Templecrash
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Showing all 50 cards
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When Blessing Monk enters the battlefield you gain 3 life
1/1
0 comments
When Charitable Veteran enters the battlefield you gain 1 life for each enchanted creature you control
2/2
When Chivalrous Patron enters the battlefield put a +1/+1 counter on target enchanted creature you control
2/2
Enchant creature
Enchanted creature gets +0/+2 and gains Vigilance
Enchanted creature gets +0/+2 and gains Vigilance
Whenever another creature enters the battlefield under your control, untap Fields Prowler
The jungles became a dangerous place when overrun by horrors. Now, some Leonin take to the open fields, where their stealth triumphs over blind, blistered seeing appendages
2/2
Monks you control get +1/+1 and gain Vigilance, they get an additional +1/+1 for each Aura enchanting them
2/2
Put a +1/+1 counter on a creature you control, then Populate
The Leonin had strict regulations regarding the legality of procreation, once the Endfall came, they relaxed their laws for the sake of their species
Exile Selfless Protector: Prevent all damage target attacking creature would deal to creature's you control this turn
2/2
Enchant creature
Tap enchanted creature: Prevent all combat damage that would be dealt to creature's you control this turn, then you gain life equal to the damage prevented
Tap enchanted creature: Prevent all combat damage that would be dealt to creature's you control this turn, then you gain life equal to the damage prevented
Untap all creatures
Cipher (Then you may exile this spell encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Cipher (Then you may exile this spell encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Whenever a creature you control deals combat damage to a player, you may look at that player's hand, if you do, choose a card from among it, that card costs
more to cast until that player's next turn

Skulk
When Hallucinogenic Horrid dies, return it to it's owners hand
When Hallucinogenic Horrid dies, return it to it's owners hand
3/3

1/1
Skulk
Whenever Horrid Creeper deals combat damage to a player, that player mills three cards.
Whenever Horrid Creeper deals combat damage to a player, that player mills three cards.
1/3
Skulk
1/2
Each player chooses a creature they control and returns the rest to their hand
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)

3/3
Skulk
2/2
Deathtouch
The Endfall begat many Horrids, all as devious and sinful as the last
2/3

2/2



Out to avenge, performs poorly due to outrage
2/2
Flying
Whenever Spectral Horrid deals combat damage to a player, that player discards a card
Whenever Spectral Horrid deals combat damage to a player, that player discards a card
3/2
Creatures you control have Deathtouch
1/1

2/2



Out of ones mind, performs manslaughter due to sloppiness
2/2
Enchant creature
Enchanted creature gets +2/+0 and gains Haste
Enchanted creature gets +2/+0 and gains Haste
When Capable Insurgent enters the battlefield other Rebels you control get +2/+0 and gain Haste until end of turn
2/2
Enchant creature
Whenever enchanted creature attacks, add

Whenever enchanted creature attacks, add


Noble – Whenever Esteemed Commander becomes enchanted, it gains Double Strike until end of turn
3/3
Noble – Whenever Noble Soldier becomes enchanted, it gets +2/+0 and gains Haste until end of turn
2/2
Soldiers you control get +1/+1 and gain Haste, they get an additional +1/+1 for each Aura enchanting them
2/2
First Strike
Cursing the temples became the norm after the Endfall struck them
2/2
For each creature token that entered the battlefield under your control this turn, put a +1/+1 counter on target creature you control


1/1
At the beginning of each of your upkeeps, you may search your library for a Land card and put it onto the battlefield tapped, then shuffle your library
3/3
Reach
2/2
Whenever another non-token Cat enters the battlefield under your control, create a 1/1 green Leonin creature token with Reach
3/3
Trample
, Tap six untapped Cats you control: Put a +1/+1 counter on each Cat you control

4/4
Livestock Accumulator gets +1/+1 for each other creature you control with converted mana cost greater than Livestock Accumulator's converted mana cost
'Y'all won't be callin' me crazy when youse dead and I got my cows safe in mah bunker!'
-Garel Palepaw
-Garel Palepaw
1/1




3/3
When Leonin Midwife enters the battlefield, polpulate
2/2
Double Strike
Other Soldiers you control have Double Strike
Other Soldiers you control have Double Strike
3/3
First Strike
2/2
First Strike
The advanced society's machines turned against them when the Endfall struck
4/4


1/1
Flash, Defender
When Cybernetic Net enters the battlefield counter target spell or ability
When Cybernetic Net enters the battlefield counter target spell or ability
0/3
Eliminator of Organics enters the battlefield with X Elimination counters on it

, Sacrifice Eliminator of Organics: Destroy up to X non-artifact permanents


5/5


4/4
Trample, Indestructible
Other Artifact creatures you control get +3/+3 and gain Trample
Other Artifact creatures you control get +3/+3 and gain Trample
6/6
They were sent back in time to warn of the upcoming events, but they were misinterpreted as farm animals
6/6
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Templecrash: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |