Asa & Carmen

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Mechanics

Showing all 75 cards

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Show rarities: C

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 C 
Creature — Human Soldier
When CW01 Doomed Traveler* create a 1/1 white Spirit creature token.
1/1
{2}{w}
 
 C 
Creature — Human Soldier
Defender (This creature can’t attack.)
2: CW02 can attack as though it didn’t have defender and gains vigilance until end of turn.
2/3
{w}
 
 C 
Creature — Human Scout
Secure (Whenever this creature deals combat damage to a player, untap it.) W, T: You gain 3 life.
1/1
{1}{w}
 
 C 
Creature — Wall
Defender When CW04 enters the battlefield, put a +1/+1 counter on target creature.
0/4
{1}{w}
 
 C 
Creature — Human Soldier
4W: Other creatures you control get +1/+1 until end of turn.
2/2
{2}{w}
 
 C 
Creature — Hound
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Secure (Whenever this creature deals combat damage to a player, untap it.)
2/2
{3}{w}
 
 C 
Creature — Human Advisor
First strike When CW07 enters the battlefield, tap target creature an opponent controls.
3/3
{2}{w}
 
 C 
Creature — Bird
Flying When CW08 enters the battlefield, you may destroy target enchantment.
Out! No familiars in the shop! — Alonso Esposito
2/2
{2}{w}
 
 C 
Instant
Create two 1/1 Human Soldier creature tokens. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
{1}{w}
 
 C 
Instant
Tap target creature. You gain 4 life. Starcrossed W (You may cast this spell for its starcrossed cost. If you do, an opponent may copy it, choosing new targets for the copy.)
{2}{w}
 
 C 
Sorcery
Celestial — Reveal a creature card from your sideboard. Creatures you control that share a creature type with the revealed card get +2/+2 until end of turn.
{1}{w}
 
 C 
Sorcery
Destroy target tapped creature.
{w}
 
 C 
Enchantment — Aura
Enchant creature Enchanted creature has defender and 2: This creature can attack as though it didn’t have defender until end of turn.
{1}{w}
 
 C 
Enchantment — Aura
Enchant permanent Whenever enchanted permanent becomes tapped, you gain 1 life.
{1}{u}
 
 C 
Creature — Human Wizard
When CU01 enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
2/1
{u}
 
 C 
Creature — Bird
Flying 2U, T: Draw a card. Activate this ability only if you cast a noncreature spell this turn.
1/1
{2}{u}
 
 C 
Creature — Human Assassin
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CU03 is paired with another creature. both creatures have hexproof
1/2
{1}{u}
 
 C 
Creature — Human Soldier
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When CU04 dies, unravel target creature.
1/1
{4}{u}
 
 C 
Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CU05 is paired with another creature, both creatures have prowess.
3/3
{1}{u}
 
 C 
Instant
Tap or untap target creature. If you tapped that creature, draw a card.
{u}
 
 C 
Instant
Return target tapped creature to its owner’s hand. Spells with the same name as that creature cost 1 more to cast until your next turn.
 C 
Instant
Counter target spell unless its controller pays 1 for each card in your hand.
{u}
 
 C 
Instant
Unravel target creature. Draw a card, then discard a card.
 C 
Instant
Counter target creature spell. Draw a card.
{3}{u}
 
 C 
Sorcery
Celestial — Reveal a blue creature card from your sideboard. Create a token that’s a copy of that card except it’s an Illusion in addition to its other types and has When this creature becomes the target of a spell or ability, sacrifice it.
{2}{u}
 
 C 
Sorcery
Up to two target creatures gain flying until end of turn. At the beginning of the next end step, return those creatures to their owner’s hand.
{2}{u}
 
 C 
Sorcery
Scry 2, then reveal the top card of your library. If it’s a land card, draw two cards. Otherwise, draw a card.
{3}{u}
 
 C 
Enchantment — Aura
Enchant creature Enchanted creature has prowess and flying. When enchanted creature dies, draw cards equal to its power.
{3}{b}
 
 C 
Creature — Lizard
Deathtouch When CB01 enters the battlefield, unravel target creature. (Turn it face down. It’s a 2/2 with 1: Return this creature to its owner’s hand.)
1/3
{1}{b}{b}
 
 C 
Creature — Mutant
Whenever CB02 or another Mutant dies, target opponent loses 1 life and you gain 1 life.
3/3
{3}{b}
 
 C 
Creature — Mutant
Sacrifice a creature: Target creature gets -X/-X until end of turn, where X is the sacrificed creature’s power. Activate this ability only once each turn.
1/3
{2}{b}
 
 C 
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CB04 is paired with another creature, both creatures have menace.
2/3
{3}{b}
 
 C 
Creature — Mutant
Whenever CB05 or another Mutant dies, target creature gets -1/-1 until end of turn.
3/2
{3}{b}{b}
 
 C 
Creature — Mutant
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Creatures paired with CB06 get +2/+0.
4/5
{2}{b}
 
 C 
Creature — Bird
Flying When CB07 enters the battlefield, choose one: • Put a +1/+1 counter on CB07. • Create a 1/1 black Mutant creature token.
1/2
{b}
 
