"Underwater set (color changing)": Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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Whenever Primordial Carnivor attacks, choose a color. Primordial Carnivor must be blocked by a creature of that color this turn if able.
As long as Primordial Carnivor is untapped, it has hexproof. 5/4
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![]() Whenever you Paint, add one mana of any color to your mana pool. (You paint whenever you change or add a color to a spell or permanent.) 2/2
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No more uncommons
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No more commons
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No more commons
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No more commons
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No more commons
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Attacking creature gets +2/+0 until end of turn.
Raise the red tide. (Until end of turn, all spells and permanents are red and all lands are Mountains in addition to their other types.) |
No more commons
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Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Burnt flesh. Blackened soul.
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Aversion from nonblack (This creature can't be blocked or targeted by anything that is not black.)
Deepsea Merfolk can’t block. 1/1
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No more commons
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Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
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No more commons
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Primordial Carnivor
(uncommon)
"Reclusive Tentativer"
(uncommon)
Drop of Blood
(common)
Singe
(common)
Deepsea Merfolk
(common)
"Radiant Virus"
(common)