Starcraft 2: Virtual Booster

Starcraft 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zerg
When Zergling enters the battlefield, put a 1/1 green Ling creature token onto the battlefield.
1/1
 
{5}{g}{b}
 
 R 
Enchantment
Larvae enters the battlefield with 1 Larva counter.
{3}{g/b}, {t}: Spellcast. Add a Larva counter to Larvae.
{3}{g/b}, {t}: As an additional cost, remove a Larva counter from Larvae. Search your deck for a creature card and put it onto the battlefield.
 U 
Sorcery
Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that spell's colors.)
Deal 1 damage and tap all untapped creatures target player controls.
 U 
Enchantment
All Zerglings and Lings you control have Haste.
 U 
Enchantment – Aura
Enchant Creature
Spellcast
You control enchanted creature.
 
 
No more commons
 C 
Creature – Zerg
When Zergling enters the battlefield, put a 1/1 green Ling creature token onto the battlefield.
1/1
 
 
No more commons
 C 
 
Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that spell's colors.)
Prevent the next 4 damage to target creature or player.
 
 
No more commons
 
 
No more commons
{2}{r}
 
 C 
Instant
Spellcast (As an additional cost to cast this spell, you may remove any number of Spell counters from creatures you control. Each Spell counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that spell's colors.)
Deal 5 damage to target non-Artifact Creature or Player.
 C 
Creature – Building
Defender
{1}{g}, {t}: Put 1 green 1/1 Ling creature token onto the battlefield.
When Spawning Pool dies, Swarm 2 (Put 2 green 1/1 Broodling tokens with Fading 3 onto the battlefield.).
0/3
 
 
No more commons
 
 
No more commons
 T 
Creature – Zerg
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
1/1

Zergling (common, foil)
Larvae (rare)
Fungal Growth (uncommon)
Metabolic Boost (uncommon)
Neural Parasite (uncommon)
Zergling (common)
Transfuse (common)
Snipe (common)
Spawning Pool (common)
Broodling (token)