Disney: The Gathering: Virtual Booster
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| Mechanics | Skeleton | Movies Represented |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Aladdin can't be blocked. <something more here> 2/2
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Haste
Whenever Flynn Rider becomes blocked, you may flip a coin. If you win the flip, Flynn Rider gets +2/+0 and gains first strike until end of turn. 2/1
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Mushu is paired with another creature, that creature has haste and menace. 1/1
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First strike
3/2
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Joy's power and toughness are each equal to the amount of life you've gained this turn plus one.
*/*
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Disgust gets +1/+1 for each card in your graveyard.
0/0
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Anger's power and toughness are each equal to the amount of damage dealt to you last turn.
*/*
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No more commons
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Trample, haste
Crew 2 3/3
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Sadness gets -1/-1 for each card in your hand.
4/4
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4/3
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No more commons
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No more commons
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Fear's power and toughness are each equal to the number of other creatures you control.
*/*
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A deck can have any number of cards named Dalmatian Puppy.
Vigilance 1/1
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Aladdin of Agrabah
(rare)
Flynn Rider
(uncommon)
Mushu, the Ancestors' Guardian
(uncommon)
Captain Hook
(uncommon)
Joy
(common)
Disgust
(common)
Anger
(common)
Motorcar
(common)
Sadness
(common)
Battle-Scarred Bear
(common)
Fear
(common)
Dalmatian Puppy
(common)


