Nightfall in Puranta: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 CH01 Shineborn Goat Colourless Common 1{1} Shineborn Creature — Goat 1 1 0
2 CH02 Aurum Channeler Colourless Common 3{3} Shineborn Creature — Human Wizard 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from CH02 Aurum Channeler: Add one mana of any color to your mana pool. 0
3 CH03 Flicker of Hope Colourless Common 2{2} Shineborn Creature — Spirit 1 3 Flash (You may cast this spell any time you could cast an instant.) At the beginning of the end step, return CH03 Flicker of Hope to its owner’s hand. 0
4 CH04 Shimmerforce Colourless Common 3{3} Shineborn Creature — Elemental 1 1 Five-colored creatures you control get +1/+1. 1 1484356061 on 14 Jan 2017 by LaularuKyrumo
5 CH05 Monocular Hexmage Colourless Common 2{2} Shineborn Creature — Cyclops 1 2 Sacrifice CH05 Monocular Hexmage: Move any number of counters from target creature onto another target creature with the same controller. 0
6 CH06 Holy Phalanx Colourless Common 3{3} Shineborn Creature — Human Soldier 1 1 Revelation — As CH06 Holy Phalanx enters the battlefield, reveal any number of cards from your hand. CH06 Holy Phalanx enters the battlefield with a +1/+1 counter on it for each five-colored card revealed this way. 0
7 CH07 Aurum Egocaller Colourless Common 4{4} Shineborn Creature — Elf Soldier 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) T, Remove a +1/+1 counter from CH07 Aurum Egocaller: Put a Shineborn 1/1 Elf Soldier creature token that’s all five colors onto the battlefield. 0
8 CH08 Impetus of Unity Colourless Common 4{4} Shineborn Enchantment — Aura Enchant Creature Enchanted creature is all colors and is Shineborn in addition to its other types. Enchanted creature has T: Add two mana of any one color to your mana pool. 0
9 CH09 Golden Touch Colourless Common 1{1} Shineborn Instant Target spell or permanent gains all colors and becomes Shineborn in addition to its other types until end of turn. Draw a card. 0
10 CH10 Rite of the Shimmervale Colourless Common 7{7} Shineborn Instant Target creature gets +7/+7 until end of turn if it is all five colors. 0
11 CH11 Aurum Influx Colourless Common 3{3} Shineborn Sorcery Converge — Put a +1/+1 counter on target creature for each color of mana spent to cast CH11 Aurum Influx. 0
12 CH12 Prismatic Shield Colourless Common 3{3} Shineborn Instant Choose a color of mana that was spent to cast CH12 Prismatic Shield. Prevent all damage that would be dealt this turn by sources of the chosen color. 0
13 CH13 Aurum Embrace Colourless Common 4{4} Shineborn Enchantment — Aura Enchant Creature If enchanted creature is multicolored, it gets +2/+2. If enchanted creature is colorless, it can’t attack or block, and its activated abilities can’t be activated. 0
14 CH14 Chromasynthesis Colourless Common 4{4} Shineborn Sorcery Choose a color. You gain 1 life for each permanent of that color. 0
15 CH15 Shield of Faith Colourless Common 3{3} Shineborn Enchantment — Aura Enchant Creature Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Enchanted creature gets +1/+1, is all colors and is Shineborn in addition to its other types. 0
16 CS01 Nightcrest Initiate Colourless Common 1{1} Stormtouched Creature — Human Deserter 1 1 0
17 CS02 Nightcrest Conscript Colourless Common 3{3} Stormtouched Creature — Human Deserter 1 3 Whenever CS02 Nightcrest Conscript blocks a five-colored creature, it gets +3/+3 until end of turn. 0
18 CS03 Maelstrom Elemental Colourless Common 6{6} Stormtouched Creature — Elemental 2 4 Tap an untapped colorless creature you control: CS03 Maelstrom Elemental gets +1/+0 until end of turn. 4, Untap a tapped colorless creature you control: CS03 Maelstrom Elemental gets +1/+0 until end of turn. 0
19 CS04 Nightcrest Invoker Colourless Common 3{3} Stormtouched Creature — Human Deserter 1 2 7: The next spell you cast gains Cascade. (When you cast it, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Then put the exiled cards on the bottom of your library at random.) 0
