Marinia: Virtual Booster

Marinia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Devil Pirate
First strike
Other creatures you control get +1/+0 for each equipment attached to Infernal-Blade Pirate.
Swordmanship-{3}: Infernal-Blade Pirate gets +X/+0 until end of turn where X is its power. Activate this ability only if Infernal-Blade Pirate is equipped.
2/2
 U 
Artifact
{2}, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
 U 
Creature – Kraken
Murkwater Kraken can't be blocked except by ships or creatures with islandwalk.
When you control no islands, sacrifice Murkwater Kraken.
3/5
 U 
Sorcery
Target creature gains double strike until end of turn.
Swordsmanship-If that creature is equipped, it gets +1/+0 until end of turn.
 C 
Creature – Human Soldier
First strike
"Who's ready to hunt down and kill some pirate scum?!"
1/1
 C 
Artifact Creature – Boat
Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
 C 
Artifact Creature – Ship
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it.
4/3
 C 
Instant
Destroy target artifact creature. It can't be regenerated.
Draw a card.
The day the navy took off from port, they found their best ship was now a pile of ash.
 C 
Creature – Human Pirate
Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
 C 
Creature – Devil Pirate
Prowl {1}{r}{r}(You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste
{t}: Discard a card: Draw a card.
2/2
 C 
Creature – Skeleton Pirate
Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate.
1/1
 C 
Artifact Creature – Boat
Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
2/2
 C 
Artifact Creature – Boat
Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.)
When Life Raft enters the battlefield, return a creature you control to its owner's hand.
1/2
 C 
Creature – Merfolk Rogue
Flash
Islandwalk
When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn
2/2
Plains
 
 B 
Basic Land – Plains

Infernal-Blade Pirate (rare)
Crow's Nest (uncommon)
Murkwater Kraken (uncommon)
Swashbuckling (uncommon)
Naval Soldier (common)
Row Boat (common)
Broken-Down Ship (common)
Sabotage the Ships (common)
Bloodthirsty Pirate (common)
Devilish Looter (common)
Skeletal Pirate (common)
Jungle River Boat (common)
Life Raft (common)
Merfolk Shipsinker (common)
Plains (basic)