Disney: The Gathering
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Joy's power and toughness are each equal to the amount of life you've gained this turn plus one.
*/*
Sadness gets -1/-1 for each card in your hand.
4/4
First strike
3/2
Disgust gets +1/+1 for each card in your graveyard.
0/0
, Pay 2 life: Create a 0/1 colorless Doll artifact creature token with soulbond and "When this creature dies, destroy the creature it's paired with."
1/2
Anger's power and toughness are each equal to the amount of damage dealt to you last turn.
*/*
Haste
Whenever Flynn Rider becomes blocked, you may flip a coin. If you win the flip, Flynn Rider gets +2/+0 and gains first strike until end of turn.
Whenever Flynn Rider becomes blocked, you may flip a coin. If you win the flip, Flynn Rider gets +2/+0 and gains first strike until end of turn.
2/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Mushu is paired with another creature, that creature has haste and menace.
As long as Mushu is paired with another creature, that creature has haste and menace.
1/1
Menace
When The Beast dies, if you control a Princess, create a 4/4 white Human Prince creature token.
When The Beast dies, if you control a Princess, create a 4/4 white Human Prince creature token.
6/5
4/3
Fear's power and toughness are each equal to the number of other creatures you control.
*/*
When Simba would die, instead exile it with three time counters on it and it gains suspend.
When Simba, Heir to the Pridelands enters the battlefield from exile, put three +1/+1 counters on it.
When Simba, Heir to the Pridelands enters the battlefield from exile, put three +1/+1 counters on it.
1/1
Haste
Aladdin can't be blocked.
<something more here>
Aladdin can't be blocked.
<something more here>
2/2
Trample, haste
Crew 2
Crew 2
3/3
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Vigilance