20 CS05 Gale Stalker Colourless Common 4{4} Stormtouched Creature — Horror 5 5 CS05 Gale Stalker enters the battlefield with a -1/-1 counter for each color of mana spent to cast it. 0
21 CS06 Blightburn Carrier Colourless Common 4{4} Stormtouched Creature — Human Mutant 2 2 Whenever a creature enters the battlefield under an opponent’s control, you may put a -1/-1 counter on it. If you do, you lose 3 life unless you pay 1. 0
22 CS07 Mightgust Colourless Common 3{3} Stormtouched Creature — Elemental 1 1 Colorless creatures you control get +1/+1. 1 1484356061 on 14 Jan 2017 by LaularuKyrumo
23 CS08 Stormsurge Arbiter Colourless Common 4{4} Stormtouched Creature — Human Mutant 2 2 Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on it. If you do, you lose 3 life unless you pay 1. 0
24 CS09 Impetus of Nullity Colourless Common 2{2} Stormtouched Enchantment — Aura Enchant Creature When enchanted creature dies, each player sacrifices a permanent and puts the top four cards of his or her library into his or her graveyard. 1 1484356061 on 14 Jan 2017 by LaularuKyrumo
25 CS10 Entropic Surge Colourless Common 2{2} Stormtouched Instant The next spell you cast this turn has Cascade. (When you cast your next spell this turn, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.) 0
26 CS11 Ritual of Maelstrom Colourless Common 2{2} Stormtouched Sorcery Add 1 to your mana pool for each nonland colorless permanent you control. 0
27 CS12 Droplet of Maelstrom Colourless Common 1{1} Stormtouched Instant Target spell or permanent becomes colorless and is Stormtouched in addition to its other types until end of turn. Draw a card. 0
28 CS13 Flare of Retribution Colourless Common 3{x}{3} Stormtouched Instant Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.) CS13 Flare of Retribution deals X damage to target creature or player. 0
29 CS14 Soul Binding Colourless Common 2{2} Stormtouched Enchantment — Aura Enchant Creature When enchanted creature dies, exile it and put a +1/+1 counter on a creature you control. 0
30 CS15 Vitality Shower Colourless Common 1{x}{1} Stormtouched Sorcery Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.) You gain X life. 0
31 UH01 Aurumite Colourless Uncommon 4{4} Shineborn Creature — Elemental 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Whenever a creature dealt damage by UH01 Aurumite this turn dies, put a +1/+1 counter on UH01 Aurumite. 0
32 UH02 Aurabolt Canoneers Colourless Uncommon 4{4} Shineborn Creature — Human Soldier 2 3 1, Remove a +1/+1 counter from a creature you control: UH02 Aurabolt Canoneers deals 2 damage to target creature. 0
33 UH03 Shineborn Pathmage Colourless Uncommon 4{4} Shineborn Creature — Elf Shaman 2 4 All colorless creatures able to block UH03 Shineborn Pathmage do so. 0
34 UH04 Rainbow Hydra Colourless Uncommon 0{x} Shineborn Creature — Hydra 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) When UH04 Rainbow Hydra enters the battlefield, target creature gets +X/+0 until end of turn. 0
35 UH05 Shineborn Behemoth Colourless Uncommon 5{5} Shineborn Creature — Beast 2 2 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 0
36 UH06 Manifest of Unity Colourless Uncommon 4{4} Shineborn Enchantment Multicolored creatures get +1/+1. 0
37 UH07 Prismatic Anchor Colourless Uncommon 3{3} Enchantment — Aura Enchant nonland permanent As UH07 Prismatic Anchor enters the battlefield, choose a color. Enchanted permanent is the chosen color. 0: Enchanted permanent becomes the chosen color. (This effect lasts indefinitely.) 0
38 UH08 Shimmersun Regiment Colourless Uncommon 3{3} Shineborn Sorcery Revelation — Reveal any number of cards from your hand. For each five-colored card revealed this way, put a 1/1 white Human Soldier creature token onto the battlefield. 0
39 UH09 Shimmerscroll Recital Colourless Uncommon 3{3} Shineborn Sorcery Revelation — Reveal any number of cards in your hand. Scry X, where X is twice the number of five-colored cards revealed this way. (To scry X, look at the top X cards of your library, then put each on the top or bottom of your library in any order.) 0
40 UH10 Shimmerwisp Curse Colourless Uncommon 3{3} Shineborn Sorcery Revelation — Reveal any number of cards from your hand. For each five-colored card revealed this way, put a -1/-1 counter on target creature. 0
41 UH11 Shimmerflame Inferno Colourless Uncommon 4{4} Shineborn Sorcery Revelation — Reveal any number of cards from your hand. UH11 Shimmerflame Inferno deals damage equal to twice the number of five-colored cards revealed this way to target creature or player. 0
42 UH12 Shimmersoil Invocation Colourless Uncommon 4{4} Shineborn Sorcery Revelation — Reveal any number of cards from your hand. For each five-colored card revealed this way, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 0
43 US01 Soldier of Misfortune Colourless Uncommon 2{2} Stormtouched Creature — Human Deserter 2 1 Each player plays with the top card of their library revealed. Whenever CS06 Soldier of Misfortune deals combat damage to an opponent, you may have each player shuffle their library. 0
44 US02 Crystalline Courser Colourless Uncommon 6{6} Stormtouched Creature — Elemental 4 3 Whenever US02 Crystalline Courser deals combat damage to a player, add that much colorless mana to your mana pool. Until end of turn, this mana doesn’t empty from your mana pool as steps and phases end. 0
45 US03 Djinn of the Storm Colourless Uncommon 5{5} Stormtouched Creature — Djinn 3 4 Whenever US03 Djinn of the Storm attacks, each player chooses a nonland permanent other than US03 Djinn of the Storm. Choose one of them at random. Its owner shuffles it into its library. 0
46 US04 Stormtouched Knight Colourless Uncommon 5{5} Stormtouched Creature — Human Knight 3 4 Whenever US04 Stormtouched Knight blocks or becomes blocked by a five-colored creature, untap US04 Stormtouched Knight and it gains double strike until end of turn. 0
47 US05 Stormbound Efreet Colourless Uncommon 4{4} Stormtouched Creature — Efreet 2 2 At the beginning of each player’s upkeep, that player shuffles the cards from his or her hand into his or her library, then draws that many cards. 0
48 US06 Disensouled Berserker Colourless Uncommon 4{4} Stormtouched Creature — Spirit Barbarian 4 2 Haste, first strike, phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.) 0
49 US07 Vorpal Tear Colourless Uncommon 5{5} Stormtouched Creature — Horror 3 3 Whenever a source deals damage to US07 Vorpal Tear, its controller puts the top X cards of his or her library into his or her graveyard, where X is US07 Vorpal Tear’s toughness. Tap an untapped colorless creature you control: US07 Vorpal Tear gets +0/+1 until end of turn. 0
50 US08 Chant of the Nightcrest Colourless Uncommon 6{6} Stormtouched Sorcery As an additional cost to cast US08 Chant of the Nightcrest, tap any number of colorless creatures you control. US08 Chant of the Nightcrest deals damage to target creature or player equal to the total power of creatures tapped this way. 0
51 US09 Possibility Forge Colourless Uncommon 1{x}{1} Stormtouched Instant Exile cards from the top of your library until you exile a nonland card with converted mana cost X. Put that card on top of your library and the rest on the bottom in a random order. The next time you would draw a card, you may instead put a card from the bottom of your library into your hand. 0
52 US10 Aether Eruption Colourless Uncommon 5{5} Stormtouched Sorcery Each player exiles the top card of his or her library. If a land card is exiled this way, its owner puts it onto the battlefield under his or her control and repeats this process. Then, each player casts a card he or she owns exiled this way without paying its mana cost. 0
53 US11 Chaos Tornado Colourless Uncommon 4{4} Stormtouched Sorcery Kicker 2 (You may pay an additional 2 as you cast this spell.) Each player shuffles a nonland, nontoken permanent he or she owns into their library. US11 Chaos Tornado has Cascade if it was kicked. 0
