Marinia: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Other creatures you control get +1/+0 for each equipment attached to Infernal-Blade Pirate. Swordmanship- : Infernal-Blade Pirate gets +X/+0 until end of turn where X is its power. Activate this ability only if Infernal-Blade Pirate is equipped.2/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Grand Warship gets +2/+2 for each creature riding it. 4/4
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Trample
Treetop Monkey can't be blocked except by creatures with flying or reach. "The attack came straght out of the sky, cap'n. A ruthless volley of tropical fruit came raining down on our heads."
-Jimothy Swallows, pirate scout captain 3/2
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Murkwater Kraken can't be blocked except by ships or creatures with islandwalk.
When you control no islands, sacrifice Murkwater Kraken. 3/5
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Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
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Prowl
![]() ![]() (You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste : Discard a card: Draw a card.2/2
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Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate. 1/1
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
4/4
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First strike
"Who's ready to hunt down and kill some pirate scum?!"
1/1
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Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card. "Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
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Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it. 4/3
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Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) When Life Raft enters the battlefield, return a creature you control to its owner's hand. 1/2
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Infernal-Blade Pirate
(rare)
Grand Warship
(uncommon)
Treetop Monkey
(uncommon)
Murkwater Kraken
(uncommon)
Jungle River Boat
(common)
Bloodthirsty Pirate
(common)
Devilish Looter
(common)
Skeletal Pirate
(common)
Ordinary Ship
(common)
Naval Soldier
(common)
Cunning Plunderer
(common)
Row Boat
(common)
Broken-Down Ship
(common)
Life Raft
(common)
Island
(basic)


: Infernal-Blade Pirate gets +X/+0 until end of turn where X is its power. Activate this ability only if Infernal-Blade Pirate is equipped.



: Discard a card: Draw a card.