Marinia: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Intimidate
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, draw a card. "Taking treasure from a heavily fortified pirate ship? Hah! That's a snap!"
1/1
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Other Pirate creatures you control get +1/+0 and have lifelink.
Plunder-Whenever two or more pirate creatures you control deal combat damage to a player, if it's the first combat phase this turn, untap all pirate creatures you control. There will be an additional combat phase after this one. 4/3
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When you cast Haunted Ship, put three 1/1 black spirit pirate creature tokens with flying onto the battlefield.
Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.) 4/4
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Trample
Treetop Monkey can't be blocked except by creatures with flying or reach. "The attack came straght out of the sky, cap'n. A ruthless volley of tropical fruit came raining down on our heads."
-Jimothy Swallows, pirate scout captain 3/2
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, Tap an untapped creature you control: Untap each other creature you control.
"Quick Cap'n fire the cannon! Enemy ship approaching!"
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Islandwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Bloodthirsty Pirate attacks each turn if able.
"Ooh! Ooh! Cap'n! Can I kill someone?"
2/1
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Prowl (You may play this card for its prowl cost if you dealt combat damage to a player with a Devil or a Pirate this turn.)
Haste : Discard a card: Draw a card. 2/2
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Crew of pirates (As this creature enters the battlefield, sacrifice it unless you have two or more pirates ride it. If this creature would die, sacrifice all creatures riding it. If there are no creatures riding it, sacrifice it.)
Broken-Down Ship gets -1/-1 for each nonskeleton, nonspirit, creature riding it. 4/3
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Tap an untapped skeleton or pirate creature you control: Regenerate target creature.
Plunder-Whenever one or more pirate creatures you control deal combat damage to a player, put a +1/+1 counter on Skeletal Pirate. 1/1
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Flash
Islandwalk When Merfolk Shipsinker enter the battlefield, target creature gets -3/-0 until end of turn 2/2
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Flash
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) When Life Raft enters the battlefield, return a creature you control to its owner's hand. 1/2
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First strike
"Who's ready to hunt down and kill some pirate scum?!"
1/1
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Islandwalk, forestwalk
Boat (Whenever this creature attacks you may have another attacking creature become unblockable until end of turn.) 2/2
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Cunning Plunderer
(common, foil)
Ebullient First Mate
(rare)
Haunted Ship
(uncommon)
Treetop Monkey
(uncommon)
Crow's Nest
(uncommon)
Row Boat
(common)
Bloodthirsty Pirate
(common)
Devilish Looter
(common)
Broken-Down Ship
(common)
Skeletal Pirate
(common)
Merfolk Shipsinker
(common)
Life Raft
(common)
Naval Soldier
(common)
Jungle River Boat
(common)
Swamp
(basic)