About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
Z
A
L
Show rarities:
C
U
R
M
Code
Slot
Notes
(MW01)
Leaguer Cycle, Morph - Supergirl/Galatea/WW/f superman expy ; indestructible vigilance flyer
(MU01)
League Cycle, Morph - (Aquaman) also WW/Thor, merfolk hero
(MB01)
Leaguer Cycle, Morph - ; Batman/Punisher Expy, Menace
(MR01)
Leaguer Cycle, Morph - (The Flash, Superspeed, haste, double striker), flash
(MG01)
Leaguer Cycle, Morph - (hulk expy?)
(CW01)
Devoted Hero reprint?, if so make small creatures bad)
(CW02)
(CW03)
(CW04)
(CW05)
(CW06)
medium creatures, +4 drop, +2 power first strike
CW07 'Forcefield Guy' (name in prog)
(CW08)
medium flyer, +5 drop, morph
(CW09)
(CW10)
(CW11)
(CW12)
Arrest variant, stops unmorphing, enchant face up only?
(CW13)
Pump Spell, Heroic Rescue
(CW14)
Hero's Resolve / Moment of Heroism reprint
(CW15)
(CW16)
(CW17)
(CW18)
(CW19)
(CW20)
(CU01)
1 mana flying morph
(CU02)
(CU03)
Small, Invisible Women, Can't be blocked + "Is hexproof unless its dealt combat damage this turn"
(CU04)
Three mana, small flyer Jeskai Windscout /Updraft Elemental
(CU05)
Three mana wall, or 2/2 with ability
(CU06)
(CU07)
(CU08)
(CU09)
(CU10)
(CU11)
(CU12)
(CU13)
Blue Counterspell, flavour text "Curses, foiled again"
(CU14)
Blue spell, unmorphs a morph, or turns something with morph face down OR blink spell if that interacts with morph.
CU15 'Teleportation Accident?'
Blue Blink Spell
(CU16)
(CU17)
(CU18)
CU19 Brilliant Plan (*)
(CU20)
(MU01)
(CB01)
(CB02)
(CB03)
(CB04)
(CB05)
(CB06)
(CB07)
(CB08)
(CB09)
(CB10)
(CB11)
(CB12)
(CB13)
(CB14)
(CB15)
"I am the Night!"
(CB16)
Creature destruction or -x/-x spell. Ambush the hero in his own home.
CB17 (Question the Dead)
(CB18)
(CB19)
(CB20)
(CR01)
CR02 (Local Detective?)
Investigate Looter
(CR03)
Dumb Muscle
(CR04)
(CR05)
attacks each combat if able/morph
(CR06)
high power, 2 toughness morph Bloodfire Enforcers /Atarka Efreet /Canyon Lurkers 3R 5/1, Morph 3R
(CR07)
(CR08)
(CR09)
(CR10)
(CR11)
(CR12)
(CR13)
Threaten variant, 'main heroes fight each' trope. Lose Calm /Traitorous Instinct Act of Treason
(CR14)
Burn spell. 3 damage so hurts morphs as much as everything else.
(CR15)
"I am Vengeance" top down
(CR16)
(CR17)
(CR18)
(CR19)
(CR20)
(RR01)
(RR02)
(MR01)
(CG01)
(CG02)
(CG03)
(CG04)
(CG05)
(CG06)
(CG07)
(CG08)
(CG09)
(CG10)
6/7 mana creature, morph, bigger than 5/5
(CG11)
(CG12)
(CG13)
(CG14)
(CG15)
(CG16)
"Super Strength" - pump spell
(CG17)
(CG18)
(CG19)
(CG20)
(RG01)
(RG02)
(CA01)
(CA02)
(CL01)
Plains Lair
Lair subtype, unsure what it does.
(CL02)
Island Lair
(CL03)
Swamp Lair
(CL04)
Mountain Lair
(CL05)
Forest Lair
(CL06)
Colorless Lair
(CL07)
(CL08)
(CL09)
(CL10)
(UW02)
(UW03)
big overcosted flyer, 4+ power, morph
(RW01)
RW02 'Champion of the Masses'
Crusader of Odric with morph
RW11 No More Mutants
UU02 ('Master Journalist')
Investigate Archivist , Loise Lane
UU11 Reduce to Mediocrity
Backslide /Reality Shift variant that just turns any creature face-down for 1u/2u
UU12 Long-Term Plans (*)
Long-Term Plans reprint
(RU01)
(RU02)
UB01 'Sneaky Assassin' (name in prog)
Deathtouch Morph Ruthless Ripper , when turned face up gains double strike ueot.
UB03 'Clayface' (name in prog)
Clayface/swamp thing
UB10 Minions' Murmurs*
Minions' Murmurs reprint
(UB11)
top down, set in motion a wicked scheme
(UB12)
top down, dark deal, "sell my soul to destroy him"
(RB01)
(RB02)
RB10 Hero's Downfall (*)
Hero's Downfall /Hero's Demise reprint
(RU12)
Mind Control reprint
(RG10)
Heroic Intervention reprint?
(RG11)
Dramatic Entrance reprint?
(RA01)
Top down, weather control machine
(RA04)
Heroes' Podium /Hero's Blade
(MZ01)
(MZ02)
(MZ03)
(MZ04)
(MZ05)
(MZ06)
(MZ07)
(MZ08)
(MZ09)
(MZ10)
(MZ11)
(MZ12)
Grixis Supervaillain, Villain Commander.
(MZ13)
(MZ14)
(MZ15)
Hero Commander
(MZ16)
(MZ17)
(MZ18)
(MZ19)
"Captain America"
(MZ20)
Apocalypse.