About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
H
A
Show rarities:
C
U
R
M
Code
Slot
Notes
CW01 Kindhearted Scout
creature
small, flying
CW02 Guardpost Archer
creature
small, first strike, defender
CW03 Soldier of the Fourth Division
creature
small, pure
(CW04)
creature
small, pure
(CW05)
creature
small, plains
CW06 Call Upon the Army
instant
token making
CW07 Keen Healer
creature
medium, vigilance, lifelink
(CW08)
creature
medium, flying
(CW09)
creature
medium, pure
(CW10)
instant
destroy creature that damaged you
(CW11)
instant
combat trick
(CW12)
enchantment
aura, pacifism
(UW01)
(UW02)
(UW03)
(UW04)
(UW05)
(UW06)
(RW01)
(RW02)
(RW03)
(RW04)
(MW01)
(MW02)
(CU01)
creature
small, flying
(CU02)
creature
small, flying
(CU03)
creature
small, card draw (pure)
(CU04)
creature
medium, conditional flying (pure)
(CU05)
creature
large, islands
(CU06)
instant
hard counter
(CU07)
instant
soft counter
(CU08)
instant
card sifting
(CU09)
instant
something interesting
(CU10)
sorcery
bounce to library
(CU11)
sorcery
card draw
(CU12)
enchantment
gives creature defender
(UU01)
(UU02)
(UU03)
(UU04)
(UU05)
(UU06)
(RU01)
(RU02)
(RU03)
(RU04)
(MU01)
(MU02)
(CB01)
creature
small, deathtouch
(CB02)
creature
small, sac outlet
(CB03)
creature
small, pure
(CB04)
creature
small
(CB05)
creature
medium, lifelink
(CB06)
creature
medium, pure
(CB07)
creature
medium, menace
CB08 Tendrils of Corruption
instant
swamp removal
(CB09)
instant
additional cost is sac
(CB10)
sorcery
edict effect
(CB11)
sorcery
get a creature back from graveyard
(CB12)
sorcery
card draw
(UB01)
(UB02)
(UB03)
(UB04)
(UB05)
(UB06)
(RB01)
(RB02)
(RB03)
(RB04)
(MB01)
(MB02)
(CR01)
creature
small, menace, pure
(CR02)
creature
small, pure
CR03 Sparking Flamewalker
creature
small, direct damage
(CR04)
creature
small
(CR05)
creature
medium, haste
(CR06)
creature
medium, pure
(CR07)
instant
direct damage
(CR08)
instant
creature must attack
(CR09)
sorcery
rummaging
(CR10)
sorcery
give a creature haste
(CR11)
sorcery
direct damage
(CR12)
sorcery
hellrider effect
(UR01)
(UR02)
(UR03)
(UR04)
(UR05)
(UR06)
(RR01)
(RR02)
(RR03)
(RR04)
(MR01)
(MR02)
(CG01)
creature
small, reach
(CG02)
creature
small, pure
(CG03)
creature
small, edh land search
(CG04)
creature
medium, trample
(CG05)
creature
medium, reach
(CG06)
creature
medium, flash
CG07 Woodland Romper
creature
medium
(CG08)
creature
large, pure
(CG09)
instant
combat trick
(CG10)
instant
fog
(CG11)
sorcery
kill flier or something else
(CG12)
sorcery
naturalize effect
(UG01)
(UG02)
(UG03)
(UG04)
(UG05)
(UG06)
(RG01)
(RG02)
(RG03)
(RG04)
(MG01)
(MG02)
(CH01)
WU, creature
small, flying
(CH02)
WU, creature
small, -N/+N
(CH03)
WU, instant
tapping creatures
(CH04)
UB, creature
small
(CH05)
UB, instant
look at hand, cantrip
(CH06)
UB, enchantment
aura, -X,-0
(CH07)
BR, creature
small
(CH08)
BR, creature
medium, menace
(CH09)
BR, sorcery
removal
(CH10)
RG, creature
small
(CH11)
RG, creature
medium, trample, haste
(CH12)
RG, sorcery
fight
(CH13)
GW, creature
small, etb pump a creature
(CH14)
GW, creature
small, block extra creatures
CH15 Prosperious Ox
GW, creature
medium, pure
(CH16)
WB, creature
small, sacs itself
(CH17)
WB, instant
drain
(CH18)
WB, sorcery
get creature back from graveyard
(CH19)
BG, creature
small, deathtouch
(CH20)
BG, creature
medium, death trigger
(CH21)
BG, sorcery
make tokens for cards in graveyard
(CH22)
GU, creature
medium, flash
(CH23)
GU, creature
medium, cantrip
(CH24)
GU, instant
put counters on something weirdly
CH25 Goblin Empath
UR, creature
small, trigger for casting spells
(CH26)
UR, instant
give a creature prowess, cantrip
(CH27)
UR, sorcery
return spell from graveyard to hand
(CH28)
RW, creature
small, first strike
(CH29)
RW, creature
small
(CH30)
RW, instant
damage to random attacking creature
(UH01)
WU
(UH02)
WU
(UH03)
UB
(UH04)
UB
(UH05)
BR
(UH06)
BR
(UH07)
RG
(UH08)
RG
(UH09)
GW
(UH10)
GW
(UH11)
WB
(UH12)
BG
(UH13)
BG
(UH14)
GU
(UH15)
GU
(UH16)
UR
(UH17)
UR
(UH18)
RW
(UH19)
RW
(UH20)
(RH01)
(RH02)
(RH03)
(RH04)
(RH05)
(RH06)
(RH07)
(RH08)
(RH09)
(RH10)
(RH11)
(RH12)
(RH13)
(RH14)
(RH15)
(RH16)
(RH17)
(RH18)
(RH19)
(RH20)
(CA01)
(CA02)
(CA03)
(CA04)
(CA05)
(CA06)
(UA01)
(UA02)
(UA03)
(UA04)
(UA05)
(RA01)
(RA02)
(MA01)
(MA02)