Dragonfall Revised: Virtual Booster

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Mechanics | Skeleton | Counts
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Orc Warrior
Haste
Zurgo Insurgent attacks each combat if able.
Battalion – Whenever Zurgo and at least two other creatures you control attack, Zurgo deals 3 damage to defending player and gains indestructible until end of turn.
3/2
 U 
Enchantment Creature – Elemental
Bestow {3}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Bone Strider and enchanted creature each get +1/+1 for each creature card in your graveyard.
0/0
 U 
Creature – Cat Demon
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)
Each creature you control with a +1/+1 counter on it has Menace.
1/2
 U 
Enchantment Creature – Elemental
Flying, Bestow {3}{u}
Enchanted creature gets +1/+1 and has Flying.
{u}: Return Soul of the Winds or enchanted creature to its owner's hand.
1/1
 C 
Sorcery
Create a 2/2 blue Djinn Monk creature token with Flying.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Enchantment Creature – Elemental
Bestow {5}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +3/+3 and has Reach.
3/3
 C 
Creature – Spirit
Flying
Siphon (Each +1/+1 counter removed from among creatures you control as you cast this pays for {1}.)
2/3
 C 
Enchantment – Aura
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
 C 
Sorcery
Creatures you control get +2/+1 until end of turn.
 C 
Instant
Destroy target artifact, enchantment, or creature with flying.
 C 
Enchantment Creature – Elemental
Bestow {3}{u} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4
Essence of Frost and enchanted creature don't untap during their controllers' untap steps.
4/4
 C 
Sorcery
Exile the top card of your library. You may play it this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Mountain
 
 B 
Basic Land – Mountain

Zurgo Insurgent (mythic)
Bone Strider (uncommon)
Rakshasa Fearmonger (uncommon)
Soul of the Winds (uncommon)
Ojutai’s Summons (common)
Spidersilk Elemental (common)
Siphon Spirit (common)
Ancestral Vengeance (common)
Dragon Fodder (common)
Ethereal Guidance (common)
Return to the Earth (common)
Essence of Frost (common)
Bloodfire Knowledge (common)
Anticipate (common)
Mountain (basic)