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Marinia: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Target creature gains double strike until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn.
 
 R 
Creature – Devil Pirate
First strike
Other creatures you control get +1/+0 for each equipment attached to Infernal-Blade Pirate.
Swordmanship-{3}: Infernal-Blade Pirate gets +X/+0 until end of turn where X is its power. Activate this ability only if Infernal-Blade Pirate is equipped.
2/2
 U 
Sorcery
Target creature gains double strike until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn.
 U 
Artifact
{2}, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
 U 
Artifact Creature – Spirit Ship
When you cast Haunted Ship, put three 1/1 black spirit pirate creature tokens with flying onto the battlefield.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
 C 
Instant
Destroy target artifact creature. It can't be regenerated.
Draw a card.
The day the navy took off from port, they found their best ship was now a pile of ash.
 C 
Artifact Creature – Boat
Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
 C 
Creature – Merfolk Rogue
Flash
Islandwalk
When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn
2/2
 C 
Artifact Creature – Boat
Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
When Life Raft enters the battlefield, return a creature you control to its owner's hand.
1/2
 C 
Artifact Creature – Boat
Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
 C 
Artifact Creature – Ship
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
 C 
Creature – Skeleton Pirate
Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate.
1/1
 C 
Creature – Devil Pirate
Prowl {1}{r}{r}(You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste
{t}: Discard a card: Draw a card.
2/2
 C 
Creature – Human Pirate
Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card.
"Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
Island
 
 B 
Basic Land – Island

Swashbuckling (uncommon, foil)
Infernal-Blade Pirate (rare)
Swashbuckling (uncommon)
Crow's Nest (uncommon)
Haunted Ship (uncommon)
Sabotage the Ships (common)
Jungle River Boat (common)
Merfolk Shipsinker (common)
Life Raft (common)
Row Boat (common)
Ordinary Ship (common)
Skeletal Pirate (common)
Devilish Looter (common)
Cunning Plunderer (common)
Island (basic)