Monocolor: Skeleton

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Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G H A

Show rarities: C U R M

Code Slot Notes
creature small, flying
creature small, first strike, defender
creature small, pure
creature small, pure
creature small, plains
instant token making
creature medium, vigilance, lifelink
creature medium, flying
creature medium, pure
instant destroy creature that damaged you
instant combat trick
enchantment aura, pacifism
creature small, flying
creature small, flying
creature small, card draw (pure)
creature medium, conditional flying (pure)
creature large, islands
instant hard counter
instant soft counter
instant card sifting
instant something interesting
sorcery bounce to library
sorcery card draw
enchantment gives creature defender
creature small, deathtouch
creature small, sac outlet
creature small, pure
creature small
creature medium, lifelink
creature medium, pure
creature medium, menace
instant swamp removal
instant additional cost is sac
sorcery edict effect
sorcery get a creature back from graveyard
sorcery card draw
creature small, menace, pure
creature small, pure
creature small, direct damage
creature small
creature medium, haste
creature medium, pure
instant direct damage
instant creature must attack
sorcery rummaging
sorcery give a creature haste
sorcery direct damage
sorcery hellrider effect
creature small, reach
creature small, pure
creature small, edh land search
creature medium, trample
creature medium, reach
creature medium, flash
creature medium
creature large, pure
instant combat trick
instant fog
sorcery kill flier or something else
sorcery naturalize effect
WU, creature small, flying
WU, creature small, -N/+N
WU, instant tapping creatures
UB, creature small
UB, instant look at hand, cantrip
UB, enchantment aura, -X,-0
BR, creature small
BR, creature medium, menace
BR, sorcery removal
RG, creature small
RG, creature medium, trample, haste
RG, sorcery fight
GW, creature small, etb pump a creature
GW, creature small, block extra creatures
GW, creature medium, pure
WB, creature small, sacs itself
WB, instant drain
WB, sorcery get creature back from graveyard
BG, creature small, deathtouch
BG, creature medium, death trigger
BG, sorcery make tokens for cards in graveyard
GU, creature medium, flash
GU, creature medium, cantrip
GU, instant put counters on something weirdly
UR, creature small, trigger for casting spells
UR, instant give a creature prowess, cantrip
UR, sorcery return spell from graveyard to hand
RW, creature small, first strike
RW, creature small
RW, instant damage to random attacking creature
WU
WU
UB
UB
BR
BR
RG
RG
GW
GW
WB
BG
BG
GU
GU
UR
UR
RW
RW