Zenguard: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Human
When Forest Hermit enters the battlefield, create a 1/1 green Saproling creature token.
2/3
 C 
Creature – Human Mutant
When Vestige Mutant enters the battlefield, put a +1/+1 counter on target Mutant you control.
2/1
 C 
Sorcery
Choose target creature an opponent controls. If that creature would dies this turn, draw a card. Target creature you control fights that creature.
 C 
Creature – Elemental
3/5
 C 
Creature – Human
First Strike
3/2
 C 
Enchantment – Aura
Enchant Land
When Turn to Waste enters the battlefield, Scry 1.
Enchanted land has "{t}: Add {c} to your mana pool".
 C 
Creature – Insect
Trample
5/5
 C 
Creature – Human
{t}: Tap target creature.
1/2
 C 
Creature – Spider
Reach
1/5
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 C 
Creature – Fungus
Unity-At the beginning of your upkeep, if you control 3 or more creatures, put a +1/+1 counter on Slugbeast.
1/1

Forest Hermit (common)
Vestige Mutant (common)
Consume Flesh (common)
Thing Elemental (common)
Lonely Walker (common)
Turn to Waste (common)
Forest-back Strider (common)
A binder (common)
Sporecap Spider (common)
Plummet (common)
Slugbeast (common)