My Return to Ravnica
Showing 19 active cards, of 20 total
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Show rarities: N C U R M
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Flying
: Add 1 mana of any color to your mana pool.
: Add 1 mana of any color to your mana pool.
0/1
: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.
1/1
Convoke
When Keeper of the Gardens enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
When Keeper of the Gardens enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
2/2
When Spirit Channeler enters the battlefield, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
2/2
Unblockable
When Dimir Interceptor deals combat damage to a player, choose one: that player discards a card or you draw a card.
When Dimir Interceptor deals combat damage to a player, choose one: that player discards a card or you draw a card.
1/3
Flying
When Szadek, Mind Devastator enters the battlefield or attacks, target opponent puts the top 5 cards of his or her library into his or her graveyard.
If Szadek would deal combat damage to a player, instead put that many cards from the top of his or her library into his or her graveyard.
When Szadek, Mind Devastator enters the battlefield or attacks, target opponent puts the top 5 cards of his or her library into his or her graveyard.
If Szadek would deal combat damage to a player, instead put that many cards from the top of his or her library into his or her graveyard.
5/5
Target player discards a card.
Target player draws a card.
Target player draws a card.
Up to two target creatures get +1/+1 and gain lifelink until end of turn.
Whenever another non-token creature enters the battlefield under your control, put X 1/1 green Saproling creature tokens onto the battlefield, where X equals the number of creatures you control.
4/6
Radiance – Prevent the next X damage that would be dealt to target creature and each other creature that shares a color with it. If damage is prevented this way, Flames of Rebirth deals that much damage to target creature or player, and you gain that much life.
Flying, hexproof
Damage that would be dealt to you or to other permanents you control is dealt to Razia, the Reborn instead.
: Return Razia from your graveyard to your hand. Use this ability only during your upkeep.
Damage that would be dealt to you or to other permanents you control is dealt to Razia, the Reborn instead.
: Return Razia from your graveyard to your hand. Use this ability only during your upkeep.
5/7
, : Target creature can't block this turn.
, : Target creature can't attack this turn.
, : Target creature can't attack this turn.
2/1
Other creatures you control that are blue or black get +1/+1.
: Target player draws a card. Activate this ability only any time you could cast a sorcery.
: Target player discards a card. Activate this ability only any time you could cast a sorcery.
: Target player draws a card. Activate this ability only any time you could cast a sorcery.
: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/2
, : Look at the top two cards of target player's library. Put one of them into that player's graveyard, then put the rest on top of their library.
1/2
Other creatures you control that are green or white get +1/+1.
: Put a 1/1 green Saproling creature token into play.
: Put a +1/+1 counter on each creature you control.
: Put a 1/1 green Saproling creature token into play.
: Put a +1/+1 counter on each creature you control.
2/2
Creatures you control get +2/+0 and gain first strike until end of turn.
Other creatures you control that are red or white get +1/+1.
: Target creature you control gains haste until end of turn.
: Target creature you control gains vigilance until end of turn.
: Target creature you control gains haste until end of turn.
: Target creature you control gains vigilance until end of turn.
2/2
First strike
2/1
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-1 Draw two cards, then put a card from your hand on the bottom of your library.
-8 You get an emblem with "Illusions you control get +5/+5."