Ranger's Apprentice Top Down Set: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Advanced Sword Trainer White Common 4{2}{w}{w} Creature – Human Knight 3 3 Vigilance
Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.)
0
2 Alyss, Graceful Friend (Alyss, Poised Diplomat) White Rare 3 {2}{w} Legendary Creature – Human
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Legendary Creature – Human Advisor
1
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3
2
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4
{1}{w}: Prevent the next one damage dealt to target creature or player, if two or more damage has been prevented this turn, transform Alyss, Graceful Friend.
‑‑‑‑
Whenever a creature attacks you, prevent the next 1 damage that would be dealt to you this turn.
4 1486201680 on 04 Feb 2017 by WOM Devign Team
3 Battleschool Apprentice White Common 4{3}{w} Creature – Human Knight 3 2 Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.) 0
4 Battleschool Apprentice White Common 2{1}{w} Creature – Human Knight 2 2 0
5 Boar Hunt White Common 3{2}{w} Instant Destroy target tapped creature. 0
6 Sir Rodney White Rare 6{4}{w}{w} Legendary Creature – Human Knight 4 4 First Strike, Vigilance, Lifelink, Trample
Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.)
0
7 Unchecked Diplomacy White Common 2{1}{w} Instant Prevent all damage that would be dealt to you this turn. 0
8 Carrier Pigeon Blue Common 4{3}{u} Creature – Bird 1 4 Flying
Whenever Carrier Pigeon deals combat damage to a player, draw that many cards.
5 1505673083 on 17 Sep 2017 by SecretInfiltrator
9 George, Studious Student (George, Annoying Lawyer) Blue Rare 4 {2}{u}{u} Creature – Human
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Creature – Human Advisor
1
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3
5
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5
Whenever a creature blocks or becomes blocked by George, Studious Student, draw a card. If this is the third card you're drawn this turn, transform George, Studious Student.
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Whenever George, Annoying Lawyer deals combat damage to a creature or player, draw that many cards.
0
10 Hurried Scout Blue Common 3{2}{u} Creature – Human 2 3 Dispensable – When Hurried Scout dies, draw a card. 0
11 Recognisance Eagle Blue Common 5{4}{u} Creature – Bird 3 3 Flying
Dispensable – When Recognisance Eagle dies, create a 2/2 white knight creature token.
0
12 Scribemaster’s Apprentice Blue Common 2{1}{u} Creature – Human Advisor 2 2 Sacrifice Scribemaster’s Apprentice: Draw a card. 0
13 Bandit Assassin Black Uncommon 5{4}{b} Creature – Human Bandit 4 3 Dispensable – When Bandit Assassin dies, destroy target creature. 0
14 Bandit Recruit Black Common 5{4}{b} Creature – Human Bandit 4 4 Dispensable – When Bandit Recruit dies, discard a card. If you do, draw a card. 0
15 Bandit Salvager Black Common 4{3}{b} Creature – Human Bandit 3 3 At the beginning of your combat step, discard a card. If you do, draw a card. 0
16 Horace, Tormented Warrior (Horace, Natural Warrior) Black Rare 4 {3}{b} Creature – Human
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Creature – Human Knight
4
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4
4
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4
Whenever a creature dealt damage by Horace, Tormented Warrior this turn dies, transform Horace, Tormented Warrior.
‑‑‑‑
First Strike
Horace, Natural Warrior gets +1/+0 for each other creature you control.
0
17 Morgarath, Dark Baron Black Rare 5{3}{b}{b} Legendary Creature – Human 5 3 First strike
At the beginning of your combat phase choose up to 3 creatures, those creatures can’t block this turn.
At the beginning of each opponent's combat phase choose up to 3 creatures, those creatures attack this turn if able.
0
18 Muttering Townsfolk Black Common 2{1}{b} Creature – Human 2 1 Dispensable – When Muttering Townsfolk dies, each opponent loses two life. 0
19 Wargal Salvager Black Common 3{2}{b} Creature – Wargal 3 2 Whenever Wargal Salvager attacks, discard a card. If you do, draw a card. 0
20 Wargal Savage Black Common 3{2}{b} Creature – Wargal 2 3 Deathtouch 0
21 Common Wargal Red Common 1{r} Creature – Wargal 2 1 0
22 Hearty Dinner Red Common 1{r} Instant Target creature gets +3/+3 until end of turn. 0
23 Jenny, Friendly Ward (Jenny, Master Chef) Red Rare 1 {r} Creature – Human
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Creature – Human Chef
1
‑‑‑‑
1
2
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3
T: Target creature gets +X/+X until end of turn, where X is Jenny, Friendly Ward’s power. When that creature deals 3 or more combat damage this turn, transform Jenny, Friendly Ward.
