Marinia: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}, Tap five untapped pirate creatures you control: Destroy target permanent. It can't be regenerated.
 U 
Artifact
{2}, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
 U 
Creature – Ape
Trample
Treetop Monkey can't be blocked except by creatures with flying or reach.
"The attack came straght out of the sky, cap'n. A ruthless volley of tropical fruit came raining down on our heads."
-Jimothy Swallows, pirate scout captain
3/2
 U 
Sorcery
Target creature gains double strike until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn.
 C 
Artifact Creature – Boat
Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
When Life Raft enters the battlefield, return a creature you control to its owner's hand.
1/2
 C 
Creature – Human Pirate
Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card.
"Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
 C 
Creature – Skeleton Pirate
Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate.
1/1
 C 
Creature – Merfolk Rogue
Flash
Islandwalk
When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn
2/2
 C 
Artifact Creature – Ship
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it.
4/3
 C 
Artifact Creature – Boat
Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
 C 
Instant
Destroy target artifact creature. It can't be regenerated.
Draw a card.
The day the navy took off from port, they found their best ship was now a pile of ash.
 C 
Creature – Devil Pirate
Prowl {1}{r}{r}(You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste
{t}: Discard a card: Draw a card.
2/2
 C 
Artifact Creature – Boat
Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
 C 
Creature – Human Pirate
Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
Forest
 
 B 
Basic Land – Forest

Blast Cannon (rare)
Crow's Nest (uncommon)
Treetop Monkey (uncommon)
Swashbuckling (uncommon)
Life Raft (common)
Cunning Plunderer (common)
Skeletal Pirate (common)
Merfolk Shipsinker (common)
Broken-Down Ship (common)
Jungle River Boat (common)
Sabotage the Ships (common)
Devilish Looter (common)
Row Boat (common)
Bloodthirsty Pirate (common)
Forest (basic)