Termina
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Showing all 48 cards
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Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
           
         Draw a card.
Create four 1/1 white Soldier creature tokens.
Forebode 2 –
 (Rather than cast this from your hand, you may pay
 (Rather than cast this from your hand, you may pay 
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)
           
         Forebode 2 –

 (Rather than cast this from your hand, you may pay
 (Rather than cast this from your hand, you may pay 
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)Defender

 : Switch Paranoid Townsfolk's power and toughness until end of turn. Paranoid Townsfolk can attack as though it didn't have defender this turn.
: Switch Paranoid Townsfolk's power and toughness until end of turn. Paranoid Townsfolk can attack as though it didn't have defender this turn.
           
 : Switch Paranoid Townsfolk's power and toughness until end of turn. Paranoid Townsfolk can attack as though it didn't have defender this turn.
: Switch Paranoid Townsfolk's power and toughness until end of turn. Paranoid Townsfolk can attack as though it didn't have defender this turn.The gap between suspicion and violence is quickly bridged by blame.
         2/5
         
        Brandish (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
           
         2/2
         
         ,
,  : Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.3/5
         
        Diver of Pinnacle Rock can't be blocked.
Whenever Diver of Pinnacle Rock deals combat damage to a player, you may have target player put that many cards from the top of their library into their graveyard.
           
         Whenever Diver of Pinnacle Rock deals combat damage to a player, you may have target player put that many cards from the top of their library into their graveyard.
3/2
         
        Flying
Grief — At the beginning of each end step, if you lost life this turn, you may draw a card. If you do, discard a card.
           Grief — At the beginning of each end step, if you lost life this turn, you may draw a card. If you do, discard a card.
Just as smoke signals fire, sea gulls flock to misery.
         4/4
         
        Choose one —
: Target creature gains flying until end of turn.
: Return target creature to its owner's hand.
           
         : Target creature gains flying until end of turn.
: Return target creature to its owner's hand.
Flying
Whenever Takkuri Bird deals combat damage to a player, gain control of target artifact that player controls for as long as Takkuri Bird remains on the battlefield.
           
         Whenever Takkuri Bird deals combat damage to a player, gain control of target artifact that player controls for as long as Takkuri Bird remains on the battlefield.
3/3
         
        Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
           
         Flying
When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.
           
         When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.
2/1
         
        When Forsaken Drifters dies, put the top four cards of your library into your graveyard.
           The sad forms of Ikana's wandering dead move any who see them to tears; first of sorrow, then of terror...
         4/2
         
        Put a -1/-1 counter on target creature. If that creature isn't a Skeleton, Spirit or Zombie, draw a card.
           A kiss to take your breath away.
         Destroy all creatures and planeswalkers.
Forebode 3 –

 (Rather than cast this from your hand, you may pay
 (Rather than cast this from your hand, you may pay 

 and put it into your library face up three cards from the top. When it reaches the top, cast it without paying its mana cost.)
 and put it into your library face up three cards from the top. When it reaches the top, cast it without paying its mana cost.)
           Forebode 3 –


 (Rather than cast this from your hand, you may pay
 (Rather than cast this from your hand, you may pay 

 and put it into your library face up three cards from the top. When it reaches the top, cast it without paying its mana cost.)
 and put it into your library face up three cards from the top. When it reaches the top, cast it without paying its mana cost.)“I... I shall consume. Consume... Consume everything..”
         Target player discards a card. Rewind 2 (Target player puts two cards from their graveyard on top of their library.)
           The past is rarely a soothing place to visit.
         Wither

 : Ravenous Redead gains lifelink until end of turn.
: Ravenous Redead gains lifelink until end of turn.
           
         
 : Ravenous Redead gains lifelink until end of turn.
: Ravenous Redead gains lifelink until end of turn.3/2
         
         : Baby Goron gets +1/+0 until end of turn.
: Baby Goron gets +1/+0 until end of turn.Goron youths are essentially sentient boulders with an indifference towards vandalism and a penchant for tantrums.
         0/2
         
        Coming Storm deals 4 damage to any target.
Forebode 2 –
 (Rather than cast this from your hand, you may pay
 (Rather than cast this from your hand, you may pay 
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)
           
         Forebode 2 –

 (Rather than cast this from your hand, you may pay
 (Rather than cast this from your hand, you may pay 
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)
 and put it into your library face up two cards from the top. When it reaches the top, cast it without paying its mana cost.)Grief —  : Ire Shaper deals 3 damage to any target. Activate this ability only if you lost life this turn.
: Ire Shaper deals 3 damage to any target. Activate this ability only if you lost life this turn.
           
