Dragonfall Revised: Virtual Booster

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Mechanics | Skeleton | Counts
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one -
- Exile target tapped legendary creature.
- Target player loses X life and you gain X life.
 U 
Enchantment Creature – Elemental
Bestow {3}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Bone Strider and enchanted creature each get +1/+1 for each creature card in your graveyard.
0/0
 U 
Enchantment Creature – Elemental
Flying, Bestow {3}{u}
Enchanted creature gets +1/+1 and has Flying.
{u}: Return Soul of the Winds or enchanted creature to its owner's hand.
1/1
 U 
Creature – Cat Demon
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)
Each creature you control with a +1/+1 counter on it has Menace.
1/2
 C 
Sorcery
Create a 2/2 blue Djinn Monk creature token with Flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Creature – Efreet Monk
Prowess
2/1
 C 
Creature – Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)
3/2
 C 
Creature – Spirit
Flying
Siphon (Each +1/+1 counter removed from among creatures you control as you cast this pays for {1}.)
2/3
 C 
Creature – Human Soldier
Battalion – Whenever Zurgo's Vanguard and at least two other creatures you control attack, you may tap target creature.
3/2
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
 C 
Sorcery
Exile the top card of your library. You may play it this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Creature – Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)
1/1
 C 
Enchantment Creature – Elemental
Bestow {3}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +2/+2 and has Trample.
2/2
Swamp
 
 B 
Basic Land – Swamp

Fall of Dromoka (rare)
Bone Strider (uncommon)
Soul of the Winds (uncommon)
Rakshasa Fearmonger (uncommon)
Ojutai’s Summons (common)
Disciple of Qat'Sek (common)
Ravager of Gidharra (common)
Siphon Spirit (common)
Zurgo's Vanguard (common)
Ethereal Guidance (common)
Anticipate (common)
Bloodfire Knowledge (common)
Young Wolf (common)
Branchbender (common)
Swamp (basic)