Ranger's Apprentice Top Down Set: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Advanced Sword Trainer | White | Common | Creature – Human Knight | 3 | 3 |
Vigilance
Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.) |
0 | |||
2 | Alyss, Graceful Friend (Alyss, Poised Diplomat) | White | Rare | Legendary Creature – Human ‑‑‑‑ Legendary Creature – Human Advisor |
1 ‑‑‑‑ 3 |
2 ‑‑‑‑ 4 |
: Prevent the next one damage dealt to target creature or player, if two or more damage has been prevented this turn, transform Alyss, Graceful Friend. ‑‑‑‑ Whenever a creature attacks you, prevent the next 1 damage that would be dealt to you this turn. |
4 | on 04 Feb 2017 by WOM Devign Team | ||
3 | Battleschool Apprentice | White | Common | Creature – Human Knight | 3 | 2 | Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.) | 0 | |||
4 | Battleschool Apprentice | White | Common | Creature – Human Knight | 2 | 2 | 0 | ||||
5 | Boar Hunt | White | Common | Instant | Destroy target tapped creature. | 0 | |||||
6 | Sir Rodney | White | Rare | Legendary Creature – Human Knight | 4 | 4 |
First Strike, Vigilance, Lifelink, Trample
Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.) |
0 | |||
7 | Unchecked Diplomacy | White | Common | Instant | Prevent all damage that would be dealt to you this turn. | 0 | |||||
8 | Carrier Pigeon | Blue | Common | Creature – Bird | 1 | 4 |
Flying
Whenever Carrier Pigeon deals combat damage to a player, draw that many cards. |
5 | on 17 Sep 2017 by SecretInfiltrator | ||
9 | George, Studious Student (George, Annoying Lawyer) | Blue | Rare | Creature – Human ‑‑‑‑ Creature – Human Advisor |
1 ‑‑‑‑ 3 |
5 ‑‑‑‑ 5 |
Whenever a creature blocks or becomes blocked by George, Studious Student, draw a card. If this is the third card you're drawn this turn, transform George, Studious Student. ‑‑‑‑ Whenever George, Annoying Lawyer deals combat damage to a creature or player, draw that many cards. |
0 | |||
10 | Hurried Scout | Blue | Common | Creature – Human | 2 | 3 | Dispensable – When Hurried Scout dies, draw a card. | 0 | |||
11 | Recognisance Eagle | Blue | Common | Creature – Bird | 3 | 3 |
Flying
Dispensable – When Recognisance Eagle dies, create a 2/2 white knight creature token. |
0 | |||
12 | Scribemaster’s Apprentice | Blue | Common | Creature – Human Advisor | 2 | 2 | Sacrifice Scribemaster’s Apprentice: Draw a card. | 0 | |||
13 | Bandit Assassin | Black | Uncommon | Creature – Human Bandit | 4 | 3 | Dispensable – When Bandit Assassin dies, destroy target creature. | 0 | |||
14 | Bandit Recruit | Black | Common | Creature – Human Bandit | 4 | 4 | Dispensable – When Bandit Recruit dies, discard a card. If you do, draw a card. | 0 | |||
15 | Bandit Salvager | Black | Common | Creature – Human Bandit | 3 | 3 | At the beginning of your combat step, discard a card. If you do, draw a card. | 0 | |||
16 | Horace, Tormented Warrior (Horace, Natural Warrior) | Black | Rare | Creature – Human ‑‑‑‑ Creature – Human Knight |
4 ‑‑‑‑ 4 |
4 ‑‑‑‑ 4 |
Whenever a creature dealt damage by Horace, Tormented Warrior this turn dies, transform Horace, Tormented Warrior. ‑‑‑‑ First Strike Horace, Natural Warrior gets +1/+0 for each other creature you control. |
0 | |||
17 | Morgarath, Dark Baron | Black | Rare | Legendary Creature – Human | 5 | 3 |
First strike
At the beginning of your combat phase choose up to 3 creatures, those creatures can’t block this turn. At the beginning of each opponent's combat phase choose up to 3 creatures, those creatures attack this turn if able. |
0 | |||
18 | Muttering Townsfolk | Black | Common | Creature – Human | 2 | 1 | Dispensable – When Muttering Townsfolk dies, each opponent loses two life. | 0 | |||
19 | Wargal Salvager | Black | Common | Creature – Wargal | 3 | 2 | Whenever Wargal Salvager attacks, discard a card. If you do, draw a card. | 0 | |||
20 | Wargal Savage | Black | Common | Creature – Wargal | 2 | 3 | Deathtouch | 0 | |||
21 | Common Wargal | Red | Common | Creature – Wargal | 2 | 1 | 0 | ||||
22 | Hearty Dinner | Red | Common | Instant | Target creature gets +3/+3 until end of turn. | 0 | |||||