54 US12 Brain Fog Colourless Uncommon 4{4} Stormtouched Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Draw a card. 0
55 CW01 Eulican Regular White Common 2{1}{w} Creature — Human Soldier 1 1 Whenever CW01 Eulican Regular blocks or becomes blocked by a colorless creature, it gets +2/+2 until end of turn. 0
56 CW02 Stardust Healer White Common 3{2}{w} Creature — Human Cleric 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain 1 life for each +1/+1 counter on CW02 Stardust Healer. 0
57 CW03 Shimmersun Mender White Common 2{1}{w} Creature — Human Cleric 1 2 T: You gain 1 life. WUBRG, T: You gain 5 life. Prevent the next 5 damage that would be dealt to target creature or player this turn. 1 1484356061 on 14 Jan 2017 by LaularuKyrumo
58 CW04 Sunbeam Familiar White Common 3{2}{w} Creature — Beast 0 5 Defender (This creature can’t attack.) Whenever CW04 Sunbeam Familiar blocks a colorless creature, you gain life equal to its power. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
59 CW05 Honor Guard White Common 1{w} Creature — Human Soldier 1 1 W: CW05 Honor Guard gets +0/+1 until end of turn. 0
60 CW06 Bola Squadron White Common 2{w}{w} Creature — Human Soldier 1 3 Whenever CW06 Bola Squadron deals combat damage to a colorless creature, tap that creature. It doesn’t untap during its controller’s next untap step. 0
61 CW07 White Flag White Common 2{1}{w} Instant Untap all attacking and blocking creatures and remove them from combat. Creatures can’t attack this turn. 0
62 CW08 Eulican Throatgnasher White Common 5{4}{w} Creature — Goat 4 4 Vigilance 0
63 CW09 Impetus of Salvation White Common 3{1}{w}{w} Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant Creature Prevent all damage that would be dealt to enchanted creature by creatures that aren’t monocolored. 0
64 UA01 Degaring White Uncommon 8{2/w}{2/w} Artifact T: Add W, B or R to your mana pool. 0
65 UW01 Wisened General White Uncommon 3{2}{w} Creature — Human Elder 2 2 Multicolored creatures get +1/+1. 0
66 UW02 Rigid Phalanx White Uncommon 4{2}{w}{w} Creature — Human Knight 3 3 Protection from colorless (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything colorles.) 0
67 UW03 Knight of the Polished Crest White Uncommon 3{2}{w} Creature — Human Knight 1 1 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) When UW03 Knight of the Polished Crest enters the battlefield, put a 0/1 white Human Serf token onto the battlefield for each +1/+1 counter on UW03 Knight of the Polished Crest 0
68 UW04 Shackled Brute White Uncommon 3{1}{w}{w} Creature — Cyclops 4 4 When UW04 Shackled Brute dies, put a 4/4 black Cyclops creature token onto the battlefield under an opponent’s control. 0
69 UW05 Beacon of Redemption White Uncommon 6{4}{w}{w} Creature — Spirit 2 6 Vigilance Whenever a creature attacks you or a planeswalker you control, you gain 2 life. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
70 UW06 Timely Reinforcements White Uncommon 3{2}{w} Sorcery If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. 0
71 UW07 Crystal Plating White Uncommon 3{w}{w}{w} Enchantment — Aura Enchant Creature Enchanted creature has indestructible. Sacrifice UW07 Crystal Plating: Your life total can’t change until end of turn. (You can’t gain or lose life. You can’t pay any amount of life except 0.) 0
72 CU01 Illycan Falcon Blue Common 1{u} Creature — Bird 1 1 Flying (This creature can’t be blocked except by creatures with flying or reach.) Prevent all damage that would be dealt to CU01 Illycan Falcon by colorless creatures. 0
73 CU02 Comet Rider Blue Common 3{2}{u} Creature — Human Pirate 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) CU02 Comet Rider has flying as long as it has three or more +1/+1 counters on it. 0
74 CU03 Shimmerscroll Scribe Blue Common 2{1}{u} Creature — Human Advisor 1 2 1U, T: Draw a card, then discard a card. WUBRG, T: Draw 5 cards. At the beginning of the next end step, discard 5 cards. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
75 CU04 Soulsnatcher Blue Common 4{2}{u}{u} Creature — Human Pirate Deserter 2 1 When CU04 Soulsnatcher enters the battlefield, you may move any number of counters from target creature onto another target creature. 0
76 CU05 Sever the Bonds Blue Common 2{1}{u} Instant Return target creature or enchantment to its owner’s hand. If that permanent is five-colored, put it on top of its owner’s library instead. 0
77 CU06 Draining Gust Blue Common 4{3}{u} Instant Choose one — Tap all multicolored creatures; or tap all colorless creatures. 0
78 CU07 Commune with Illyca Blue Common 5{4}{u} Sorcery Draw a card for each nonland five-colored permanent you control. 0
79 CU08 Emulsify Blue Common 3{1}{u}{u} Instant Counter target spell. If it is five-colored, draw a card. If it is colorless, its controller discards a card. 0
80 CU09 Impetus of Wisdom Blue Common 3{1}{u}{u} Enchantment — Aura Enchant Creature Whenever you draw a card, enchanted creature gets +1/+1 and gains flying until end of turn. 0
81 UA02 Cetaring Blue Uncommon 8{2/u}{2/u} Artifact T: Add U, R or G to your mana pool. 0
82 UU01 Illycan Racketeer Blue Uncommon 5{4}{u} Creature — Human Pirate 3 3 When UU01 Illycan Racketeer enters the battlefield, each opponent exiles a nonland permanent they control. When UU01 Illycan Racketeer dies, return one card exiled with UU01 Illycan Racketeer to the battlefield under your control. 0
83 UU02 Steelfin School Blue Uncommon 5{4}{u} Creature — Fish 2 4 Whenever a creature dealt damage by UU02 Steelfin School this turn dies, put a token onto the battlefield that’s a copy of UU02 Steelfin School. 0
84 UU03 Vortex Elemental Blue Uncommon 1{u} Creature — Elemental 0 1 U: Put UU03 Vortex Elemental and each creature blocking or blocked by it on top of their owners’ libraries, then those players shuffle their libraries. 3UU: Target creature blocks UU03 Vortex Elemental this turn if able. 0
85 UU04 Mana Brokerage Blue Uncommon 3{1}{u}{u} Instant Put a 1/1 blue Fish creature token with Islandwalk onto the battlefield for each spell cast by opponents this turn. 0
86 UU05 Updraft Blue Uncommon 3{1}{u}{u} Enchantment All creatures have Flying. 0
87 UU06 Pirate’s Fortune Blue Uncommon 1{u} Sorcery Each player reveals the top card of their library. You may have each player shuffle their library. Draw a card. 0
88 UU07 Blockade Blue Uncommon 3{1}{u}{u} Enchantment At the beginning of your upkeep, sacrifice UU07 Blockade unless you pay 1 for each creature on the battlefield. Prevent all damage that would be dealt to creatures or players. At the beginning of each opponent’s end step, that player puts a 1/1 blue Fish creature token onto the battlefield. 0
89 CB01 Nightcrest Sympathizer Black Common 5{4}{b} Creature — Human Deserter 4 3 When CB01 Nightcrest Sympathizer dies, each player loses 1 life for each five-colored permanent they control. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
90 CB02 Glowblood Seer Black Common 3{2}{b} Creature — Human Wizard 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from CB02 Glowblood Seer: Target player draws two cards and loses 2 life. 0
91 CB03 Shimmerwisp Torturer Black Common 2{1}{b} Creature — Devil 1 1 B, T: Target creature gets -1/-1 until end of turn. WUBRG, T: Put five -1/-1 counters on target creature. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
92 CB04 Typhoid Rats Black Common 1{b} Creature — Rat 1 1 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 0
93 CB05 Rotting Fensnake Black Common 4{3}{b} Creature — Zombie Snake 5 1 0
94 CB06 Death Wind Black Common 1{x}{b} Instant Target creature gets -X/-X until end of turn. 0
95 CB07 Maelstrom Bolt Black Common 3{2}{b} Instant Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.) Target creature loses all abilities and becomes 0/2 until end of turn. 0
96 CB08 Swamp Belch Black Common 2{1}{b} Sorcery Monocolored creatures get -1/-1 until end of turn. Multicolored creatures get -3/-3 until end of turn. 0
97 CB09 Impetus of Malice Black Common 3{1}{b}{b} Enchantment — Aura Enchant Creature If damage would be dealt to enchanted creature, instead put that many -1/-1 counters on it and its controller loses that much life. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
98 UA03 Necraring Black Uncommon 8{2/b}{2/b} Artifact T: Add W, B or G to your mana pool. 0
99 UB01 Nightcrest Saboteur Black Uncommon 4{2}{b}{b} Creature — Human Deserter 2 2 At the beginning of your upkeep, you may pay 1. If you do, put a 1/1 black Human Deserter creature token onto the battlefield under target opponent’s control. Creature tokens have At the beginning of your upkeep, this creature deals 1 damage to you. 0
100 UB02 Mud Golem Black Uncommon 4{3}{b} Creature — Golem 3 2 Indestructible Whenever UB02 Mud Golem is dealt noncombat damage, sacrifice it. 0
101 UB03 Yaloan Slithercrest Black Uncommon 5{4}{b} Creature — Snake 1 4 Deathtouch 2B, T: UB03 Yaloan Slithercrest deals 1 damage to target creature unless it is multicolored. 0
102 UB04 Muckcrust Viper Black Uncommon 2{1}{b} Creature — Snake 1 2 2: Return UB04 Muckcrust Viper from the graveyard to the battlefield tapped with a -1/-1 counter on it for each color of mana spent to activate this ability. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
103 UB05 Nightcrest Nullrite Black Uncommon 5{3}{b}{b} Sorcery As an additional cost to cast UB05 Nightcrest Nullrite, sacrifice all creatures you control. Destroy all creatures of the color of your choice. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
104 UB06 Unstable Bog Black Uncommon 4{3}{b} Enchantment Whenever a creature without flying attacks, flip a coin. If you win the flip, that creature’s controller sacrifices it. 0
105 UB07 Rain of Shadow Black Uncommon 3{b}{b}{b} Sorcery Each player discards a card at random, then loses life equal to that card’s converted mana cost. Then, each player who discarded a land card this way sacrifices a permanent. 0
106 CR01 Burst of Fury Red Common 1{r} Creature — Elemental 3 1 Haste (This creature can attack and T as soon as it comes under your control.) At the beginning of the end step, sacrifice CR01 Burst of Fury 0
107 CR02 Flickerash Stoker Red Common 3{2}{r} Creature — Cyclops 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Creatures with power less than CR02 Flickerash Stoker can’t block it. 1 1484356062 on 14 Jan 2017 by LaularuKyrumo
108 CR03 Shimmerflame Wall Red Common 2{1}{r} Creature — Wall 0 3 Defender (This creature can’t attack.) R: CR03 Shimmerflame Wall gets +1/+0 until end of turn. WUBRG: CR03 Shimmerflame Wall gets +5/+5 and can attack as though it didn’t have defender until end of turn. 0
109 CR04 Haidan Red-Eye Red Common 3{2}{r} Creature — Cyclops 1 1 Whenever CR04 Haidan Red-Eye becomes blocked, it gets +4/+0 until end of turn. 0
110 CR05 Thunderborn Drake Red Common 7{5}{r}{r} Creature — Drake 4 4 Flying CR05 Thunderborn Drake gets +1/+0 for each nonland colorless permanent you control. 0
111 CR06 Crack the Skies Red Common 1{r} Instant CR06 Crack the Skies deals 2 damage to target creature. If that creature is colorless, it deals 4 damage to that creature instead. 0
112 CR07 Burst of Adrenaline Red Common 4{3}{r} Instant Target creature you control gets +4/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. 0
113 CR08 Electrosurge Red Common 3{2}{r} Instant Destroy target artifact. CR08 Electrosurge deals 1 damage to each creature that isn’t monocolored. 0
114 CR09 Impetus of Fury Red Common 3{1}{r}{r} Enchantment — Aura Enchant Creature Double all damage dealt to and dealt by enchanted creature. 0
115 UA04 Rakaring Red Uncommon 8{2/r}{2/r} Artifact T: Add W, U or R to your mana pool. 0
116 UR01 One-Eyed Smoldershot Red Uncommon 4{3}{r} Creature — Cyclops 3 2 When UR01 One-Eyed Smoldershot dies, it deals 3 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead. 0
117 UR02 Haidan Mindstoker Red Uncommon 4{3}{r} Creature — Cyclops 3 3 Pay 5 life: Add RRR to your mana pool. 0
118 UR03 Vicious Drake Red Uncommon 3{r}{r}{r} Creature — Drake 3 3 1R: UR03 Vicious Drake gains flying until end of turn. R: UR03 Vicious Drake gains first strike until end of turn. R: UR03 Vicious Drake gets +1/+0 until end of turn. 0
119 UR04 Haidan Enforcer Red Uncommon 4{2}{r}{r} Creature — Human Pirate 2 2 When UR04 Haidan Enforcer enters the battlefield, you may destroy target artifact or creature unless its controller pays life equal to its converted mana cost. 0
120 UR05 Terrablaze Red Uncommon 2{r}{r} Instant UR05 Terrablaze deals 2 damage to each creature, 2 damage to each green creature, and 3 damage to you. 0
121 UR06 Bedrock Detonation Red Uncommon 5{3}{r}{r} Sorcery Each player sacrifices three lands. UR06 Bedrock Detonation deals 3 damage to each creature and each player. 0
122 UR07 Magma Crucible Red Uncommon 4{2}{r}{r} Enchantment 1R: Put a blaze counter on UR07 Magma Crucible. Sacrifice UR07 Magma Crucible: UR07 Magma Crucible deals damage equal to the number of blaze counters on it to each creature and each player. 0
123 CG01 Skycrawler Green Common 1{g} Creature — Bird Spider Mutant 1 1 Reach CG01 Skycrawler can’t be blocked by creatures with flying. 0
124 CG02 Sightless True-seer Green Common 3{2}{g} Creature — Cyclops 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) G, Remove two +1/+1 counters from CG02 Sightless True-seer: Destroy target enchantment. 1 1484356063 on 14 Jan 2017 by LaularuKyrumo
125 CG03 Shimmersoil Tender Green Common 2{1}{g} Creature — Elf Druid 0 2 1G, T, Search your library for a Forest card, put it onto the battlefield tapped, and shuffle your library. WUBRG, T, Search your library for up to 5 basic land cards, put them onto the battlefield tapped, and shuffle your library. 1 1484356063 on 14 Jan 2017 by LaularuKyrumo
126 CG04 Saisrin Herdcaller Green Common 2{1}{g} Creature — Elf Druid 1 2 T, Tap two untapped creatures you control: Put a 3/3 green Beast creature token onto the battlefield. 1 1484356063 on 14 Jan 2017 by LaularuKyrumo
127 CG05 Lockjaw Gator Green Common 4{3}{g} Creature — Crocodile 2 5 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 0
128 CG06 Saisrin Banisher Green Common 6{4}{g}{g} Creature — Cyclops 5 4 Shroud (This permanent can’t be the target of spells or abilities.) 0
129 CG07 Cyclopean Colossus Green Common 8{6}{g}{g} Creature — Cyclops 7 7 Prevent all damage CG07 Cyclopean Colossus would deal to five-colored creatures. 1 1484356063 on 14 Jan 2017 by LaularuKyrumo
130 CG08 Impetus of Primality Green Common 3{1}{g}{g} Enchantment — Aura Enchant Creature Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature. Enchanted creature has G, T: This creature fights target creature you don’t control. (Each deals damage equal to its power to the other.) 1 1484356063 on 14 Jan 2017 by LaularuKyrumo
131 CG09 Farseek Green Common 2{1}{g} Sorcery Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. 0
132 UA05 Anaring Green Uncommon 8{2/g}{2/g} Artifact T: Add U, B or G to your mana pool. 0
133 UG01 Saisrin Renewalist Green Uncommon 3{1}{g}{g} Creature — Elf Warrior 1 2 Whenever another creature dies, you may pay XG. If you do, move up to X +1/+1 counters from that creature onto UG01 Saisrin Renewalist. 0
134 UG02 Empowered Berserker Green Uncommon 2{g}{g} Creature — Cyclops 3 2 3G: UG02 Empowered Berserker gets +2/+2 until end of turn. 6GG: UG02 Empowered Berserker gets +6/+6 and gains trample and indestructible until end of turn. 0
135 UG03 Eyeless Arbiter Green Uncommon 5{4}{g} Creature — Cyclops 3 3 Whenever a permanent deals damage to a creature or player, that permanent phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases back in before its controller’s next untap step.) 0
136 UG04 Novaweaver Initiate Green Uncommon 4{3}{g} Creature — Elf Wizard 3 3 Whenever UG04 Novaweaver Initiate or another creature enters the battlefield under your control, put a +1/+1 counter on that creature if three or more different colors of mana were spent to cast it. 0