 C 
Instant
Target creature gets +1/+0 and deathtouch until end of turn. At the beginning of your end step, unravel it. (Turn it face down. It’s a 2/2 with 1: Return this creature to its owner’s hand.)
{1}{b}
 
 C 
Instant
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Starcrossed B (You may cast this spell for its starcrossed cost. If you do, target opponent may copy it, choosing new targets for the copies.)
{1}{b}
 
 C 
Instant
Target creature gets -X/-X until end of turn, where X is the highest power among creatures you control.
 C 
Sorcery
As an additional cost to cast CB11 Bone Splinters*, sacrifice a creature. Destroy target creature.
{1}{b}
 
 C 
Sorcery
Celestial — Reveal a black creature card from your sideboard. Target player loses life equal to that creature’s power and you gain that much life.
{2}{b}
 
 C 
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, unravel target creature defending player controls. (Turn it face down. It’s a 2/2 with 1: Return this creature to its owner’s hand.)
{1}{b}
 
 C 
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and gains B: Target creature can’t block this turn.
{1}{r}{r}
 
 C 
Creature — Human Warrior
First strike Secure (Whenever this creature deals combat damage to a player, untap it.)
2/1
 C 
Creature — Elemental
Defender 1R, T: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
2/4
{2}{r}
 
 C 
Creature — Elemental
Haste, prowess
2/2
{3}{r}
 
 C 
Creature — Beast
Menace
3/3
{4}{r}
 
 C 
Creature — Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as CR05 is paired with a creature, both creatures have R: This creature gets +1/+0 until end of turn.
3/4
{3}{r}{r}
 
 C 
Creature — Beast
Prowess, trample
3/3
 C 
Instant
CR07 Shock* deals 2 damage to target creature or player.
{1}{r}
 
 C 
Instant
Target creature gets +3/+0 until end of turn. Starcrossed R (You may cast this spell for its starcrossed cost. If you do, target opponent may copy it, choosing new targets for the copies.)
{r}
 
 C 
Instant
Target creature gains haste and loses defender until end of turn. Draw a card.
{2}{r}
 
 C 
Instant
Target creature attacks this turn if able. At the beginning of the next end step, if target creature is tapped, gain control of it until the end of your next turn.
{2}{r}
 
 C 
Sorcery
CR11 deals damage to target player equal to the power of target untapped creature you control.
{3}{r}
 
 C 
Sorcery
Gain control of target creature you don’t control. It gains haste and becomes a Mutant in adddition to its other types until end of turn.
{1}{r}
 
 C 
Sorcery
Create two 2/2 Wall creature tokens with defender.
{r}
 
 C 
Enchantment — Aura
Enchant creature Enchanted creature gets 1: This creature gets +1/+0 and loses defender until end of turn.
{1}{g}
 
 C 
Creature — Bear
Secure (Whenever this creature deals combat damage to a player, untap it.)
2/2
{g}
 
 C 
Creature — Beast
Whenever CG02 enters the battlefield, if you control two or more creatures, draw a card.
1/1
{2}{g}
 
 C 
Creature — Mutant
Deathtouch Whenever CG03 or another Mutant dies, put a +1/+1 counter on target creature you control.
1/1
{2}{g}{g}
 
 C 
Creature — Human Archer
Reach Secure (Whenever this creature deals combat damage to a player, untap it.)
3/3
{2}{g}
 
 C 
Creature — Mutant
Whenever CG05 or another Mutant dies, target creature gains hexproof until end of turn.
1/2
{3}{g}{g}
 
 C 
Creature — Beast
Trample
4/4
{6}{g}
 
 C 
Creature — Mutant
6/7
{1}{g}{g}
 
 C 
Instant
Destroy target creature with flying. You gain life equal to that creature’s power.
{1}{g}
 
 C 
Instant
Destroy target artifact or enchantment.
{2}{g}
 
 C 
Sorcery
Create two 1/1 black Mutant creature tokens. Scry 1 (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
{1}{g}
 
 C 
Sorcery
Target creature gets +2/+2 until the beginning of your next turn. If it’s untapped, draw a card. If it’s tapped, untap it.
{1}{g}
 
 C 
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+3 and has reach.
{3}{g}
 
 C 
Enchantment — Aura
Enchant creature When enchanted creature dies, create three 1/1 black Mutant creature tokens.
{2}{g}
 
 C 
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample.
{4}
 
 C 
Artifact Creature — Golem
3/3
{6}
 
 C 
Artifact Creature — Thopter
Flying When CA02 dies, you may draw a card. If you do, discard a card.
2/2
{2}
 
 C 
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
{1}
 
 C 
Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature dies, unravel target creature. (Turn it face down. It’s a 2/2 with 1: Return this creature to its owner’s hand.) Equip 2
{4}
 
 C 
Artifact
When CA05 enters the battlefield, create a 1/1 white Human Soldier creature token. T, Sacrifice CA05: Create a 1/1 white Human Soldier creature token.

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Show rarities: C

Or view by sections


Asa & Carmen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics