Marinia: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Illusory Ship is unblockable. Creatures riding Illusory Ship are unblockable. 3/4
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When you cast Haunted Ship, put three 1/1 black spirit pirate creature tokens with flying onto the battlefield.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.) 4/4
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, Tap an untapped creature you control: Untap each other creature you control."Quick Cap'n fire the cannon! Enemy ship approaching!"
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Murkwater Kraken can't be blocked except by ships or creatures with islandwalk.
When you control no islands, sacrifice Murkwater Kraken. 3/5
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Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card. "Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
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Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Flash
Islandwalk When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn 2/2
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Destroy target artifact creature. It can't be regenerated.
Draw a card. The day the navy took off from port, they found their best ship was now a pile of ash.
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Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) When Life Raft enters the battlefield, return a creature you control to its owner's hand. 1/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it. 4/3
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Prowl
![]() ![]() (You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste : Discard a card: Draw a card.2/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
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Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate. 1/1
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Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
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Illusory Ship
(rare)
Haunted Ship
(uncommon)
Crow's Nest
(uncommon)
Murkwater Kraken
(uncommon)
Cunning Plunderer
(common)
Row Boat
(common)
Merfolk Shipsinker
(common)
Sabotage the Ships
(common)
Life Raft
(common)
Broken-Down Ship
(common)
Devilish Looter
(common)
Ordinary Ship
(common)
Skeletal Pirate
(common)
Bloodthirsty Pirate
(common)
Swamp
(basic)



: Discard a card: Draw a card.