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Mechanics | Skeleton

Honor for: Each PARAM2 in the mana costs of exiled cards you own counts toward your honor for PARAM1. Used on 0 cards:

Devotion variant for "Spirit World" gods. All colors will use this mechanic.

Worship: Look at the top PARAM1 cards of your library. You may exile that card. Used on 0 cards:

This is a scry variant where unwanted cards go to exile instead of the bottom of the library. The purpose is to give the set a card flow mechanic that plays into other mechanical themes, such as Honor. This mechanic will show up prominently in {w} and {u}, but will also appear in {b}, {r}, and {g}.

Splice onto: As you cast a PARAM1 spell, you may reveal this card from your hand and pay PARAM2. If you do, add this card's effects to that spell. Used on 0 cards:

Fixed version of Splice to work on more universal spell types. This mechanic will primarily appear in {u} and {r}, but will also appear in {w}, {b}, and {g}.

Ambush: Exchange this creature with a blocked creature you control. Used on 0 cards:

This mechanic is an opposite variant of Ninjutsu that will often be used on creatures with combat tricks (first strike, deathtouch, etc.). The mechanic will be exclusively in the Ninja colors, {u} and {b}.

Uplifted: ~ enters the battlefield with a +1/+1 counter on it if you control a legendary creature. Used on 0 cards:

This mechanic emphasizes "Legendary Matters", similar to "Ferocious" from Khans block. Will probably change the templating to match Ferocious, allowing for various benefits, not just +1/+1 counters. The mechanic will primarily appear on {w}, followed by {r}, and {g}. {u} and {b} might not use this mechanic at all.

Grandeur: Discard another card named ~: Do something. Used on 0 cards:

Borrowed from Future Sight. Alleviates problem of duplicate legendary creatures, which plays better in constructed and allows for c/u legendary creatures for limited. All colors use this mechanic, although the uplifted colors will have a common creature with it.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".