Marinia: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Other Pirate creatures you control get +1/+0 and have lifelink.
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, if it's the first combat phase this turn, untap all pirate creatures you control. There will be an additional combat phase after this one. 4/3
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Target creature gains double strike until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn. |
Trample
Treetop Monkey can't be blocked except by creatures with flying or reach. "The attack came straght out of the sky, cap'n. A ruthless volley of tropical fruit came raining down on our heads."
-Jimothy Swallows, pirate scout captain 3/2
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, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
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Prowl (You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste : Discard a card: Draw a card. 2/2
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Destroy target artifact creature. It can't be regenerated.
Draw a card. The day the navy took off from port, they found their best ship was now a pile of ash.
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Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate. 1/1
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Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it. 4/3
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Flash
Islandwalk When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn 2/2
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Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
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Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) When Life Raft enters the battlefield, return a creature you control to its owner's hand. 1/2
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First strike
"Who's ready to hunt down and kill some pirate scum?!"
1/1
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Ebullient First Mate
(rare)
Swashbuckling
(uncommon)
Treetop Monkey
(uncommon)
Crow's Nest
(uncommon)
Devilish Looter
(common)
Sabotage the Ships
(common)
Skeletal Pirate
(common)
Row Boat
(common)
Ordinary Ship
(common)
Broken-Down Ship
(common)
Merfolk Shipsinker
(common)
Bloodthirsty Pirate
(common)
Life Raft
(common)
Naval Soldier
(common)
Forest
(basic)