‑‑‑‑
At the beginning of your combat on your turn, up to two target creatures you control get +X/+X until end of turn, where X is Jenny, Master Chef power.
0
24 Master Chubb’s Apprentice Red Common 3{2}{r} Creature – Human Chef 2 2 Sacrifice Master Chubb’s Apprentice: Target creature gets +2/+2 until end of turn. 0
25 Quick Swordsman Red Common 4{3}{r} Creature – Human Knight 2 2 Double Strike 0
26 Rush of Adrenaline Red Common 1{r} Instant Target creature gets +2/+1 and gains trample until end of turn. 0
27 Tug, Ranger Horse Red Uncommon 3{2}{r} Creature – Horse 3 3 Haste, Vigilance 1 1505651900 on 17 Sep 2017 by Tahazzar
28 Wargal Rageblood Red Uncommon 3{1}{r}{r} Creature – Wargal 4 3 Wargal Rageblood attacks each combat if able. 0
29 Forest Hunter Green Common 2{1}{g} Creature – Human 2 2 Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.) 0
30 Rangers’ Walk Green Common 1{g} Instant Target creature gains hexproof and can't be blocked until end of turn. 0
31 Vigorous Training Green Common 3{2}{g} Sorcery Put two +1/+1 counters on target creature. 0
32 Will, Agile Orphan (Will, Ranger's Apprentice) Green Rare 2 {1}{g} Creature – Human
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Creature – Human Ranger
1
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3
1
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3
G1: Will, Agile Orphan can't be blocked this turn, put a +1/+1 counter on Will, Agile Orphan, then if Will, Agile Orphan has two or more +1/+1 counters on it, transform Will, Agile Orphan.
‑‑‑‑
When Will, Agile Orphan transforms into Will, Ranger's Apprentice, it deals 2 damage to target creature.
G: Will, Ranger's Apprentice can't be blocked this turn and gains hexproof until end of turn.
0
33 Woodland Boar Green Common 5{4}{g} Creature – Boar 5 4 0
34 Morgorath’s Summons Multicolour Uncommon 4{2}{b}{r} Sorcery Create two tapped 2/2 red Wargal creature tokens. 0
35 Wargal Chieftain Multicolour Uncommon 3{1}{b}{r} Creature – Wargal 3 2 Other attacking Wargals you control get +1/+0 0
36 Woodland Beast Multicolour Uncommon 5{3}{r}{g} Creature – Beast 4 4 Whenever Woodland Beast attacks, target attacking creature gets +1/+1 and gains trample until end of turn. 0
37 Battleschool Drill Sergeant Multicolour Uncommon 4{2}{w}{g} Creature – Human Knight 3 4 First Strike, Trample
Training (Whenever this creature attacks or blocks, put a +1/+1 counter on it at the end of combat.)
0
38 Battleschool Trainees Multicolour Uncommon 5{3}{w}{g} Sorcery Create three 2/2 white knight creature tokens. 0
39 Kalkara Multicolour Mythic 4{b}{b}{g}{g} Creature – Beast Mutant 5 5 First Strike, Deathtouch
When Kalkara becomes the target of a red spell, that spell deals 10 damage to Kalkara.
0
40 Support Hawk Multicolour Uncommon 3{1}{g}{u} Creature – Bird Flying
When Support Hawk enters the battlefield, put two +1/+1 counters on target creature.
0
41 Mouth-Watering Smoke Multicolour Uncommon 4{2}{u}{r} Instant Up to two target creatures you control get +1/+1 until end of turn. If one of those creatures has flying, that creature gets +2/+2 instead. 0
42 The Stone Flutes Artifact Common 3{3} Artifact 1,T: Tap target creature. 0
43 Tug’s Saddle Artifact Common 2{2} Artifact – Equipment Equip 1
Equipped creature has vigilance and haste.
0
44 Will’s Quiver Artifact Uncommon 2{2} Artifact – Equipment Equip 3
Equipped creature gets +2/+1 and has Training. (Whenever that creature attacks or blocks put a +1/+1 counter on it at the end of combat.)
0
45 Bandit Hideout Land Rare 0 Land T: Add C to your mana pool.
GB, T: Bandits you control get +1/+1 until end of turn.
0
Ranger's Apprentice Top Down Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity