Phandalor
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When Aggressive Stegosaurus enters the battlefield, it fights target creature an opponent controls. Repeat this process until Aggressive Stegosaurus dies.
It always wants to fight, but sometimes it wants to fight everyone.
5/5
Trample
: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
As long as Ancient Mastodon has one or more +1/+1 counters on it, it has Resist .
: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
As long as Ancient Mastodon has one or more +1/+1 counters on it, it has Resist .
It roams the land in solitude, remembering the bygone days when it marched alongside its herd mates.
4/5
Enchant land
Whenever enchanted land is tapped or untapped, it's controller adds an additional .
Whenever enchanted land is tapped or untapped, it's controller adds an additional .
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target nonland permanent. For each permanent destroyed this way, it's controller creates a 3/3 green Beast creature token with Trample.
Destroy target nonland permanent. For each permanent destroyed this way, it's controller creates a 3/3 green Beast creature token with Trample.
[I], [II]: Create a 2/2 white and green Wolf creature token
[III]: Put a +1/+1 counter on each token creature you control.
[III]: Put a +1/+1 counter on each token creature you control.
Choose one, then draw a card:
– Put two +1/+1 counters on target permanent
– Target permanent you control gains Shroud this turn.
– Put two +1/+1 counters on target permanent
– Target permanent you control gains Shroud this turn.
: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
3/4
Whenever Brawling Brontosaur becomes the target of a spell or ability, it gets +2/+2 this turn.
Smash, smash, sleep, Repeat.
4/4
Whenever another Dinosaur creature you control dies, you may have Brontosaur Matriarch fight target creature an opponent controls.
Don't touch their babies...
4/5
Morbid – When Cackling Blackbark enters the battlefield, if a creature died this turn, you may put a land card from your hand onto the battlefield tapped.
2/2
Trample
These beasts are big, strong, angry and far too common.
6/6
Search your library for a land card and put it into your hand.
Awaken 2 – (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2 – (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
The roilmages believe in an entity called Dreza, perhaps the worldsoul of this plane.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact and each permanent that shares a name with it.
Opponents can't activate abilities of artifacts they control this turn.
Destroy target artifact and each permanent that shares a name with it.
Opponents can't activate abilities of artifacts they control this turn.
Flash
, Sacrifice Dreza's Temperament: Untap all lands you control.
, Sacrifice Dreza's Temperament: Destroy target nonbasic land.
, Sacrifice Dreza's Temperament: Untap all lands you control.
, Sacrifice Dreza's Temperament: Destroy target nonbasic land.
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
– Izenverg
2/2
Kicker (You may pay an additional as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
1/1
Any number of creatures you control fight target creature you don't control.
Sometimes things get out of claw in Ogasha.
Flash, trample
When Fungal Feaster enters the battlefield, put a +1/+1 counter on it for each creature card in target player's graveyard.
When Fungal Feaster enters the battlefield, put a +1/+1 counter on it for each creature card in target player's graveyard.
1/1
Trample
Whenever you cast another creature spell, sacrifice Geriatric Swayback.
Whenever you cast another creature spell, sacrifice Geriatric Swayback.
3/3
Gigantosaur Champion cannot be countered
Indestructible, Trample
Indestructible, Trample
One hundred foes fought, one hundred years supreme.
10/10
When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
Kicker (You may pay an additional as you cast this spell.)
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn.
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn.
Untap target land.
Draw a card.
Awaken 1 – (If you cast this spell for , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Draw a card.
Awaken 1 – (If you cast this spell for , also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Whenever a land enters the battlefield under your control, you may have Leyline Chameleon become a copy of that land until end of turn except it keep this ability.
1/1
[I]: Target creature you control gets +6/+7 this turn. Untap it.
[II]: Draw two cards.
[III]: For the remainder of the game, creatures you control are 4/4.
[II]: Draw two cards.
[III]: For the remainder of the game, creatures you control are 4/4.
Trample
, Exile a creature card from any graveyard: Put two +1/+1 counters on Lumbering Marshback.
, Exile a creature card from any graveyard: Put two +1/+1 counters on Lumbering Marshback.
4/4
Flash
Other creatures you control have Hexproof.
Other creatures you control have Hexproof.
This rare creature inhabits the waterfalls of Ogasha and keeps the peace between nearby monsters.
3/3
Target creature gets +3/+3 until end of turn. If it's a Dinosaur, it also gains Trample.
The Dinosaurs are the finest bounty of the island, Ogasha
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
Shroud
: Return target creature card from your graveyard to it's owners hand.
: Return target creature card from your graveyard to it's owners hand.
3/3
When Midwife of the Grove enters the battlefield, populate. (Create a token that's a copy of a creature token you control.)
1/1
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
Draw a card.
Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever Mossmound Horror consumes a creature, create a 1/1 token that is a copy of that creature.
Whenever Mossmound Horror consumes a creature, create a 1/1 token that is a copy of that creature.
1/1
Whenever a land you control attacks, create a token that's a copy of it. Tap that token.
2/4
Though far mightier than most beasts in other lands, Ogashan Baloths are the bottom of the food chain in Ogasha.
4/5
You gain life equal to twice the number of lands and creatures you control.
The island of Ogasha is built around three waterfalls; each one being a source of immense mana and providing magical healing waters to those who seek it.
: Ogashan Crocodile fights another target creature.
These ferocious monsters stalk the pools and creeks of inland ogasha.
3/2
At the beginning of your end step, draw a card.
They are the slowest of creatures, yet they walked Ogasha far before the first egg was hatched.
6/7
Flash, Deathtouch
: Return Ogashan Lurker to it's owners hand.
: Return Ogashan Lurker to it's owners hand.
Hop little frog
Hop around the pond
Look little frog
There is something in the fog
Run little frog
One swift bite and little frog is gone
Hop around the pond
Look little frog
There is something in the fog
Run little frog
One swift bite and little frog is gone
2/4
When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life.
2/4
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead.
Whenever another creature with lower power enters the battlefield, you may have Proud Pompousaur fight that creature.
Everyone knows he is the strongest, but he still feels the need to constantly remind them.
6/6
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
3/2
When Rampant Roilmage enters the battlefield, target creature you control deals damage equal to it's power to another target.
Awaken 2 – (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2 – (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
2/2
During each other player's upkeep, you may put a land from your hand onto the battlefield tapped.
"These cultists have no idea the pain they are causing Dreza. They won't stop until the land itself teaches them!"
– Roilmage
– Roilmage
Flash
When Rapid Thrashodon enters the battlefield, destroy target artifact or enchantment.
When Rapid Thrashodon enters the battlefield, destroy target artifact or enchantment.
3/2
Sustain (: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Recurring Fungus sustains, return it to the battlefield.
Whenever Recurring Fungus sustains, return it to the battlefield.
"I'm sorry. The shamans couldn't remove the infection, my love..."
– Underwild farmer, last words
– Underwild farmer, last words
1/2
Trample
When Refuse Roamer enters the battlefield, target player shuffles their graveyard into their library.
When Refuse Roamer enters the battlefield, target player shuffles their graveyard into their library.
The Underwilds have areas of unimaginable beauty, and areas of unbearable decay.
5/5
Flying, Roast Pheasant cannot be countered.
Whenever a creature is consumed, add .
Whenever a creature is consumed, add .
In the Underwilds, your dinner eats you.
0/2
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