23 | Jenny, Friendly Ward (Jenny, Master Chef) | Red | Rare | Creature – Human ‑‑‑‑ Creature – Human Chef |
1 ‑‑‑‑ 1 |
2 ‑‑‑‑ 3 |
T: Target creature gets +X/+X until end of turn, where X is Jenny, Friendly Ward’s power. When that creature deals 3 or more combat damage this turn, transform Jenny, Friendly Ward. ‑‑‑‑ At the beginning of your combat on your turn, up to two target creatures you control get +X/+X until end of turn, where X is Jenny, Master Chef power. |
0 | |||
24 | Master Chubb’s Apprentice | Red | Common | Creature – Human Chef | 2 | 2 | Sacrifice Master Chubb’s Apprentice: Target creature gets +2/+2 until end of turn. | 0 | |||
25 | Quick Swordsman | Red | Common | Creature – Human Knight | 2 | 2 | Double Strike | 0 | |||
26 | Rush of Adrenaline | Red | Common | Instant | Target creature gets +2/+1 and gains trample until end of turn. | 0 | |||||
27 | Tug, Ranger Horse | Red | Uncommon | Creature – Horse | 3 | 3 | Haste, Vigilance | 1 | on 17 Sep 2017 by Tahazzar | ||
28 | Wargal Rageblood | Red | Uncommon | Creature – Wargal | 4 | 3 | Wargal Rageblood attacks each combat if able. | 0 | |||
29 | Forest Hunter | Green | Common | Creature – Human | 2 | 2 | Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.) | 0 | |||
30 | Rangers’ Walk | Green | Common | Instant | Target creature gains hexproof and can't be blocked until end of turn. | 0 | |||||
31 | Vigorous Training | Green | Common | Sorcery | Put two +1/+1 counters on target creature. | 0 | |||||
32 | Will, Agile Orphan (Will, Ranger's Apprentice) | Green | Rare | Creature – Human ‑‑‑‑ Creature – Human Ranger |
1 ‑‑‑‑ 3 |
1 ‑‑‑‑ 3 |
G1: Will, Agile Orphan can't be blocked this turn, put a +1/+1 counter on Will, Agile Orphan, then if Will, Agile Orphan has two or more +1/+1 counters on it, transform Will, Agile Orphan. ‑‑‑‑ When Will, Agile Orphan transforms into Will, Ranger's Apprentice, it deals 2 damage to target creature. G: Will, Ranger's Apprentice can't be blocked this turn and gains hexproof until end of turn. |
0 | |||
33 | Woodland Boar | Green | Common | Creature – Boar | 5 | 4 | 0 | ||||
34 | Morgorath’s Summons | Multicolour | Uncommon | Sorcery | Create two tapped 2/2 red Wargal creature tokens. | 0 | |||||
35 | Wargal Chieftain | Multicolour | Uncommon | Creature – Wargal | 3 | 2 | Other attacking Wargals you control get +1/+0 | 0 | |||
36 | Woodland Beast | Multicolour | Uncommon | Creature – Beast | 4 | 4 | Whenever Woodland Beast attacks, target attacking creature gets +1/+1 and gains trample until end of turn. | 0 | |||
37 | Battleschool Drill Sergeant | Multicolour | Uncommon | Creature – Human Knight | 3 | 4 |
First Strike, Trample
Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.) |
0 | |||
38 | Battleschool Trainees | Multicolour | Uncommon | Sorcery | Create three 2/2 white knight creature tokens. | 0 | |||||
39 | Kalkara | Multicolour | Mythic | Creature – Beast Mutant | 5 | 5 |
First Strike, Deathtouch
When Kalkara becomes the target of a red spell, that spell deals 10 damage to Kalkara. |
0 | |||
40 | Support Hawk | Multicolour | Uncommon | Creature – Bird |
Flying
When Support Hawk enters the battlefield, put two +1/+1 counters on target creature. |
0 | |||||
41 | Mouth-Watering Smoke | Multicolour | Uncommon | Instant | Up to two target creatures you control get +1/+1 until end of turn. If one of those creatures has flying, that creature gets +2/+2 instead. | 0 | |||||
42 | The Stone Flutes | Artifact | Common | Artifact | 1,T: Tap target creature. | 0 | |||||
43 | Tug’s Saddle | Artifact | Common | Artifact – Equipment |
Equip 1
Equipped creature has vigilance and haste. |
0 | |||||
44 | Will’s Quiver | Artifact | Uncommon | Artifact – Equipment |
Equip 3
Equipped creature gets +2/+1 and has Training. (Whenever that creature attacks or blocks put a +1/+1 counter on it at the end of combat.) |
0 | |||||
45 | Bandit Hideout | Land | Rare | Land |
T: Add C to your mana pool.
GB, T: Bandits you control get +1/+1 until end of turn. |
0 |
Ranger's Apprentice Top Down Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |