Shattered Kingdom: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Zombie Wizard
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
 R 
Artifact
{x}{u}{b},{t}: Remove X counters from target permanent. If you do, draw X cards.
The memories stored in Warith implants are delicacies to the ghouls.
 R 
Creature – Djinn Wizard
Flying
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy.
His wishes come with spares.
3/4
 U 
Artifact – Implant
Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.

Implant {2} ({2}: Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.)
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and gains "creatures dealt lethal damage by this creature are exiled."

Equip {1}{w}
 U 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated.
 R 
Artifact – Implant
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."

Implant {1}{r}{b} ({1}{r}{b} Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.)
 C 
Instant
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead. 
 C 
Creature – Efreet Shaman
Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).

Flying, deathtouch
2/1
 C 
Sorcery
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
 U 
Artifact Creature – Human Knight
Reserve {1}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).
Flash
As long as Lethal Axerider is attacking, Lethal Axerider has deathtouch.
3/2
 U 
Sorcery
Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
 R 
Artifact Creature – Hydra
Trample

Whenever you cast a creature spell you may pay an additional mana of that creature's colors. If you do, that creature enters the battlefield with a +1/+1 counter for each additional you paid and that creature becomes an artifact in addition to its other types.
4/3
 R 
Artifact Creature – Cat
When Elusive Leopard attacks, target creature an opponent controls becomes Blank (Until end of turn that creature loses all abilities.).
Doublestrike
2/4
 U 
Sorcery
Creatures lose indestructible and can't gain indestructible until end of turn.

Double all damage dealt to creatures until end of turn.

Wishtracker Ghoul (common)
Brain Platter (rare)
Freewisher (rare)
Djinnguard Program (uncommon)
Tabarzin of Undoing (uncommon)
State of Non-Objection (uncommon)
Nadam's Fire (rare)
Purging Flame (common)
Foul-Fume Efreet (common)
Dual Guards (common)
Lethal Axerider (uncommon)
Marid's Hate (uncommon)
Drenth's Blossomer (rare)
Elusive Leopard (rare)
Sundering Fury (uncommon)