. Card Shark is unblockable. 6/3. Flying 1/1
Source
INFO:
> The color-counting djinns from Invasion were based on creatures designed for the never-printed Unglued 2. Hydro Djinn 4U Creature — Djinn U: Hydro Djinn gains flying until end of turn. Hydro Djinn gets +2/+2 as long as blue is the most common color among the permanents in play. If blue is tied with another color for most common color, Hydro Djinn still gets +2/+2. For every two of these in the water, there must be one Oxy Djinn. 3/3
> Note the cycle.
Source
INFO:
> The color-counting djinns from Invasion were based on creatures designed for the never-printed Unglued 2. Cotton Djinn 4W Creature — Djinn W: Cotton Djinn gains first strike until end of turn. Cotton Djinn gets +2/+2 as long as white is the most common color among the permanents in play. If white is tied with another color for most common color, Cotton Djinn still gets +2/+2. “Now hold on just a cotton-pickin’ minute...” —Eli Whitney 3/3
Something about a white creature that is all about the color white being on top about cotton-pickin' makes me suspect some issues:
> "[T]he phrase cotton picking minute can be construed to have some racial overtones, although this is rarely, if ever, its meaning when the phrase is used. In most cases, it’s use is intended to be benign. How it might be received is another story." -https://writingexplained.org/idiom-dictionary/wait-a-cotton-picking-minute
... Meh? It's not like the color mechanic is all that silver-bordered anyway.
> Note the cycle.
Source
INFO:
> Art was reused as a Common Unhinged Arena League promo card.
Hence: REPRINT of Circle of Protection: Art.
Activated abilities are why colons in cardnames are a bad idea, btw.
Source
INFO:
> Die-rolling theme card. This card is part of a five-card creature cycle. Aerobics Instructor 3W Creature—Teacher 2W, T: Roll a six-sided die. On a 6, sacrifice Aerobics Instructor. Otherwise, you gain life equal to the die roll. 1/2