Archangel
Archangel by Patrik Andersson
69 cards in Multiverse
29 commons, 23 uncommons, 16 rares, 1 mythic
1 colourless, 11 white, 8 blue, 12 black,
14 red, 5 green, 3 artifact, 15 land
23 comments total
A set for drafting
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Mechanics | Skeleton |
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Sacrifice any number of creatures, for each creature sacrificed choose one.
-Target player sacrifices a non-land permanwent.
-Target player loses 3 life.
-Target player discards a card.
-Target player sacrifices a non-land permanwent.
-Target player loses 3 life.
-Target player discards a card.
Mirror Soul enters the battlefield as a copy of target creature with converted mana cost three or less on the battlefield.
Keen – When Mirror Soul enters the battlefield if you have three or more Instant and/or Sorceries in your graveyard, you gain control of that creature.
Keen – When Mirror Soul enters the battlefield if you have three or more Instant and/or Sorceries in your graveyard, you gain control of that creature.
0/0
Creature spell you cast can't be countered.
Whenever Snake Druid becomes the target of a spell or ability, Put a 1/1 green snake creature token with deathtouch onto the battlefield.
Whenever Snake Druid becomes the target of a spell or ability, Put a 1/1 green snake creature token with deathtouch onto the battlefield.
2/3
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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The etymology of typos. If it's in play, it's a permanent. If you can sacrifice it, it's apermanent. Once you have sacrified it, it's a permawent.
This is a high risk, very swingy card. That's fine. If you have 7 token creatures, you deserve to be able to break a ground-stall and fling them all at an opponent. And if they manage to avoid it, you then deserve to lose :)
But it's probably a bit cheap for that potential usage. I'd suggest it either have a built in limit (of, say, 3 creatures?) or gets the cost increased a bit.
The "correct" way to do this is "as an additional cost to cast this spell, sacrifice any number of creatures." Does leave you open to blowouts, though
Time to sacrifice some "permanwents" xD
Anyway, my suggestions would be either to go with "Choose target player, then sacrifice..." at the start, which locks the card into targeting one opponent - or go with "An opponent loses..." etc with each modal thought that's a bit questionable. Maybe "Each opponent discards..." wouldn't be too overpowered?
Time paradox: You don't sacrifice stuff until the spell resolves, but you have to know how many modes you choose as you cast the spell.
I think you overshot the mark a bit. You've gone from "Huh, that's interesting, maybe a bit too good and maybe not, and numbers can be tweaked" right to "Junk rare" in one bold step :)
@tahazzar, i didnt acutally now about spellmastery, i will expand on this.
@Vitenka , i will playtest the powerlevel. I see it as more of a sideboard for control if anything. Since Reincarnate exist they can always kill their creatures and return them back to themself later.
and the renown creatures and whatever arent that big.
if you have read it since i change the control magic to cmc 3 instead for balance.
To me it would seem tempting to just reuse Spell mastery instead of creating a new one. Is the difference of having three of those types of cards in your graveyard instead of two really worth making a new ability word?
A bit wordy. Nice idea; always Clone and a boost of Control Magic if you have done the thing the set wants you to do.
The two issues I can see - will the opponent have anything worth stealing, since the set is pushing you into using lots of sorcereis? And if they do; will it be the only thing and that's game-over?
And secondly - just raw power level. This is slightly expensive for a clone; but cheap for a theft. And it will do both. Unless that's meant to be an 'instead' clause? That makes more sense power-wise but is way less interesting a card.
@vitenka haha!
The epitome of an uncommon green card. "Creature". Why would this ever need to be sullied with needless words?