Lyrasia

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Showing 24 of 24 White cards

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Show rarities: C U R

 C 
Creature – Human
First Strike
The Arlanurans are sometimes a little arrogant...
2/2
 C 
Creature – Human Cleric
When Arzan Bishop enters the battlefield, you gain 1 life for each Spirit creature you control.
The Arzans believe that their region stands above all others
2/2
 C 
Creature – Human
When Arzan Cartographer enters the battlefield, it travels (Look at the top card of your library. If it is a creature or land card, you may put it into your hand. If you don't, put a +1/+1 counter on Arzan Cartographer.)
1/1
 C 
Creature – Human Cleric Rogue
Flash
When Arzan Medic enters the battlefield, prevent the next two damage that would be dealt to up to one target Human or Soldier.
In Arzan, the injured are left for dead. Those who help them are thought of as weak, and are ignored.
2/2
 C 
Creature – Human Soldier
At the beginning of combat on your turn, another target creature you control gets +0/+2 and gains Vigilance until end of turn.
Protectors of the Outer Gates
2/3
 R 
Creature – Human Soldier
Defender
{3}{w}, {t}, Sacrifice Arzan Palace High Guardian: Creatures you control gains Indestructible until end of turn
Protectors of the Inner Gates.
3/4
 R 
Enchantment
At the beginning of your upkeep, if you control ten or more Spirit creatures, you win the game
The wails of the spirits who miss their loved ones drive the unsympathetic residents of the catacombs mad.
 C 
Sorcery
Create four 1/1 white Soldier creature tokens.
Fight for respect, fight for power, fight for the fight
 U 
Creature – Bird
Flying
{1}{w}, {t}: Exile target attacking or blocking creature with converted mana cost 2 or less.
1/2
 R 
Legendary Creature – Human Advisor
Creatures enter the battlefield tapped.
{2}{w}, {t}: You gain 3 life for each tapped creature target player controls.
Arzan is a very organized town, just as Hachor likes it
2/4
 U 
Creature – Human Cleric
{t}: You gain 1 life
{1}{w}, {t}: Create a token that is a copy of Highspoken.
"Speak highly of the gods, and your line will be greater"
– Human preacher of Arthanka
2/2
 U 
Enchantment
Whenever a creature you control travels, you gain 3 life.
 C 
Creature – Spirit
Flying
When Laughing Ghost leaves the battlefield, you gain 3 life
2/2
 R 
Sorcery
For each Spirit creature you control, create a 1/1 white Spirit creature token with Flying and Lifelink.
The afterlife has odd effects on the living realm...
 C 
Instant
Target white creature you control gets +2/+2 until end of turn.
 R 
Creature – Spirit
Flying
When Restless Spirit dies, you may pay {2}{w}. If you do, return this card to the battlefield transformed.
The restless-
2/2
Spirit's Rest
 
 R 
Tribal Enchantment – Spirit
You cant lose life if you've gained life this turn
-will eventually rest
 R 
Enchantment
Creatures you control, creature spells you cast and creature cards in your graveyard are Spirits in addition to their other types
 C 
Instant
Create a 1/1 white Spirit creature token with Flying and Lifelink
 C 
Creature – Human Monk Spirit
As long as you control another Spirit, Spirit Monk gets +1/+1 and gains Flying
When dealing with spirits, some things are as if you're dreaming
1/1
 U 
Creature – Spirit Bird
Flying
Whenever you cast Spiritsong Skyfeller or another Spirit spell, you gain 1 life.
2/2
 C 
Instant
Creatures you control get +1/+1 until end of turn. Spirits you control also gain Vigilance until end of turn
Some things really hit you in the heart
 U 
Sorcery
Create two white 1/1 Spirit creature tokens with Flying and Lifelink
 C 
Creature – Human
At the beginning of your upkeep, if you control a Spirit creature, you gain 1 life.
2/2
 C 
Instant
Bird creatures you control get +1/+1 until end of turn.

Go to section: White (24) Blue (27) Black (24) Red (27) Green (25) Multicolour (15) Hybrid (4) Artifact (18) Land (8)

Show rarities: C U R