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 U 
Creature – Dinosaur
When Aggressive Stegosaurus enters the battlefield, it fights target creature an opponent controls. Repeat this process until Aggressive Stegosaurus dies.
It always wants to fight, but sometimes it wants to fight everyone.
5/5
 U 
Creature – Elephant
Trample
{3}{g}: Adapt 2 (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
As long as Ancient Mastodon has one or more +1/+1 counters on it, it has Resist {2}.
It roams the land in solitude, remembering the bygone days when it marched alongside its herd mates.
4/5
 U 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped or untapped, it's controller adds an additional {g}.
 R 
Instant
Overload {6}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target nonland permanent. For each permanent destroyed this way, it's controller creates a 3/3 green Beast creature token with Trample.
 R 
Legendary Enchantment – Saga
[I], [II]: Create a 2/2 white and green Wolf creature token
[III]: Put a +1/+1 counter on each token creature you control.
 C 
Instant
Choose one, then draw a card:
– Put two +1/+1 counters on target permanent
– Target permanent you control gains Shroud this turn.
 C 
Creature – Beast
{4}{g}: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Bloating Baloth has Trample as long as it has one or more +1/+1 counters on it.
3/4
 U 
Creature – Dinosaur
Whenever Brawling Brontosaur becomes the target of a spell or ability, it gets +2/+2 this turn.
Smash, smash, sleep, Repeat.
4/4
 U 
Creature – Dinosaur
Whenever another Dinosaur creature you control dies, you may have Brontosaur Matriarch fight target creature an opponent controls.
Don't touch their babies...
4/5
 C 
Creature – Treefolk Horror
Morbid – When Cackling Blackbark enters the battlefield, if a creature died this turn, you may put a land card from your hand onto the battlefield tapped.
2/2
 C 
Creature – Dinosaur
Trample
These beasts are big, strong, angry and far too common.
6/6
 U 
Sorcery
Search your library for a land card and put it into your hand.
Awaken 2 – {3}{g} (If you cast this spell for {3}{g}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
The roilmages believe in an entity called Dreza, perhaps the worldsoul of this plane.
 U 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact and each permanent that shares a name with it.
Opponents can't activate abilities of artifacts they control this turn.
 U 
Enchantment
Flash
{1}{g}, Sacrifice Dreza's Temperament: Untap all lands you control.
{3}{r}, Sacrifice Dreza's Temperament: Destroy target nonbasic land.
 C 
Creature – Bear
Sustain {2}{g} ({2}{g}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Enduring Cub sustains, you gain 4 life.
"Cave Bears have adapted to years in the Underwilds... by going blind and stomaching refuse, of course!"
– Izenverg
2/2
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Feral Cub enters the battlefield, if it was kicked, target creature gets +3/+3 this turn.
1/1
 U 
Sorcery
Any number of creatures you control fight target creature you don't control.
Sometimes things get out of claw in Ogasha.
 R 
Creature – Beast
Flash, trample
When Fungal Feaster enters the battlefield, put a +1/+1 counter on it for each creature card in target player's graveyard.
1/1
 U 
Creature – Beast
Trample
Whenever you cast another creature spell, sacrifice Geriatric Swayback.
3/3
 R 
Creature – Dinosaur
Gigantosaur Champion cannot be countered
Indestructible, Trample
One hundred foes fought, one hundred years supreme.
10/10
 C 
Creature – Elf Druid
When Grove Tender enters the battlefield, distribute two +1/+1 counters among other permanents you control.
He waters the grove not because he must eat it from it, but because it must drink.
2/2
 U 
Instant
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
Create two 1/1 white and green Elk creature tokens with Vigilance. Then, if Guardians of the Grove was kicked, creatures you control get +1/+1 this turn.
 C 
Sorcery
Untap target land.
Draw a card.
Awaken 1 – {1}{r} (If you cast this spell for {1}{r}, also put one +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 R 
Creature – Lizard
Whenever a land enters the battlefield under your control, you may have Leyline Chameleon become a copy of that land until end of turn except it keep this ability.
1/1
 U 
Legendary Enchantment – Saga
[I]: Target creature you control gets +6/+7 this turn. Untap it.
[II]: Draw two cards.
[III]: For the remainder of the game, creatures you control are 4/4.
 R 
Creature – Dinosaur Horror
Trample
{1}{b}, Exile a creature card from any graveyard: Put two +1/+1 counters on Lumbering Marshback.