          : Ire Shaper deals 3 damage to any target. Activate this ability only if you lost life this turn.
: Ire Shaper deals 3 damage to any target. Activate this ability only if you lost life this turn.3/3
         
        Target creature gets +2/+0 until end of turn.
Grief — If you lost life this turn, that creature gets +5/+0 until end of turn instead.
           
         Grief — If you lost life this turn, that creature gets +5/+0 until end of turn instead.
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
           
         Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
4/5
         
        Put a -1/-1 counter on target creature you don't control. Then, if that creature is on the battlefield, it fights target creature you control.
           
         Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
           
          : Add
: Add  . If Woodfall Sage has a Mask attached to it, add one mana of any color instead.
. If Woodfall Sage has a Mask attached to it, add one mana of any color instead.2/2
         
        Vigilance
At the beginning of your upkeep, if Ikana Stalwart is in your graveyard, you may pay
 and return Ikana Stalwart from your graveyard to the battlefield. Otherwise, you lose 2 life.
 and return Ikana Stalwart from your graveyard to the battlefield. Otherwise, you lose 2 life.
           At the beginning of your upkeep, if Ikana Stalwart is in your graveyard, you may pay

 and return Ikana Stalwart from your graveyard to the battlefield. Otherwise, you lose 2 life.
 and return Ikana Stalwart from your graveyard to the battlefield. Otherwise, you lose 2 life.Ikana’s soldiers answer the call to war — despite death and in spite of themselves.
         2/2
         
        Flying, lifelink
When Twinmold, Canyon Parasite enters the battlefield, if it isn't a token, you may pay . If you do, create a token that's a copy of it.
. If you do, create a token that's a copy of it.
If there are exactly two permanents named Twinmold on the battlefield, the “legend rule” doesn’t apply to them.
           
         When Twinmold, Canyon Parasite enters the battlefield, if it isn't a token, you may pay
 . If you do, create a token that's a copy of it.
. If you do, create a token that's a copy of it.
If there are exactly two permanents named Twinmold on the battlefield, the “legend rule” doesn’t apply to them.
4/4
         
        Deathtouch
When Bleak-Bark Retainer enters the battlefield, put two -1/-1 counters on target creature.
Whenever Bleak-Bark Retainer attacks, remove a -1/-1 counter from it. If you do, target creature gains deathtouch until end of turn.
           
         When Bleak-Bark Retainer enters the battlefield, put two -1/-1 counters on target creature.
Whenever Bleak-Bark Retainer attacks, remove a -1/-1 counter from it. If you do, target creature gains deathtouch until end of turn.
3/4
         
        Wither, haste
Whenever Odolwa, Jungle Tyrant attacks, create two 1/1 black Insect creature tokens with deathtouch that are tapped and attacking.
           
         Whenever Odolwa, Jungle Tyrant attacks, create two 1/1 black Insect creature tokens with deathtouch that are tapped and attacking.
4/4
         
        Flash, hexproof
 , Return an Island you control to its owner's hand: Gyorg, Oceanic Scourge gets +3/+3 until end of turn.
, Return an Island you control to its owner's hand: Gyorg, Oceanic Scourge gets +3/+3 until end of turn.
           
          , Return an Island you control to its owner's hand: Gyorg, Oceanic Scourge gets +3/+3 until end of turn.
, Return an Island you control to its owner's hand: Gyorg, Oceanic Scourge gets +3/+3 until end of turn.4/4
         
        Haste, trample

 : Goht, Summit Menace deals 1 damage to target creature defending player controls. If that creature doesn't block Goht this turn, return it to its owner's hand. Activate this ability only if Goht is attacking.
: Goht, Summit Menace deals 1 damage to target creature defending player controls. If that creature doesn't block Goht this turn, return it to its owner's hand. Activate this ability only if Goht is attacking.
           
