Setasara, Forgotten Lands

Setasara, Forgotten Lands by Volvary

31 cards in Multiverse

17 commons, 8 uncommons, 3 rares, 3 mythics

5 white, 2 blue, 1 black, 7 red,
5 green, 1 multicolour, 3 artifact, 7 land

23 comments total

First set of the Setasara block.

Setasara, Forgotten Lands: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Cardset comments (2)

The set creator would like to draw your attention to these comments:

On Skyhunter of the Fright (reply):

As much as I feel like corruption will be important to be spread, I think I will have to rely on ueot or enchants/equips to do it.

On Setasara, Forgotten Lands (reply):

The intention is to have a few corrupted "lords" but not too many. I think the "positive" side will come from being able to attack your opponent's creature with corruption. (I have a couple of ideas for that.)

But if you have an idea on what corrupted could be, feel free to toss it in, the mechanic is far from final at this point.

On Ignis, the Maddened (reply):

Wondering if having only access to 3 of 5 cards exiled will get confusing.

On Grounds of Might (reply):

Land needs a triggered ability that will work with Green's mechanic.

On Serena, The Primordial Fright (reply):

Your concerns do not ring an empty bell. Corrupted being the Storyline mechanic, I have the intention to refine it a lot to make sure it feels good.

Recently active cards: (all recent activity)

 
 U 
Land
Karoo G enters the battlefield tapped.

When Karoo G enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{g} to your mana pool.
 
 U 
Land
Karoo B enters the battlefield tapped.

When Karoo B enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{b} to your mana pool.
 
 U 
Land
Karoo U enters the battlefield tapped.

When Karoo U enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{u} to your mana pool.
 
 U 
Land
Karoo W enters the battlefield tapped.

When Karoo W enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{w} to your mana pool.
 
 U 
Land
Karoo R enters the battlefield tapped.

When Karoo R enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{r} to your mana pool.
1 comment
2017-03-27 02:14:47 by kauefr

Recent comments: (all recent activity)
On Karoo R:
On Ferz, Planar Mage:

Explanations:

-3 : Ferz summons further Pilgrims through the planes or invokes the dwellers of the plane to fight with him.

-6 : Ferz is able to protect non-planeswalkers from the Blind Eternities.

On Serena, The Primordial Fright:

I am still looking for an alternative to Corrupted. I am also moving the Pilgrims away from being heavily White so there will be more space for Serena and her crowd.

On Riddle of Lightning*:

Riddle of Lightning is a shoe-in for both Red's "Knowledge" theme and Green's potential "Reveal" theme.

Will potentially move to Uncommon if too strong or green changes theme.

On Peregrination*:

There was no reason to have it as Instant. I am just not a big fan of the new 3 mana Rampant Growth with no upside. So I am looking for alternatives. New Frontiers is flavourful but I am not sure I like the effect. Peregrination is also on theme but if I do that, I will have to put more scry either in green (which is pushing the pie) or I will have to make it a set focus.

Any ideas for a card here? I could also tie it to the mechanic of the green Primordial (Which would probably mean calling it 'something something Might' to make sure you can fetch it)

On Peregrination*:

The set's Rampant Growth variation would normally be a sorcery. Natural Connection was made an instant for the set where instant-speed landfall matters. What reason does this set have for instant-speed land search?

On Skyhunter of the Fright:

As much as I feel like corruption will be important to be spread, I think I will have to rely on ueot or enchants/equips to do it.

On Setasara, Forgotten Lands:

The intention is to have a few corrupted "lords" but not too many. I think the "positive" side will come from being able to attack your opponent's creature with corruption. (I have a couple of ideas for that.)

But if you have an idea on what corrupted could be, feel free to toss it in, the mechanic is far from final at this point.

On Setasara, Forgotten Lands:

Corrupted being a pure drawback seems like a bad idea. Could you make it feel more positive?

On Skyhunter of the Fright:

suggestion: "When this enters the battlefield, corrupt a creature you control. Uncorrupted creatures you control get -1/-1."

(All recent activity)
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