Verica: The Planar Library

Verica: The Planar Library by SecretInfiltrator

6 cards in Multiverse

2 commons, 2 uncommons, 2 rares

1 white, 1 blue, 1 black,
1 green, 1 multicolour, 1 artifact

11 comments total

Verica: The Planar Library: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

After a link in the comments of Sun Devourer pointed out A Set in Four Cards b< linking to it I realized that I have not worked on any original planes of mine in ages.

With many popular ideas having become official canon (Egyptian plane, Meso-American plane, City of Intrigue plane, Dinosaur plane, Exploration plane, Steampunk plane etc.) or prominent fanon (Egyptian plane (again), Western plane, Submarine plane, Steampunk plane (again) etc.) I decided to go forgo those and also skip the Norse option due to above mentioned Sun Devourer.

Verica is the Library of the Multiverse. A bunker filled with the knowledge of a very old plane that used to be frequented and sponsored by planeswalkers in its prime - during a relative time of peace and cooperation.

But the peace should not last and when god-like beings strive for dominance over each other, worlds change forever. Rather than being ruined like other planes Verica got cut off from the multiverse. Inaccessible to the outside for ages due to some unknown powerful magic.

Fallen into disuse the keepers of the great library struggle to keep the ancient knowledge save. And without the authority of the extraplanar patrons keeping them in line the lore keepers themselves splintered into factions, fighting their on war against the tooth of time (and those of rats) as well as each other over powerful secrets.

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Recently active cards: (all recent activity)

 U 
Creature – Human Rogue
Pilfer (This deals damage to players in the form of cards buried from the top of their library.)
Whenever Rune Thief pilfers one or more instant and/or sorcery cards, you may return an instant or sorcery card from your graveyard to your hand.
2/3
4 comments
last 2017-12-22 17:27:57 by Tahazzar
 R 
Enchantment Creature – Fungus
When Dissolving Thallid enters the battlefield, exile target artifact or enchantment.
Dissolving Thallid has all activated abilities of cards exiled with it.
Keep them to dry, the ignus will consume the tomes. Keep them not dry enough, the thallid will. At least the ignus lack the patience to actually use the spells stored within.
3/3
2 comments
last 2017-12-22 17:20:18 by Tahazzar
 U 
Artifact
{2}{w}, {t}: Tap target creature
Valuable tomes are kept from the hunger of the ignus and the grasp of overeager students by massive enchanted stone doors.
1 comment
2017-12-22 17:16:20 by Tahazzar
 C 
Artifact Creature – Construct
Flying (This creature can't be blocked except by creatures with flying or reach.)
Insight (When this creature enters the battlefield exile the top card of your library face-down. You may look at it and exchange it with a card in your hand as a sorcery.)
2/1
2 comments
last 2017-12-22 17:10:33 by Tahazzar
 C 
Artifact
I am what I am to please and displease, to feed what lead you here by starving it. If I ever changed and sate its hunger you would have it nevermore – withered away in an instance.
1 comment
2017-12-16 09:46:19 by SecretInfiltrator

Recent comments: (all recent activity)
On Rune Thief:

Though I'm not sure what to do with it, the following stealing mechanic has remained at the back of my mind:

"Archive" (To archive a card, exile it face-down. You may look at, play, and spend spend mana as though it were mana of any color to play cards you have archived.)

So that thing in Praetor's Grasp and Daxos of Meletis.

On Dissolving Thallid:

A random enchantment creature with no named mechanic doesn't tell much about the role of enchantment creatures in the set.

The card is mechanically interesting. I'm not quite sure I would put it in mono-{g}, but it's probably fine.

Also, for some reason, I feel like this should be "exile until ~ leaves" rather than straight-up removal.

On Enchanted Door:

I find the flavor weird in that the door comes and stops the students before they have even thought about doing anything.

Development wise, it looks quite weak. Compare to say Trip Noose or Scepter of Dominance.

On Rune Thief:

I imagine that milling will have more positive synergy. Double scale pilfering seems a lot for Limited.

I really just want a good thievery mechanic, and stealing from the library seems on-theme. I'll consider other options as they make themselves known.

On Grimoire Flock:

This also seems quite similar to to many custom mechanics over the years - though restricted to an etb trigger which is weird. At first glance this seems like a lot of unnecessary revolving of cards.

The common variations which you are likely familiar with are often like (like the one in great designer search 2):

"Archive" (To archive a card, exile it face down. You may look archived cards you own. If you would draw a card, you may put an archived card to your hand instead.)

Is library manipulation a theme here? That could mean that the set would be {u}-preferring format like how many of the sets have preferred {b} (torment, new phyrexia, etc).

From that theme I recall a mechanic from the past that created new mini-libraries or something like that - it was quite fascinating.

On Rune Thief:

Meh. You aren't going to win games with this milling your opponent... So are all cards going with the mechanic do something when they pilfer? I don't think so.

The obvious and commonly done thing for this mechanic is to make it mill twice as much as the damage. Still, (not-self) mill mechanic is a pretty hard sell.

On Riddle Door:
On Grimoire Flock:

Insight showcase common.

On Grand Librarian Lucia:

Maybe "You may cast cards you own exiled by insight."

On Dissolving Thallid:

Forgot to give this p/t.

Inspired by Acidic Slime/Creeping Mold.

(All recent activity)
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