4/4
 U 
Creature – Dinosaur
Flash
Other creatures you control have Hexproof.
This rare creature inhabits the waterfalls of Ogasha and keeps the peace between nearby monsters.
3/3
 C 
Instant
Target creature gets +3/+3 until end of turn. If it's a Dinosaur, it also gains Trample.
The Dinosaurs are the finest bounty of the island, Ogasha
 C 
Creature – Horror Archer
Morbid – When Marsh Hunter enters the battlefield, if a creature died this turn, Marsh Hunter fights target creature.
4/1
 C 
Creature – Horror Druid
Shroud
{5}{b}: Return target creature card from your graveyard to it's owners hand.
3/3
 C 
Creature – Elf Druid
When Midwife of the Grove enters the battlefield, populate. ‎ (Create a token that's a copy of a creature token you control.)
1/1
 C 
Instant
Target creature gets +X/+X this turn, where X is the number of creatures you control.
Draw a card.
 R 
Creature – Plant Ooze
Consume (As this creature enters the battlefield, discard any number of creature cards.)
Whenever Mossmound Horror consumes a creature, create a 1/1 token that is a copy of that creature.
1/1
 M 
Legendary Creature – Human Shaman
Whenever a land you control attacks, create a token that's a copy of it. Tap that token.
2/4
 C 
Creature – Beast
Though far mightier than most beasts in other lands, Ogashan Baloths are the bottom of the food chain in Ogasha.
4/5
 U 
Sorcery
You gain life equal to twice the number of lands and creatures you control.
The island of Ogasha is built around three waterfalls; each one being a source of immense mana and providing magical healing waters to those who seek it.
 U 
Creature – Crocodile
{1}{g}: Ogashan Crocodile fights another target creature.
These ferocious monsters stalk the pools and creeks of inland ogasha.
3/2
 R 
Creature – Elder Turtle
At the beginning of your end step, draw a card.
They are the slowest of creatures, yet they walked Ogasha far before the first egg was hatched.
6/7
 U 
Creature – Crocodile
Flash, Deathtouch
{1}{u}: Return Ogashan Lurker to it's owners hand.
Hop little frog
Hop around the pond
Look little frog
There is something in the fog
Run little frog
One swift bite and little frog is gone
2/4
 C 
Creature – Dinosaur
When Playful Hatchling enters the battlefield, you may have it fight target creature. If you do, you gain 3 life.
2/4
 C 
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact or enchantment. Then, if Power Gorge was kicked, put two +1/+1 counters on target permanent.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If that creature fought this turn, return it to the battlefield tapped instead.
 R 
Creature – Dinosaur
Whenever another creature with lower power enters the battlefield, you may have Proud Pompousaur fight that creature.
Everyone knows he is the strongest, but he still feels the need to constantly remind them.
6/6
 C 
Creature – Zombie Dinosaur
Sustain {4}{b} ({4}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
When Raging Necrosaur enters the battlefield or sustains, it fights target creature.
3/2
 U 
Creature – Human Druid
When Rampant Roilmage enters the battlefield, target creature you control deals damage equal to it's power to another target.
Awaken 2 – {2}{g}{g} (If you cast this spell for {2}{g}{g}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
2/2
 U 
Enchantment
During each other player's upkeep, you may put a land from your hand onto the battlefield tapped.
"These cultists have no idea the pain they are causing Dreza. They won't stop until the land itself teaches them!"
– Roilmage
 U 
Creature – Dinosaur
Flash
When Rapid Thrashodon enters the battlefield, destroy target artifact or enchantment.
3/2
 C 
Creature – Zombie Fungus
Sustain {1}{b} ({1}{b}: This creature sustains. Activate this ability only from your graveyard when you could cast a sorcery.)
Whenever Recurring Fungus sustains, return it to the battlefield.
"I'm sorry. The shamans couldn't remove the infection, my love..."
– Underwild farmer, last words
1/2
 U 
Creature – Beast
Trample
When Refuse Roamer enters the battlefield, target player shuffles their graveyard into their library.
The Underwilds have areas of unimaginable beauty, and areas of unbearable decay.
5/5
 M 
Creature – Zombie Bird
Flying, Roast Pheasant cannot be countered.
Whenever a creature is consumed, add {g}.
In the Underwilds, your dinner eats you.
0/2

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