         
 : Goht, Summit Menace deals 1 damage to target creature defending player controls. If that creature doesn't block Goht this turn, return it to its owner's hand. Activate this ability only if Goht is attacking.
: Goht, Summit Menace deals 1 damage to target creature defending player controls. If that creature doesn't block Goht this turn, return it to its owner's hand. Activate this ability only if Goht is attacking.4/4
         
        (When this is attached to a creature, remove all other Masks attached to that creature.)
Equipped creature has vigilance.
Whenever equipped creature becomes tapped, untap it and you lose 3 life.
Equip
           Equipped creature has vigilance.
Whenever equipped creature becomes tapped, untap it and you lose 3 life.
Equip

A torture device of insomnia.
         (When this is attached to a creature, remove all other Masks attached to that creature.) 
Equipped creature has " , Put a -1/-1 counter on equipped creature: This deals 2 damage to any target."
, Put a -1/-1 counter on equipped creature: This deals 2 damage to any target."
Equip
           
         Equipped creature has "
 , Put a -1/-1 counter on equipped creature: This deals 2 damage to any target."
, Put a -1/-1 counter on equipped creature: This deals 2 damage to any target."
Equip

(When this is attached to a creature, remove all other Masks attached to that creature.) 
Equipped creature is 6/6 and has trample.
Equip


           
         Equipped creature is 6/6 and has trample.
Equip



(When this is attached to a creature, remove all other Masks attached to that creature.) 
Equipped creature has lifelink and wither.
Equip

           
         Equipped creature has lifelink and wither.
Equip


(When this is attached to a creature, remove all other Masks attached to that creature.) 
Equipped creature has " : Pay
: Pay  any number of times. Target player puts a card from the top of their library into their graveyard for each
 any number of times. Target player puts a card from the top of their library into their graveyard for each  paid this way."
 paid this way."
Equip
           
         Equipped creature has "
 : Pay
: Pay  any number of times. Target player puts a card from the top of their library into their graveyard for each
 any number of times. Target player puts a card from the top of their library into their graveyard for each  paid this way."
 paid this way."
Equip

(When this is attached to a creature, remove all other Masks attached to that creature.) 
When Keaton Mask becomes attached to a creature, create a 2/2 white Fox Spirit creature token with first strike. If equipped creature is attacking, that token enters the battlefield tapped and attacking. When Keaton Mask becomes unattached from equipped creature, sacrifice that token.
Equip

           
         When Keaton Mask becomes attached to a creature, create a 2/2 white Fox Spirit creature token with first strike. If equipped creature is attacking, that token enters the battlefield tapped and attacking. When Keaton Mask becomes unattached from equipped creature, sacrifice that token.
Equip


(When this is attached to a creature, unattach all other Masks attached to that creature.)
Equipped creature has “ : Target player discards a card at random.”
: Target player discards a card at random.”




 , Sacrifice equipped creature: Majora’s Mask becomes a 10/10 Incarnation creature with first strike, vigilance, haste and trample.
, Sacrifice equipped creature: Majora’s Mask becomes a 10/10 Incarnation creature with first strike, vigilance, haste and trample.
Equip
           
         Equipped creature has “
 : Target player discards a card at random.”
: Target player discards a card at random.”




 , Sacrifice equipped creature: Majora’s Mask becomes a 10/10 Incarnation creature with first strike, vigilance, haste and trample.
, Sacrifice equipped creature: Majora’s Mask becomes a 10/10 Incarnation creature with first strike, vigilance, haste and trample.
Equip

 , Put the top card of your library into your graveyard: Add
, Put the top card of your library into your graveyard: Add  .
.0/1
         
         , Tap an untapped creature you control: Rewind 4 (Target player puts four cards from their graveyard on top of their library.)
, Tap an untapped creature you control: Rewind 4 (Target player puts four cards from their graveyard on top of their library.) ,
,  , Sacrifice Restorative Draft: Remove all -1/-1 counters from target creature. You gain 2 life for each counter removed this way.
, Sacrifice Restorative Draft: Remove all -1/-1 counters from target creature. You gain 2 life for each counter removed this way.(When this is attached to a creature, remove all other Masks attached to that creature.) 
Equipped creature has hexproof, can't be blocked and can't block.
Equip
           
         Equipped creature has hexproof, can't be blocked and can't block.
Equip

Equipped creature gets +1/+1 and has " : This deals 1 damage to target attacking or blocking creature."
: This deals 1 damage to target attacking or blocking creature."
Equip
            : This deals 1 damage to target attacking or blocking creature."
: This deals 1 damage to target attacking or blocking creature."
Equip

The best way to win a fight is before it reaches you.
          : Add
: Add  or
 or  . You lose 1 life.
. You lose 1 life. : Add
: Add  or
 or  . You lose 1 life.
. You lose 1 life. : Add
: Add  or
 or  . You lose 1 life.
. You lose 1 life. : Add
: Add  or
 or  . You lose 1 life.
. You lose 1 life. : Add
: Add  or
 or  . You lose 1 life.
. You lose 1 life.Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
  
| Termina: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity | 
| Mechanics | 
 
  
 
 
Permanents you control gain indestructible until end of turn.
Forebode 10 –