Necronomicon: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Enchantment
Whenever a creature dies, exile it.
When Abyss of Aeons leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Behind me was a passage so cramped that I could not stand upright in it; before me was an infinity of subterranean effulgence.
 R 
Sorcery
Exile all permanents. Starting with you, each player chooses one of the exiled cards at random and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
At first I beheld nothing but a seething blur of luminosity; but then shapes, all infinitely distant, began to detach themselves from the confusion, and I saw—but God! I dare not tell you what I saw!
 U 
Enchantment
Flash
When Vengeance of Other Gods enters the battlefield, return target creature to its owner's hand.
Players can't cast spells with the same name as the permanent returned with Vengeance of Other Gods.
"Merciful gods of earth, I am falling into the sky!"
 U 
Enchantment
Certainty can't be countered.
Spells and abilities can't be countered by spells or abilities.
He was almost sure that nothing can be really "unnamable".
 U 
Enchantment – Aura
Enchant land an opponent controls
Whenever enchanted land becomes tapped, create a black Rat creature token with "This creature's power and toughness are each equal to the number of Rats on the battlefield."
 C 
Instant
Six Shots by Midnight deals 6 damage to target creature if it attacked or blocked this turn.
My friend suddenly, excitedly, and unnecessarily emptied all six chambers of his revolver into the nocturnal visitor.
 R 
Land
{t}: Add {c}.
At the beginning of each player's upkeep, that player may pay {1}. If they don't, they sacrifice a creature, then put a +1/+1 counter on each creature they control.
More people enter Red Hook than leave it on the landward side.
 U 
Enchantment
If a player would draw a card, instead that player draws two cards, then discards a card.
Far? What I have seen would blast ye to a mad statue of stone! Back, back—forward, forward—look, ye puling lack-wit!”
 R 
Land
{t}, Sacrifice a creature: Add one mana of any color.
{1}, {t}: Target creature gains indestructible until end of turn.
"That is not dead which can eternal lie, / And with strange aeons even death may die." – Abdul Alhazred
{2}({w/b})
 
 C 
Instant
Exile target tapped creature.
Disintegration is quite painless, I assure you.
 M 
Legendary Enchantment
When Somnolence of Polaris enters or leaves the battlefield, each player exiles all nonlegendary permanents they control, then may put any number of permanent cards from their hand onto the battlefield. Then return each card exiled this way to its owner's hand.
 U 
Sorcery
Put target exiled creature card onto the battlefield tapped under its owner's control.
From the pitch-black room we had left there burst the most appalling and daemoniac succession of cries that either of us had ever heard.
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
The ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim’s body.
 M 
Legendary Enchantment
Players can't lose the game.
In the Land of Sona-Nyl there is neither time nor space, neither suffering nor death; and there I dwelt for many aeons.
 R 
Creature – Human Knight
When Dream Knights enters the battlefield, another target permanent is indestructible for as long as you control Dream Knights.
First strike
As the riders went on they seemed to gallop back through Time.
4/3

Abyss of Aeons (rare)
Chaotic Confusion (rare)
Vengeance of Other Gods (uncommon)
Certainty (uncommon)
Rats in the Walls (uncommon)
Six Shots by Midnight (common)
Red Hook District (rare)
Peer through Time (uncommon)
Nameless City (rare)
Dissolve (common)
Somnolence of Polaris (mythic)
From the Dark (uncommon)
Water Torture (common)
Sona-Nyl, Land of Fancy (mythic)
Dream Knights (rare)