"Underwater set (color changing)": Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Whenever Primordial Carnivor attacks, choose a color. Primordial Carnivor must be blocked by a creature of that color this turn if able.
As long as Primordial Carnivor is untapped, it has hexproof. 5/4
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: Target permanent becomes the color of your choice until end of turn.
Whenever you Paint, add one mana of any color to your mana pool. (You paint whenever you change or add a color to a spell or permanent.) 2/2
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No more uncommons
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No more commons
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No more commons
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No more commons
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No more commons
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Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Burnt flesh. Blackened soul.
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Aversion from nonblack (This creature can't be blocked or targeted by anything that is not black.)
Deepsea Merfolk can’t block. 1/1
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No more commons
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Attacking creature gets +2/+0 until end of turn.
Raise the red tide. (Until end of turn, all spells and permanents are red and all lands are Mountains in addition to their other types.) |
No more commons
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No more commons
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Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
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Primordial Carnivor
(uncommon)
"Reclusive Tentativer"
(uncommon)
Singe
(common)
Deepsea Merfolk
(common)
Drop of Blood
(common)
"Radiant Virus"
(common)



