"Valence"

"Valence" by simonnoble

2 cards in Multiverse

2 uncommons

1 green, 1 multicolour

8 comments total

A Norse world themed set

"Valence": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Valence Skeleton

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 U 
Creature – Wurm
Whenever Soulfeeder Wurm attacks, you may exile a creature card from your graveyard, if you do, you gain life equal to the exiled card's converted mana cost.
5/6
1 comment
2018-05-26 01:25:07 by HarrisonA
 U 
Creature – Human Druid
Whenever a creature you control dies, you may pay {x}, where X is equal to the card's converted mana cost. If you do, put that card into your hand.
2/3
7 comments
last 2018-05-18 14:51:33 by jmgariepy

Recent comments: (all recent activity)
On Soulfeeder Wurm:

Nice uncommon. Gives you the leeway to keep the game moving and break stalls.

On Cemetery Rouser:

@Simonnoble: It's cool. It was more a thought experiment than anything.

@Vitenka: Three card combos are fine. But when you have two potential alternaives for each piece of the puzzle, the combo's rate of assembly is just too high.

A classic example of this problem is the deck called 'Life'. Part A was put a creature on the table that increased toughness when targeted. Part B was target for free. Part C was sacrfice to gain life equal to toughness. Now deck the opponent after shuffling your library a couple times.

Life was particularly sticky because there were a lot of good tutors that could fetch the pieces. But it wasn't that uncommon for the deck to just go infinite 'on accident' by turn 3 or 4.

See also: http://www.starcitygames.com/magic/legacy/10867_Going_Infinite_Grand_Prix_Philadelphia_15th_Place.html

On Cemetery Rouser:

@Simonnoble: It's cool. It was more a thought experiment than anything.

@Vitenka: Three card combos are fine. But when you have two potential alternaives for each piece of the puzzle, the combo's rate of assembly is just too high.

A classic example of this problem is the deck called 'Life'. Part A was put a creature on the table that increased toughness when targeted. Part B was target for free. Part C was sacrfice to gain life equal to toughness. Now deck the opponent after shuffling your library a couple times.

Life was particularly sticky because there were a lot of good tutors that could fetch the pieces. But it wasn't that uncommon for the deck to just go infinite 'on accident' by turn 3 or 4.

See also: http://www.starcitygames.com/magic/legacy/10867_Going_Infinite_Grand_Prix_Philadelphia_15th_Place.html

On Cemetery Rouser:

Eh, it's no worse than the blasting station combo. I mean, yes, it's a combo. Three card 'win the game' combos are allowed nowadays.

On Cemetery Rouser:

Oh boy, you really put a lot of thought into that, but I'm not really going to change it. These cards are never actually going to be printed, so I'm not too worried about the dangers of its "overpoweredness" apart from within the set.

On Cemetery Rouser:

True. Make that Ornithopter plus any sacrifice outlet plus Blood Artist.

I should point out that while this particular combo isn't really dangerous in itself, there's a potential for abuse with this card in modern, because of the sheer amount of repetition you can get with a number of card slots. A potential Cemetery Rouser combo decklist could run:

4x Ornithopter
4x Memnite
3x Walking Ballista
3x Hangarback Walker

4x Arcbound Ravager
2X Grafted Wargear
4x Spawning Pit

4x Blood Artist
4x Zulaport Cutthroat
3x Disciple of the Vault

4x Cemetery Rouser

Mix the numbers around, add some disruption and some tutoring (Tolaria West is beautiful in this deck.) and go to town. It might still not be broken, but it should at least be a tier two archetype. The fact that this deck could hybridize itself into affinity might be problematic.

On Cemetery Rouser:

It wouldn't actually go infinite with Blood Pet because it puts the card back in your hand, so you would have to pay {b}{b}.

On Cemetery Rouser:

Goes infinite with Blood Pet, and kills if you add Zulaport Cutthroat. I don't think that's necessarily a problem, but something to keep in mind.

Interesting card.

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