Zenguard: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Vestige Mutant enters the battlefield, put a +1/+1 counter on target Mutant you control.
2/1
|
No more rares or mythics
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
When Vestige Mutant enters the battlefield, put a +1/+1 counter on target Mutant you control.
2/1
|
Speedy Boi Fungus can't be blocked by creatures with power 2 or less.
4/3
|
Flying
2/1
|
Trample
5/5
|
Unity-At the beginning of your upkeep, if you control 3 or more creatures, put a +1/+1 counter on Slugbeast.
1/1
|
3/5
|
Choose target creature an opponent controls. If that creature would dies this turn, draw a card. Target creature you control fights that creature.
|
When Forest Hermit enters the battlefield, create a 1/1 green Saproling creature token.
2/3
|
First Strike
3/2
|
Destroy target creature with flying.
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Vestige Mutant
(common, foil)
Vestige Mutant
(common)
Speedy Boi Fungus
(common)
Spider-Food
(common)
Forest-back Strider
(common)
Slugbeast
(common)
Thing Elemental
(common)
Consume Flesh
(common)
Forest Hermit
(common)
Lonely Walker
(common)
Plummet
(common)