137 UG05 Rhystic Upwelling Green Uncommon 1{g} Enchantment If a land you control would add mana to your mana pool, you may instead choose a color at random. If you do, that land produces mana of that color instead of any other type. 0
138 UG06 Live Bait Green Uncommon 2{1}{g} Instant Buyback—Sacrifice a Creature (You may sacrifice a creature in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. 0
139 UG07 Gaea’s Balance Green Uncommon 4{3}{g} Sorcery As an additional cost to cast Gaea’s Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. 0
140 CA01 Tarnished Blade Artifact Common 2{2} Stormtouched Artifact — Equipment Equipped creature gets +2/+0 Equipped creature is colorless and is Stormtouched in addition to its other types. Equip 2 0
141 CA02 Shield of the Just Artifact Common 2{2} Shineborn Artifact — Equipment Equipped creature gets +0/+2. Equipped creature is all colors and is Shineborn in addition to its other types. Equip 2 0
142 CA03 Lightning Rod Artifact Common 3{3} Artifact T: Add 1 to your mana pool. T: Add 2 to your mana pool. Spend this mana only to cast a colorless spell. 0
143 CA04 Aether Overlay Artifact Common 3{3} Artifact T: Add 1 to your mana pool. T: Target land becomes the basic land type of your choice until end of turn. 0
144 UA06 Aura-Charged Bell Artifact Uncommon 2{2} Artifact T: Add 1 to your mana pool. WUBRG, T, Sacrifice UA06 Aura-Charged Bell: Add 10 to your mana pool. Draw a card. 0
145 UA07 Transparent Belt Artifact Uncommon 2{2} Artifact — Equipment Equip 2 Equipped creature has 3: This creature phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases back in before its controller’s next untap step.) Sacrifice UA07 Transparent Belt: Target creature phases out. 0
146 UA08 Skullscorcher Artifact Uncommon 1{1} Artifact At the beginning of each player’s end step, if that player controls no creatures, UA08 Skullscorcher deals 1 damage to him or her. 0
147 BL01 Plains Land None 0 Basic Land — Plains 0
148 BL02 Island Land None 0 Basic Land — Island 0
149 BL03 Swamp Land None 0 Basic Land — Swamp 0
150 BL04 Mountain Land None 0 Basic Land — Mountain 0
151 BL05 Forest Land None 0 Basic Land — Forest 0
152 CL01 Glacial Bordercrossing Land Common 0 Land CL01 Glacial Bordercrossing enters the battlefield tapped. T: Add W or U to your mana pool. 0
153 CL02 Muckbeach Bordercrossing Land Common 0 Land CL02 Muckbeach Bordercrossing enters the battlefield tapped. T: Add U or B to your mana pool. 0
154 CL03 Magmaslide Bordercrossing Land Common 0 Land CL03 Magmaslide Bordercrossing enters the battlefield tapped. T: Add B or R to your mana pool. 0
155 CL04 Ashgrove Bordercrossing Land Common 0 Land CL04 Ashgrove Bordercrossing enters the battlefield tapped. T: Add R or G to your mana pool. 0
156 CL05 Hallowgrove Bordercrossing Land Common 0 Land CL05 Hallowgrove Bordercrossing enters the battlefield tapped. T: Add G or W to your mana pool. 0
157 UL01 Eulican Rampart Land Uncommon 0 Land UL01 Eulican Rampart enters the battlefield tapped. T: Add W to your mana pool. If you spend this mana to cast a five-colored spell, it gains You gain 1 life. 0
158 UL02 Illycan Basin Land Uncommon 0 Land UL02 Illycan Basin enters the battlefield tapped. T: Add U to your mana pool. If you spend this mana to cast a five-colored spell, it gains Scry 1. 0
159 UL03 Yaloan Shantyhouse Land Uncommon 0 Land UL03 Yaloan Shantyhouse enters the battlefield tapped. T: Add B to your mana pool. If you spend this mana to cast a five-colored spell, it gains Up to one target opponent loses 1 life. 0
160 UL04 Haidan Obsidian Field Land Uncommon 0 Land UL04 Haidan Obsidian Field enters the battlefield tapped. T: Add R to your mana pool. If you spend this mana to cast a five-colored spell, it gains This spell deals 1 damage to up to one target creature. 0
161 UL05 Saisrin Canopy Land Uncommon 0 Land UL05 Saisrin Canopy enters the battlefield tapped. T: Add G to your mana pool. If you spend this mana to cast a five-colored spell, it gains Up to one target creature gets +1/+1 until end of turn. 0
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