Starcraft 2: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Building
Defender
{1}{g}, {t}: Put 1 green 1/1 Ling creature token onto the battlefield.
When Spawning Pool dies, Swarm 2 (Put 2 green 1/1 Broodling tokens with Fading 3 onto the battlefield.).
0/3
 
 R 
Enchantment
Creep Spread enters the battlefield with 1 Creep counter.
{2}{g/b}, {t}: Spellcast. Add 1 Creep counter to Creep Spread.
Opponent's must pay {1} for each Creep counter on Creep Spread in order to declare an attack.
 U 
Enchantment – Aura
Enchant Creature
Spellcast
You control enchanted creature.
 U 
Enchantment
All Zerglings and Lings you control have Haste.
 U 
Enchantment
All Zerglings and Lings you control have Double Strike.
 C 
Creature – Building
Defender
{1}{g}, {t}: Put 1 green 1/1 Ling creature token onto the battlefield.
When Spawning Pool dies, Swarm 2 (Put 2 green 1/1 Broodling tokens with Fading 3 onto the battlefield.).
0/3
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
 
Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that spell's colors.)
Prevent the next 4 damage to target creature or player.
{2}{r}
 
 C 
Instant
Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that spell's colors.)
Deal 5 damage to target non-Artifact Creature or Player.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Zerg
When Zergling enters the battlefield, put a 1/1 green Ling creature token onto the battlefield.
1/1
 T 
Creature – Zerg
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
1/1

Spawning Pool (common, foil)
Creep Spread (rare)
Neural Parasite (uncommon)
Metabolic Boost (uncommon)
Adrenal Glands (uncommon)
Spawning Pool (common)
Transfuse (common)
Snipe (common)
Zergling (common)
Broodling (token)