Templecrash: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Noble – Whenever Esteemed Commander becomes enchanted, it gains Double Strike until end of turn
3/3
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Soldiers you control get +1/+1 and gain Haste, they get an additional +1/+1 for each Aura enchanting them
2/2
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Noble – Whenever Esteemed Commander becomes enchanted, it gains Double Strike until end of turn
3/3
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Enchant creature
Enchanted creature gets +2/+0 and gains Haste |
Skulk
When Hallucinogenic Horrid dies, return it to it's owners hand 3/3
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First Strike
The advanced society's machines turned against them when the Endfall struck
4/4
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When Charitable Veteran enters the battlefield you gain 1 life for each enchanted creature you control
2/2
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Reach
2/2
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Exile Selfless Protector: Prevent all damage target attacking creature would deal to creature's you control this turn
2/2
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First Strike
Cursing the temples became the norm after the Endfall struck them
2/2
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, Discard an Aura card from your hand: Ambient Trooper gets +2/+0 until end of turn2/2
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Skulk
2/2
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When Capable Insurgent enters the battlefield other Rebels you control get +2/+0 and gain Haste until end of turn
2/2
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Skulk
1/2
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Esteemed Commander
(uncommon, foil)
Principled Deputy
(rare)
Esteemed Commander
(uncommon)
Blazing Patriotism
(uncommon)
Hallucinogenic Horrid
(uncommon)
Cyber Fiend
(common)
Charitable Veteran
(common)
Leonin Archer
(common)
Selfless Protector
(common)
Unlawful Dissenter
(common)
Ambient Trooper
(common)
Cutting Horrid
(common)
Capable Insurgent
(common)
Phantasmal Horrid
(common)
Island
(basic)



