The Two Towers

The Two Towers by Samuel

10 cards in Multiverse

10 commons

10 white

10 comments total

The first set in the Two Towers block, a sequel to my Fellowship of the Ring Block

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Skeleton

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The set creator would like to draw your attention to these comments:

On The Two Towers (reply):

I'm looking to rework Elevate based on some comments made on my Fellowship set, any ideas? I want to keep the "If condition, then legendary" idea, but the condition isn't quite right at the moment.

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 C 
Creature – Human Soldier
When Mundburg Rallier enters the battlefield, target creature gets +1/+1 until end of turn.
2/2
1 comment
2017-04-15 08:28:31 by Vitenka
 C 
Creature – Dwarf Warrior
Elevate (As long as an opponent has one or more black or red creature cards in his or her graveyard and you control no other permanent named Champion of Dale, Champion of Dale is legendary.)
As long as Champion of Dale is legendary, it gets +1/+1 and has first strike.
3/2
1 comment
2017-04-14 21:08:37 by Samuel
 C 
Creature – Human Soldier
Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3/2
4 comments
last 2017-04-14 21:03:06 by Samuel
 C 
Creature – Beast
4/5
 C 
Creature – Hobbit Townsfolk
1/2

Recent comments: (all recent activity)
On The Two Towers:

That's a tough call. If you asked me from a purely mechanical perspective, I'd say "Keep it to one type of trigger. At the very least, because making the mechanic less complicated means you can do more complicated things with cards that have the mechanic. The more you front load the mechanic, the less creative you can be before player retention simply runs out."

But you're thinking about this from a flavor perspective, and that can chuck a whole barrel of monkeywrenches into the machine.

Personally, I think if you want to say that Elevate switches "simply because of a heroic deed or being at the right place at the right time," then you should do that exactly. Don't do half-measures by looking for purely mechanical triggers like "X number of creatures in a zone." Put some story in there like:

Elevate -- Whenever a Legendary Elf dealt damage by Orc Marauder dies, if Orc Marauder doesn't have a Legend counter on it, put one on it.
As long as Orc Marauder has a Legend counter on it, it gets first strike, and is a Legendary Creature named "Orfbar, Slayer of Princes".

On Mundburg Rallier:

What is the point of elevate?
Why is a creature with it more fun than one without it?

On Champion of Dale:

Does this wording make sense? The condition would change for each creature, but they all need the clause about controlling other cards with the same name for obvious reasons.

On The Two Towers:

@jmgariepy: I like the lineage idea, but maybe it should differ by character, as some characters become legendary not because of any special lineage but simply because of a heroic deed or being in the right place at the right time. Some characters could check cards in graveyard, some could check whether they are enchanted, or whether their controller has X or more life, etc. Is this too complicated, or is it fine as long as the cards at common have relatively simple conditions?

On Eastemnet Marshal:

Thanks for the help, that makes sense.

On Eastemnet Marshal:

Wizards made a very great distinction in Mirrodin Besieged between the commons with battle cry, which had very unimpressive stats like Kuldotha Ringleader and Loxodon Partisan, and the uncommons-and-rares which were very much more aggressively costed - Accorder Paladin, Goblin Wardriver, Signal Pest, and the mythic Heroes Hero of Bladehold and Hero of Oxid Ridge.

So this is entirely on par with the common printed cards with battle cry. Seems to be balanced fine to me. Reasonably powerful in limited; the 2 toughness is a sensible choice, so the opponent can trade a random 2/2 with it at the cost of taking increased damage from all your other creatures for a turn.

On The Two Towers:

I'm trying to pin down what happens in the books that makes a person Legendary. Tolkien has full lineages for some rather minor characters. What about them makes them so special? Is it about being able to trace one's lineage? Would this make sense?:

Gorbag's Lineage (As long as there are two cards named 'Orc Hobbitnapper' in your graveyard, this creature gets +2/+2, is Legendary, and is named Gorbag.)

Alternatively, the card could say "As long as you have a card in your sideboard named "Gorbag". Personally, I think that makes for interesting deckbuilding decisions in both limited and constructed. But it assumes that sideboards are important to you, and they may not be. It doesn't convey as much story as two dead orcs do.

On The Two Towers:

I'm looking to rework Elevate based on some comments made on my Fellowship set, any ideas? I want to keep the "If condition, then legendary" idea, but the condition isn't quite right at the moment.

On Eastemnet Marshal:

Both this and the Loxodon make Accorder Paladin look godly — although maybe that isn't that far from the truth.

Seems similar to Champion of Arashin in that both lifelink and battle cry are both rather powerful abilities.

On Eastemnet Marshal:

Is 3/2 too good? I figured taking 2 toughness and {1} away from Loxodon Partisan would be alright, but I wasn't sure.

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