Skyrates of the Airibbean (WIP)
Skyrates of the Airibbean (WIP): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Showing 31 active cards, of 33 total
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, : Tap target creature with flying.
1/2
When Cultivation Skiff enters the battlefield, search your library for a plains card, reveal and put it into your hand. Then shuffle your library.
Crew 1
Crew 1
3/3
Exile target creature, then return it to the battlefield. If it had a +1/+1 counter on it, scry 1.
Draw a card.
Draw a card.
Target creature gains first strike until end of turn. Untap it.
Draw a card.
Draw a card.
Vigilance
Wander (Whenever Lookout Titan attacks, if it doesn't have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield.)
Wander (Whenever Lookout Titan attacks, if it doesn't have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield.)
3/3
Target creature gets +2/+2 and gains flying until end of turn.
Destroy target tapped creature. If that creature has flying, draw a card.
Flying
When Venerable Falcon dies, put a +1/+1 counter on target creature you control with flying.
When Venerable Falcon dies, put a +1/+1 counter on target creature you control with flying.
1/1
Flying, Vigilance.
3/6
Vigilance
Realm- When Westhaven Cultivator enters the battlefield, put a +1/+1 counter on it if you control basic lands of three or more types.
Realm- When Westhaven Cultivator enters the battlefield, put a +1/+1 counter on it if you control basic lands of three or more types.
2/2
Flying
Realm — Cloudfront Harpooner enters the battlefield with a +1/+1 counter if you control basic lands of three or more types.
Realm — Cloudfront Harpooner enters the battlefield with a +1/+1 counter if you control basic lands of three or more types.
1/2
Return target creature to its owner's hand.
Draw a card.
Draw a card.
The winds around the West Isle are not as calm as they once were.
Flying
Realm- When Feathered Aeronimbus enters the battlefield, if you control 3 or more different basic land types, draw a card.
Realm- When Feathered Aeronimbus enters the battlefield, if you control 3 or more different basic land types, draw a card.
2/5
Up to two target creatures get -2/-0 until end of turn.
Flying
Lone Schooner has +1/+1 as long as its attacking alone.
Crew 1
Lone Schooner has +1/+1 as long as its attacking alone.
Crew 1
2/2
Draw cards equal to the number of cards that were put in your graveyard from anywhere this turn. You lose that much life.
"When we fell overboard, that should have been it. Plummeting for eternity. But we didn't. We ended up here."
Deathtouch, reach.
1/2
Flying
When Nercogen Elemental enters the battlefield, each player puts the top two cards of their library into their graveyard.
When Nercogen Elemental enters the battlefield, each player puts the top two cards of their library into their graveyard.
1/1
Flying, haste.
Edencrag Roc can't block.
Edencrag Roc can't block.
1/1
Skyraider's Volley deals 2 damage to target creature. If that creature has flying, Skyraider's Volley deals 3 damage to that creature instead.
Realm – Bant Island Explorer enters the battlefield with three +1/+1 counters on it if you control three or more basic land types;
1/1
Trample
Wander (When Waterfall Crocodile attacks, if it doesn't have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield tapped.)
Wander (When Waterfall Crocodile attacks, if it doesn't have a +1/+1 counter on it, you may put one on it and put a land from your hand onto the battlefield tapped.)
3/2
Flying
Other creatures you control get +0/+2.
Creatures you control with flying assign combat damage equal to their toughness instead of power.
Other creatures you control get +0/+2.
Creatures you control with flying assign combat damage equal to their toughness instead of power.
0/5
Flying, haste.
Whenever one or more creatures you control deal combat damage to a player, gain control of target artifact that player controls. If that artifact is an Equipment or Vehicle, draw a card.
Whenever one or more creatures you control deal combat damage to a player, gain control of target artifact that player controls. If that artifact is an Equipment or Vehicle, draw a card.
4/4
Whenever one or more lands enter the battlefield under your control, draw a card.
Whenever you draw a card, add .
Whenever you draw a card, add .
2/4
Flying, Trample
, Reveal Reverence, Pride of the Fleet from your hand: Create two 2/2 blue Sailor creature tokens.
Crew 4
, Reveal Reverence, Pride of the Fleet from your hand: Create two 2/2 blue Sailor creature tokens.
Crew 4
8/8
Ship's Automaton cannot attack or block.
4/1
Flying
Crew 3.
Whenever Terrain Assembler attacks, you may search your library for up to two basic land cards, and put them on the battlefield tapped, then shuffle your library.
Crew 3.
Whenever Terrain Assembler attacks, you may search your library for up to two basic land cards, and put them on the battlefield tapped, then shuffle your library.
3/3
Flying
When Thopter Squadron enters the battlefield, create a 0/2 colorless Thopter creature token with Flying.
When Thopter Squadron enters the battlefield, create a 0/2 colorless Thopter creature token with Flying.
0/2
Flying
Crew 2
Crew 2
"The 1st Fleet has enough Sloops to create a whole new island of their own. Burn them all." – Vernand, the Scourge Captain.
2/3
Flying
0/2
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Skyrates of the Airibbean (WIP): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |