Redwall: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Mouse
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{2}, {t}: Tap or untap target creature. This ability costs {2} less to activate if Abbey Gatekeeper is seasoned.
0/3
 U 
Sorcery
Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
 R 
Artifact – Equipment
Fitted for – Otter
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control.
Equipped creature gets +4/+0 and menace.
Equip {3}
 C 
Creature – Hare Scout
{t}: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.
“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
 C 
Artifact – Equipment
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
 C 
Instant
Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
 C 
Artifact – Equipment
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1.
Equip {1}
 R 
Legendary Creature – Hare Warrior
At the end of your turn, you may put a +1/+1 counter on another tapped creature you control.
{t}: Untap each other creature you control.
"Ten'SHUN! Backs straight and chests out!"
3/3
 C 
Creature – Vole
When Grayfur Vole enters the battlefield, draw a card.
1/2
 U 
Creature – Shrew Warrior
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn.
1/1
 R 
Enchantment
Whenever a creature you control becomes tapped, put a +1/+1 counter on that creature.
Salamandastron stands tall, its Long Patrol protecting Mossflower and its denizens.
 C 
Creature – Weasel Rogue
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Creature – Shrew
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
 C 
Sorcery
This spell costs {1} less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.

Abbey Gatekeeper (common)
Fire the Forge (uncommon)
Gullwhacker (rare)
Long Patrol Scout (common)
Fencing Saber (common)
Rudder Whack (common)
Trusty Sword (common)
Brigadier Buckworthy (rare)
Grayfur Vole (common)
Guosim Reinforcements (uncommon)
Training Regimen (rare)
Slippery Weasel (common)
Brushtail Runner (common)
Logboat Cook (common)
Patrol the Borders (common)