Zenguard
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Mechanics | Skeleton |
Showing all 16 cards
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1/2
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First Strike
3/2
Flying
2/1
Choose target creature an opponent controls. If that creature would dies this turn, draw a card. Target creature you control fights that creature.
Exile target artifact or enchantment.


1/2
When Forest Hermit enters the battlefield, create a 1/1 green Saproling creature token.
2/3
Trample
5/5
Destroy target creature with flying.
Target creature gets +1/+1 until end of turn.
Unity-That creature gets +3/+3 and gains trample instead if you control 3 or more creatures.
Unity-That creature gets +3/+3 and gains trample instead if you control 3 or more creatures.
Unity-At the beginning of your upkeep, if you control 3 or more creatures, put a +1/+1 counter on Slugbeast.
1/1
Speedy Boi Fungus can't be blocked by creatures with power 2 or less.
4/3
Reach
1/5
3/5
Enchant Land
When Turn to Waste enters the battlefield, Scry 1.
Enchanted land has "
: Add
to your mana pool".
When Turn to Waste enters the battlefield, Scry 1.
Enchanted land has "


When Vestige Mutant enters the battlefield, put a +1/+1 counter on target Mutant you control.
2/1
Show frames: W G
Show rarities: N C
Or view by sections
Zenguard: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |