Enemy Tribal
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Skeleton |
Showing all 25 cards
Show frames: W U
Show rarities: C
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Aerial Instructor has flying if you control another Warrior.
2/3
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Flying
4/4
Whenever Cleric Enchanter or another Cleric enters the battlefield, you gain 1 life.
1/1
Whenever Cleric Restrainer attacks, you may tap target creature.
3/2
Ambush 4W (Whenever a creature attacks you or a planeswalker you control, you may cast this card for its ambush cost.)
Cleric Swordsman has +1/+1 if you control another Cleric.
Cleric Swordsman has +1/+1 if you control another Cleric.
4/4
Target creature gets +2/+2 and gains first strike until end of turn.
When Deserter Priest enters the battlefield, create two 1/1 white Warrior creature tokens.
2/2
Vigilance
Whenever Elephant Bombarder blocks or becomes blocked, you gain 2 life.
Whenever Elephant Bombarder blocks or becomes blocked, you gain 2 life.
3/5
2/1
Tap up to two target creatures. Scry 1.
Enchant creature
When Forced Isolation enters the battlefield, exile target creature until Forced Isolation leaves the battlefield.
When Forced Isolation enters the battlefield, if you control a Cleric, you gain 3 life.
When Forced Isolation enters the battlefield, exile target creature until Forced Isolation leaves the battlefield.
When Forced Isolation enters the battlefield, if you control a Cleric, you gain 3 life.
Enchant creature
Enchanted creature can't attack or block, and is an Illusion instead of its other creature types.
Enchanted creature can't attack or block, and is an Illusion instead of its other creature types.
Lifelink
2/2
Destroy target artifact or enchantment, you gain 2 life.
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
Flying
2/1
First Strike
Ambush (Whenever a creature attacks you or a planeswalker you control, you may cast this card for it's ambush cost.)
Ambush (Whenever a creature attacks you or a planeswalker you control, you may cast this card for it's ambush cost.)
2/2
When Trainer of the Warriors enters the battlefield, creatures you control gain vigilance until end of turn.
5/4
Draw three cards. Then discard two cards unless you control a Mutant.
Flying
Whenever Bird Monstrosity attacks, if you control another Mutant, it gets +1/+1 until end of turn.
Whenever Bird Monstrosity attacks, if you control another Mutant, it gets +1/+1 until end of turn.
1/2
Counter target spell.
Hexproof
1/4
Tap target creature, it doesn't untap during its controller's next untap step.
Draw a card.
Draw a card.
Prowess
1/3
Counter target spell unless its controller pays X, where X is 1 plus the number of Wizards you control.
Show frames: W U
Show rarities: C
Or view by sections
Enemy Tribal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |